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Corrosive Proc Q


VKhaun
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AFAIK is: Hit Detection ---> Proc Chance ---> Proc Effect ---> Damage

 

EDIT: in other words yes, that same shot benefits from the status effect

QFT

 

The shot that procs the Corrosive effect is mitigated by the reduced armor value. Works this way for Viral status effects, too, btw.

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This is slightly off topic but not completely so I ask here:

 

If my attack does 100 Impact, 200 Corrosive and 100 Cold damage and the enemy heavy gunner has a shield osprey next to them so they have shields, ferrite armor and cloned flesh.

 

In what order are these damages applied? Do the 100 Impact and cold damage go first because the shields will take more damage from them and then corrosive deals full damage to ferrite/flesh after impact/cold took away the shields?

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Damage is always dealt first to shields, then to HP mitigated by Armor and, if armor gets stripped off and target still has HP left, it will direct dmg to HP.

 

Damage should be homogeneously dealt following that pattern so, taking ur example and developing it:

 

You will firstly hit enemy shield; once depleted it it will start hitting its HP mitigated by Armor

 

Against shields you'll deal 150 Impact, 400 Corrosive and 150 Cold dmg all in a single hit for a total of 700 dmg,

once the shield is out you'll deal 100 Impact, 700 Corrosive and 100 Cold dmg to its Armored HP

If Armor is destroyed by Corrosive procs, you'll deal 75 Impact, 400 Corrosive and 100 Cold dmg to its HP

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Damage is always dealt first to shields, then to HP mitigated by Armor and, if armor gets stripped off and target still has HP left, it will direct dmg to HP.

 

Damage should be homogeneously dealt following that pattern so, taking ur example and developing it:

 

You will firstly hit enemy shield; once depleted it it will start hitting its HP mitigated by Armor

 

Against shields you'll deal 150 Impact, 400 Corrosive and 150 Cold dmg all in a single hit for a total of 700 dmg,

once the shield is out you'll deal 100 Impact, 700 Corrosive and 100 Cold dmg to its Armored HP

If Armor is destroyed by Corrosive procs, you'll deal 75 Impact, 400 Corrosive and 100 Cold dmg to its HP

But what if the enemy has 300 shields. Do the impact and cold damages handle the shield and then all of that corrosive damage go to their hp? Or is corrosive dealing part of its damage to shields too, so you'll do less damage to their hp because impact/cold are not doing as much damage to it and some of the corrosive damage is wasted on shields?

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In what order are these damages applied? Do the 100 Impact and cold damage go first because the shields will take more damage from them and then corrosive deals full damage to ferrite/flesh after impact/cold took away the shields?

 

Damage types are not 'smart'. A proportional amount of the damage of each type is dealt to the shield, after modifiers.

 

For the weapon listed, it would deal 700 damage to shields as above (21.43% Impact, 21.43% Cold, 57.14% Corrosive). Assuming the enemy only has 300 shields, 42.86% of the damage is 'used up' breaking the shield, leaving 400 damage doing through, with the same proportions as before, 85.71 Impact and Cold and 228.56 Corrosive (21.43% Impact, 21.43% Cold, 57.14% Corrosive).

 

That damage carries over to the Gunner's health; Cold and Impact lose their bonus, dealing 57.14 Cold and 42.86 Impact (mitigated by armor), and the Corrosive gets 75% bonus to deal 400 damage mitigated by 25% of the gunner's armor.

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