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Warframe proposal: Scrapper


Ifreent
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Scrapper (Already level 30) (man)

Shield 190

Health 190

Armor 190

Energy 190

Aura polarization: Unairu

-Passive survivalist: increase the probability to get the rarest item from the mission (like survival and fissure) going deeper in the mission

 

. 1) Scrapping: selects the stat to sacrifice in order to get bonus and gain damage type (like vauban mine):

-Sacrifice Health 30 gain 30 armor

-Sacrifice Ammo 30 gain 30 shield

-Sacrifice Energy 30 gain 30 health

-Sacrifice resource 30 gain 30% efficiency power duration: 13

 

2) Granade: from scrap make someting based on the scrap it use:

-Healt: a toxin granade that explod at time

-Energy: generate a power up for the shield at radius (istantly effect)

-Resource: generate a random "bot", a construct, that gater drop for you and accumulate aggro

-ammo: launch a granade that explode and make to every enemy the damage of the weapon of the ammo sacrified (without mod)

power duration: variable (the standing one max at 13)

 

3)Recycle: from the collected loop you gain different bonus and malus:

-Healt: gain maximum healt, malus on speed and jump

-Ammo: gain power strength, malus armor

-Energy: gain maximum shiel, and speed, loss efficiency

-Resource: gain maximum armor and shield, loss accuracy and power area of effect power duration 16

4)Junkpile: gain a counter for every kill made in a range of effect, each one make grow the number of the sacrified item (1:1 ratio) (max + 40) but increase the benefit obtained (1,1:1) ratio, and if reused make, and if the "bot" is still alive it attract a horde of enemy.

power duration: toggle (on the end of the ability the AoE effect last 10 sec)

 

. This warframe is concepted on a scrap recycler cyborg, like a automa version of a Ostron, is a lot tecnical, but full of "new" idea and enjoyable to use.

Warframe made by Ifreent.

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