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Floating and Unreachable Capture Target


TiberiumFusion
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As shown in the screenshot below, the capture target on Hepit has decided to float in the air.

20180817182226_1.jpg

As the target was in his falling down animation, he slid off the edge of the second floor, but chose to cut his physics a bit early. This seems like a bit of a glaring oversight.

Luckily, the target was near enough to the ice tree in the center that I was able to capture him, like so:

20180817182236_1.jpg

However, had the target air-landed just a few centimeters further away from the tree, he would not be capturable.

Edited by TiberiumFusion
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