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Can we expand the Arcane system?


Fallen_Echo
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The arcanes finally left our fashion and now they can be used freely without limiting our true endgame.

Theres just one problem, our choices about them is fairly limited. Some are worth using, others are not but in the end of the day i feel like 30 arcanes are not enough to really make me consider what to use.

So i thought how about we add more in the rooster? I created here two categories of arcanes each can be acquired from two different mission modes, arcane fissures and void gates.

The missions take place in the void and the derelict in the case of the latter keys are not needed to enter the nodes with arcanes.

 

The arcane fissure mission works just like a regular relic fissure, the difference is that all nodes are set in the void and have a starting level of 45.

The players must use a relic in the mission and once they have filled up the fissure in the end screen they can choose from 2 arcanes to get.

The void gate mission takes place in the derelict and has a starting level of 45. The objective is pretty similar to fissures, the difference is that one player gets imbued with void energy drastically decreasing its energy (max 50) while also removes all invulnerability effects from it. This player must collect 10 void fragments scattered around the map while others protect him as going down resets the counter and shifts the void gate onto another player.

 

Now that this was explained lets talk about the new and revised arcanes (all stats are maxed):

 

General Arcanes (these can be found everywhere):

 

All passive resist X arcanes gain an active part on them what triggers with 5% chance to grant the player +100% damage of the said element when that elemental status effect is applied to an enemy.

Arcane Falcon: On aimglide +25% chance to gain +100% damage on the next hit

Arcane Levitate: While in air +10% chance to gain +100% damage on the next hit

Arcane Dodge: When damaged +50% chance to gain invulnerability for 5 seconds after a roll

Arcane Vision: While aiming +5% chance to gain +25% status and crit chance (flat bonus) for 10 seconds

Arcane Mirror: When damaged +50% chance to reflect 100% damage (true reflection, you dont take damage) for 5 seconds

Arcane Pain: When damaged +50% chance to get healed for 50% of the damage you deal for 10 seconds

 

 

Arcane fissure rewards (these can only be found in the void):

 

Arcane Might: On cast +10% chance to gain +50% power strenght for 10 seconds

Arcane Lenght: On cast +10% chance to gain +50% power range for 10 seconds

Arcane Continuum: On cast +10% chance to gain +50% power duration for 10 seconds

Arcane Reinforce: On cast +25% chance to heal teammates around you in a 15m circle for 100% of your total armor

Arcane Harmony: On cast +50% chance to grant energy to teammates around you in a 20m circle for 50% of the casts energy cost

Arcane Flow: On damaged +20% chance to restore 100% energy

Arcane Hate: On shield damage +25% chance to deal finisher damage to enemies around you in a 15m circle based on your total shield amount 

Arcane Madness: On health damage +25% chance to deal finisher damage to enemies around you in a 15m circle based on your total health amount

Arcane Storm: On damaged +75% chance to deal finisher damage to enemies around you in a 15m circle based on the total amount of your energy

 

 

Void gate rewards (these can be found in the derelict):

 

Arcane Revelance: While aiming +10% chance to gain +2m punchtrought and make enemies visible throught walls for 10 seconds

Arcane Disortion: On damaged +45% chance to gain +50% evansion and decrease accuracy of enemies around you in a 20m circle by 50% for 10 seconds

Arcane Phase: On damaged +75% chance to become invulnerable and be able to pass throught enemies for 5 seconds. You cant deal damage while this arcane is active

Arcane Loss: When out of ammo gain 100% chance for your other weapons to deal +25% damage

Arcane Trinity: On pickup gain +50% chance to share half of the health and energy from orbs with teammates around you in a 10m circle

Arcane Inversion: On pickup gain +50% chance to grant equillibrum effect to every teammate around you in a 15m circle

Arcane Persistance: When health reaches 0 gain +75% chance to gain immortality for 10 seconds. When the duration ends you enter the downed state

Arcane Berserk: When health under 50% gain 100% chance to deal +25% damage

Arcane Overlord: When teammate downed gain +600 armor and +50% damage reduction for 5 seconds

Arcane Revival: On pickup gain 50% chance to revive a downed teammate and granting them +50% damage for 5 seconds

Arcane Highness: On damaged gain 50% chance to turn your last attacker into an allied specter. Only 1 specter can be active per arcane and the arcane doesnt activate till the last specter dies.

Arcane Order: On cast gain 25% chance to grant +10% power stats to every player around you in an 5m circle

 

I believe these arcanes would be a fair additions to the system and would also add an incetive for players to enter the derelict and the void once again. Obviously these are just examples on what can the arcane system grow into and what more can it gain, but im sure people would love to test out new possibilities what are not completely tied into dealing with the Eidolons.

 

 

 

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