TyrellX Posted July 2, 2018 Share Posted July 2, 2018 DE can consider adjusting map sizes so that we dont waste most of the time just bullet jumping around. The time devoted to complete objectives are just way shorter than the time required to get to the objectives as well as the time took to get to extract. Maybe we can have smaller maps(or adjusted)/ instant extract as optional features. Link to comment Share on other sites More sharing options...
NullSaint Posted July 2, 2018 Share Posted July 2, 2018 Heck yeah! They should just make the maps like 4-5 tiles long. We can enter on tile 1, fight on tiles 3-4, then find rewards and exit on tile 5!!!! Right on!!! /s Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted July 2, 2018 Share Posted July 2, 2018 They're counting on the long boring files to increase playtime and reduce abuse, imagine if a assassination node was 4-5 tiles long, players would be able to farm it's rewards and move on in less than a hour, reducing overall playtime, which they probably see as a bad thing. Link to comment Share on other sites More sharing options...
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