Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Ceres - Overlapping Tiles - Extraction & Dead End


Vyaldyn
 Share

Recommended Posts

Doing Bode, Ceres, I noticed the extraction tile (the large open shipping yard one) clipping through to a dead-end tile blocking access to half of it.

Looks like a bug in the procedural generation, where it's not ensuring enough empty space for one of these tiles.

 

20180810114334_1.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...