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Sounds Of Footsteps.


Konnstruct
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So, I noticed that the footstep sounds for characters is the same no matter what you are walking on, being that of walking on metal grate-like surfaces. This works great for the majority of ship missions, but is odd when walking on a rocky surface in an asteroid base or a solid metal surface, etc.

Anyone else agree?

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I agree to this, futhermore I would love for different Warframes to have differently heavy footsteps.

Light, agile frames should step lightly, while Rhino's footsteps should be deep and thundering.

Ash: *tink* *tink* *tink*

Rhino: *BOOM* *BOOM* *BOOM*

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