TiberiumFusion Posted August 17, 2018 Share Posted August 17, 2018 (edited) As shown in the screenshot below, the capture target on Hepit has decided to float in the air. As the target was in his falling down animation, he slid off the edge of the second floor, but chose to cut his physics a bit early. This seems like a bit of a glaring oversight. Luckily, the target was near enough to the ice tree in the center that I was able to capture him, like so: However, had the target air-landed just a few centimeters further away from the tree, he would not be capturable. Edited August 17, 2018 by TiberiumFusion Link to comment Share on other sites More sharing options...
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