Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Tilesets being to low


patoxwatox
 Share

Recommended Posts

Hey all,

I wanna adress one of the most unsatisfying things in WF for me, if i go around jumping with my great ninja moves, bulletjumping on a plattform...and then suddenly i just get despawned and find myself back on the ground just because I jumped to high? Sometimes the limit is that low that I need sevaral trys because my warframe simply jumps to high.
I think its an easy fix wich would rly make a big difference in how the game feels in general

 

cheers

Link to comment
Share on other sites

Ceres in particular is terrible for this. On some tiles you can hit the respawn ceiling just by bullet jumping upwards. When DE added parkour 2.0 they didn't really update the tilesets that much, which means that there are plenty of spots and areas where you can easily reach now, but that were hard to reach back when the tilesets were created, before parkour 2.0.

DE just needs to go through every tileset and look at all the respawn drops/ceilings, naturally they won't do that until they're done with Plains/Tundra of Venus when they'll finally (hopefully) be out of the "all hands on next big release" development system and they can actually work on side things.

Link to comment
Share on other sites

The Corpus dam defense tile is also a big offender for this.

 

It's super annoying since one of the most fun ways to use the Ogris is to bullet jump above a group of enemies and then fire a rocket down into the middle of them.  How am I supposed to show people I don't fake the funk on a nasty dunk if I keep getting teleported back to the ground?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...