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Why You Do This To Me: Boltor


SpiderWaifu
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I'm ~fine~ with the nerf to the Boltors damage, it's still a slaughtering machine.

This is my problem >

The bloody screenshaking when your bolts or an allies bolts hit a surface/enemy near you.

The shaking gets less annoying the further you are from wherever it hits, but it's still a problem.

Why is this a thing?

Why must I be given a headache for trying to shoot nearby enemies, especially Infested.

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Maybe it's the Boltor's downside. I mean... Gorgon got windup-time, HEK is a shotgun with range issues and the Boltor makes you sick when you close-range with it instead of using a fine and decend melee weapon like the Fragor (which will shake your screen too, ofc but it's awesome).

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I'm saying this happens WHEN BOLTS IMPACT ANYWHERE NEAR YOU.

This isn't just YOUR bolts, it's an allies bolts to.

It's the projectile impact itself, not the act of firing them.

How many more times do I need to say this?

Edited by SpiderWaifu
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Can't say I've seen it occur when others use it, unless it's ADS only. I state this because I've never seen it when I run up to melee. If you hipfired in the same scenario you have shown in that video, or directly at the ground below you, does the same occur? With the exception of obvious recoil on some weapons, 'screen shake' occurs regardless of your aiming position, so if this is occuring only while aiming, it's a bug or incomplete intended effect.

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the shake seems to have a radius of only 1 or maaaaybe 2m, and nonexsistent outside of that.

(also, bolto causes it too. presume akbolto as well)

strange, really. it'd really make it hell for anyone trying to melee your target, but with no effect on the boltor-shooter.

in the end: super dumb, game would be better without it.

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