ValhaHazred Posted May 26, 2013 Share Posted May 26, 2013 (edited) Second concept (half-assed partial colour) Pictured here with the Felior Rapier. I see her as a guerrilla warrior, hitting fast and decisively but with poor combat endurance. Shields: great Armor: low Health: low Power: medium Speed: very fast Powers: 1. Beatdown - Bouda likes to punch things. This power lets her punch a LOT. 2. Caltrops - Bouda understands that no warrior can fight every foe. To cover retreats she can drop small fields of razor sharp spikes. Caltrops deal minor damage but stun and knockdown any enemy that steps into the field. 3. Intimidation - Bouda throws her head back and laughs maniacally causing all nearby enemies to panic and run away for a few seconds. 4. Hyper Velocity Punch - Bouda accelerates to dozens of times the speed of sound in the space of 10 meters. The first enemy she hits is dealt 1500dmg, and all enemies in a cone behind are dealt 1000. The cone continues for 15 meters (effected by Stretch), continuing to deal high damage to each target. Enemies not directly killed will be knocked down. (thanks Aigloblam) Edited May 31, 2013 by ValhaHazred Link to comment Share on other sites More sharing options...
TheErebus. Posted May 26, 2013 Share Posted May 26, 2013 Nano machines, son. Just that Gif makes me support this idea. -Erebus Link to comment Share on other sites More sharing options...
thedrag0n22 Posted May 26, 2013 Share Posted May 26, 2013 (edited) NANOMACHINES HAVE BEEN PASSED DOWN THE ARMSTRONG FAMILY FOR GENERATIONS!!!!!!!!! Edited May 26, 2013 by thedrag0n22 Link to comment Share on other sites More sharing options...
TheErebus. Posted May 26, 2013 Share Posted May 26, 2013 NANOMACHINES HAVE BEEN PASSED DOWN THE ARMSTRONG FAMILY FOR GENERATIONS!!!!!!!!!HAHAHA! OH GOD! YOU SIR HAVE WON MY RESPECT! HAHA! -Erebus Link to comment Share on other sites More sharing options...
Gladhe8her Posted May 26, 2013 Share Posted May 26, 2013 (edited) I've studied all you moves thedragewn22, and with use that knowledge to stab you! Edited May 26, 2013 by Gladhe8her Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 26, 2013 Author Share Posted May 26, 2013 Ha ha, I appear to have derailed my own thread :P Link to comment Share on other sites More sharing options...
thedrag0n22 Posted May 26, 2013 Share Posted May 26, 2013 Link to comment Share on other sites More sharing options...
MrGrae Posted May 26, 2013 Share Posted May 26, 2013 Name base on Boadicea I assume? Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 27, 2013 Author Share Posted May 27, 2013 Good call :) Link to comment Share on other sites More sharing options...
Aigloblam Posted May 27, 2013 Share Posted May 27, 2013 (edited) 4: Infinite Mass Punch (Ala Superman) Bouda accelerates to near light speed in the space of 10 meters. The first enemy she hits is dealt 1500dmg, and all enemies in a cone behind are dealt 1000. The cone continues for 15 meters (effected by Stretch), continuing to deal high damage to each target. Enemies not directly killed will be knocked down. Edited May 27, 2013 by Aigloblam Link to comment Share on other sites More sharing options...
Aigloblam Posted May 27, 2013 Share Posted May 27, 2013 First concept (footwear not done) Pictured here with the Felior Rapier. I see her as a guerrilla warrior, hitting fast and decisively but with poor combat endurance. Shields: great Armor: low Health: low Power: medium Speed: very fast Powers: 1. Beatdown - Bouda likes to punch things. This power lets her punch a LOT. 2. Caltrops - Bouda understands that no warrior can fight every foe. To cover retreats she can drop small fields of razor sharp spikes. Caltrops deal minor damage but stun and knockdown any enemy that steps into the field. 3. Intimidation - Bouda throws her head back and laughs maniacally causing all nearby enemies to panic and run away. 4. I'm honestly not sure. I'd rather not do the standard AoE thing. Epic idea by the way, Well thought out, well designed. 9/10, Would buy with Plat Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 27, 2013 Author Share Posted May 27, 2013 4: Infinite Mass Punch (Ala Superman) Bouda accelerates to near light speed in the space of 10 meters. The first enemy she hits is dealt 1500dmg, and all enemies in a cone behind are dealt 1000. The cone continues for 15 meters (effected by Stretch), continuing to deal high damage to each target. Enemies not directly killed will be knocked down. I'm going to change the name, but I really like that mechanic. Epic idea by the way, Well thought out, well designed. 9/10, Would buy with Plat Why thank you *3* Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2013 Share Posted May 27, 2013 Id prefer a decrease in shields and an increase armor aside from that everything is spot on for me Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 27, 2013 Author Share Posted May 27, 2013 The idea is that she is for hit and run attacks, so if she stays in direct combat too long she goes squish. Sheilds really matter more for that style of play than armor. Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 31, 2013 Author Share Posted May 31, 2013 bump with update :) Link to comment Share on other sites More sharing options...
JamesMcJam Posted June 11, 2013 Share Posted June 11, 2013 MAKE EVEN MORE IDEAS. I GIVE YOU A PATENT ON THINKING Link to comment Share on other sites More sharing options...
Bennyworld Posted June 12, 2013 Share Posted June 12, 2013 Wow, pretty cool, +1 for sure! Link to comment Share on other sites More sharing options...
Aigloblam Posted June 12, 2013 Share Posted June 12, 2013 The idea is that she is for hit and run attacks, so if she stays in direct combat too long she goes squish. Sheilds really matter more for that style of play than armor. Exactly. On my Excalibur i have Base health, but a maxed out Redirection. Also with Guardian on Shade, i get effectively double the shields. So i can be a serious hit and run player. I have other builds for him of course, but that one is for Assassinations and Speed runs. Shield is more important for me mostly because unlike health, It can regenerate, regenerate REALLY fast with a max Fast Deflection. I think this Bouda concept is pretty damn good As Is....If we could just drop it into the game right now i think it would work fine. Maybe a few tweaks, but i dont even think those are needed. Link to comment Share on other sites More sharing options...
ValhaHazred Posted June 12, 2013 Author Share Posted June 12, 2013 Thanks! Link to comment Share on other sites More sharing options...
Archangelzz Posted June 26, 2013 Share Posted June 26, 2013 Second concept (half-assed partial colour) Pictured here with the Felior Rapier. I see her as a guerrilla warrior, hitting fast and decisively but with poor combat endurance. Shields: great Armor: low Health: low Power: medium Speed: very fast Powers: 1. Beatdown - Bouda likes to punch things. This power lets her punch a LOT. 2. Caltrops - Bouda understands that no warrior can fight every foe. To cover retreats she can drop small fields of razor sharp spikes. Caltrops deal minor damage but stun and knockdown any enemy that steps into the field. 3. Intimidation - Bouda throws her head back and laughs maniacally causing all nearby enemies to panic and run away for a few seconds. 4. Hyper Velocity Punch - Bouda accelerates to dozens of times the speed of sound in the space of 10 meters. The first enemy she hits is dealt 1500dmg, and all enemies in a cone behind are dealt 1000. The cone continues for 15 meters (effected by Stretch), continuing to deal high damage to each target. Enemies not directly killed will be knocked down. (thanks Aigloblam) since she is a guerrilla style warrior what about using cloaks or diversions to do attacks and ambush enemys guerrilla warfare is all about ambushing your enemys and taking them out before they know they are even dead it would make sence for her to use diversions or use attacks that come out of no were to destroy the enemy before they can react your attacks like beatdown and hyper velocity punch which would be funny if it was called falcon punch would be awesome on a brawler warframe that uses his or her's fists to deliver brutal justice love the artwork though your warframe looks awesome calotraps would only be useful for like infested or moas and intimidation i am not sure that woud be very useful but overall it looks good also not trying to spit on your work or offend you just voicing my opinion on the frame Link to comment Share on other sites More sharing options...
Aigloblam Posted June 26, 2013 Share Posted June 26, 2013 Just the though of those Fists..with a Furax. ERMEHGERD DA DERMERG!! Link to comment Share on other sites More sharing options...
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