skbenga Posted August 12, 2018 Share Posted August 12, 2018 (edited) Tinker for x seconds, vauban augments his equipment on the fly to increase performance and utility. effected by duration and efficiency. - melee and range weapons gain x electric damage with 100% chance to status. - health, ammo and energy restore pads will have double range and twice as many procs in the same duration. - tenno specter drops an identical vauban robot that can cast bastille. - syndicate spectres drops an ambulas. - cyphers get force used when hacking. (make a good speed run build for spy) - removes cooldown for air support charges. (imagine 6 of xipho's turrets defending objective, or chaining liset's override to perma lock a botched spy while another tenno hacks. these are some ideas but we can augment all the equipment to do something cool. EDIT: DE doesn't have to implement these idea's specifically. The main point is that the suggested ability augments all of vauban's equipment. more ideas of augmented equipment is welcome on this thread. Edited August 13, 2018 by skbenga Link to comment Share on other sites More sharing options...
(XBOX)GhostofaMessiah Posted August 13, 2018 Share Posted August 13, 2018 This is really creative! I can't believe I'm the first comment. Link to comment Share on other sites More sharing options...
skbenga Posted August 13, 2018 Author Share Posted August 13, 2018 (edited) 4 hours ago, (XB1)GhostofaMessiah said: This is really creative! I can't believe I'm the first comment. Right?! more ideas: - while the ability is active dragon keys have no debuffs. - archwing launchers spawns with full mana. - scanners cast blind on units scanned (this can carry over to helios). - sentinels gain x attack range, and additional loot and enemy detection range. - sentinel weapons have no reload speed and gain overheat. Edited August 13, 2018 by skbenga Link to comment Share on other sites More sharing options...
(XBOX)GhostofaMessiah Posted August 13, 2018 Share Posted August 13, 2018 1 hour ago, skbenga said: Right?! more ideas: - while the ability is active dragon keys have no debuffs. - archwing launchers spawns with full mana. - scanners cast blind on units scanned (this can carry over to helios). - sentinels gain x attack range, and additional loot and enemy detection range. - sentinel weapons have no reload speed and gain overheat. You've got nothing but good ideas, but they're seriously complicated. Not sure DE could keep it all straight. Link to comment Share on other sites More sharing options...
skbenga Posted August 13, 2018 Author Share Posted August 13, 2018 1 hour ago, (XB1)GhostofaMessiah said: You've got nothing but good ideas, but they're seriously complicated. Not sure DE could keep it all straight. I'm hoping that one off the staff will find this post and fall in love with the idea. if we can get a rework like i have suggested i think it would make Vauban a very tactical frame. my hopes is that beginners would start with the bastille spam build for its simplicity while more advanced players would be able to do so much more. This ability could make vauban be to warframe what invoker is to dota2. Vauban is supposed to be an Engineer not a granadier. the fact that all his current abilities are deployed using grenades doesnt really fit his theme. Link to comment Share on other sites More sharing options...
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