(PSN)StarDustKillah Posted October 20, 2015 Share Posted October 20, 2015 (edited) Volt Rework - Tenno Master of Energy TL;DR: Volt's abilities can generate Over-Shields and Volt can use Over-Shields to Overcharge his abilities (Making them more effective). His 4 would be his Overload Wave into Energy Elementalist stance. If you find this interesting, I suggest reading the full post for the details! A while back about, 2 or 3 Devstreams ago Scott said (Or at least someone made the joke) if we had any Volt Ideas shoot them his way. I know this is SUUUPER Late! BUT HERE WE GO ANYWAY! When I see Volt, I think of a Master Electric Elementalist, that acts as a Living Battery. An unrivaled Tenno in the Art of Energy Manipulation! This proposed fan rework reflects what I think of him and what I think, would make a cool and interesting Volt. One that has a lot of synergy within himself. LET'S BEGIN! Volt Passive - Innate Surplus Diverters effect. Power Rework (These are Max Damage Values and are affected by mods (Unless noted otherwise) Ability One: Voltage Syphon Spoiler Volt’s original shock ability, but with a twist! Players are able send out Volt’s signature arc blast at an enemy. But when an enemy is successfully struck by Volt, players can hold the Power 1 key, to chain electrocute them more. I’ll refer to this as “Voltage Overkill" “Voltage Syphon" Details: Spoiler Enemies with Shields has 20% of their shields added to Voltage Syphon's base damage (25% chance to take 50% shields) Has a 75% chance to Electrocute Proc enemies. Energy Cost: 25 “Voltage Overkill” Details: Spoiler This ability costs An additional 5 energy every Subsequent second "Voltage Overkill" is active. Deals 50% of initial Voltage Syphon’s damage per second. 30% of shield damage inflicted is added to “Voltage Overkill's” damage per second. Every 5 seconds of "Voltage Overkill" being active, it gains a 30% increase in damage per second. Every 2 seconds victim loses 3% armor and 20% of their max shields is damaged directly. 15% of DPS inflicted is added to Volt's Shields. When shields are full, value carries over into Over-shields. Energy Cost: 10 per second Ability Two: Speed Force Spoiler Sticking with the idea of Volt acting as a Battery. I thought of 2 interesting additions to his old Speed ability. (This will be a recurring theme) Volt would increase his and allies (within 25 meters) attack and mobility speed by 50% for 15 seconds (As per usual), but players can sacrifice Volt's Shields or Over-shields to increase Speed Force’s effect. I’ll be referring to this as Speed Force X2. Speed Force x2 Details: Spoiler Players can hold down the Power 2 key, allowing Volt to expend up to 1000 Over-shields or Shields to increase attack and mobility speed by an additional 50%. While in Speed Force X2 enemies Volt runs into, passes and hit are knocked down and electrocuted. Volt and Allies are much harder to hit. While in Speed Force X2 Volt and allies' bullet jump flies 40% further and 50% faster and wall-latches last 40% longer. Some sort of cool sound and effect could go off when Speed Force X2 is used. Enemies that come within 10m of Volt have there movement reduced by 25%. Volt is able to phase through enemies. Enemies Volt passes through have a 50% chance to be Paralyzed for 5 seconds & a 50% chance to be violently Ragdolled away. Energy Cost: 50 Ability Three: Voltage Barrier Spoiler Volt can make a energy barrier in front of him that absorbs incoming damage from enemies. Volt and his allies gain 75% electric damage and a 250% critical damage boost, from shooting through Voltage Barrier. Barrier is the same size as it is now. *Like his other abilities so far, players can hold down the Power 3 Key to use up to 1000 Over-shields or Shields to strengthen his Voltage Barrier. This doubles it's durability, duration, electric damage, an additional effect of increasing base critical chance by 100% and enemies that pass through take 400 Electric Damage.* I will refer to this as "Voltage Barrier X2" Voltage Barrier's effects COULD POSSIBLY be affected by Power Mods (Unless that's hideously broken) Voltage Barrier X2 Details: Spoiler While performing Voltage Barrier X2, where ever Volt looks “Voltage Barrier X2” will extend to cover that area and Volt can create a larger Barrier, from the existing one’s location. Volt is allowed to move laterally and side to side and rotate left and right(Allowing Players to make a large dome if need be.) *This Drains 10 energy & 200 shields every 2 seconds while extending his Barrier.* Energy Cost: 50 Ability Four: Overloaded Tempest This has 2 Phases to it and a Possible Augment (Phase 3). Phase 2 Is the main Ability here. Spoiler Volt focuses all of the energy stored in his body and then violently releases it in a wave of energy over 25 meter radius. After all the energy has traveled and done it’s damage, Volt channels all the newly created energy, back into himself and allies. Turning Volt, into a Tempest of Overloaded Energy! Initial Energy Wave (Phase 1) Spoiler The Energy Wave has a base damage of 650 Players can hold down the Power 4 Key, to use all of Volt's Shields/Over-Shields and energy to increase the damage of the attack. For every 100 of Volt’s shields used, the damage is increased by 10% For every 25 energy of Volt's pool, the damage is increased by 15% For every electronic shortage (Ship Lights, computers etc.) Damage of the energy wave is increased by 35% for each. (Something Juicy since it’s a one time thing) All this to add a cool risk and reward element to him! Looking at this with my current Volt Prime’s Stats Spoiler Shields: 10% 22x = 1430 Damage Energy: 15% 34x = 3315 Damage Electronics: 35% 10x = 2275 Damage Wave Damage (Without Power Strength Mods) = 7020 damage per enemy. Overloaded Tempest (Phase 2) Effect's on Allies: Spoiler 80% of Shield Damage and 40% of Health Damage dealt to all enemies is then applied and split into 40% energy and 60% Shields/Over-Shields, amongst Volt’s allies. Volt’s allies would receive their Shields/Over-Shields instantly. The energy is given to allies overtime while this ability is active. Around 20 energy is distributed a second. * This stops once this ability is deactivated. Effect's on Volt: Spoiler Once Volt stands up after taking in the energy. Volt’s base Shields and Over-Shields Cap are increased by 55%. Max Shields/Over-Shields increase is affected by Power Strength Mods. Volt enters a Multi Energy Whips Melee Stance. Uses large Sweeping strikes, overhead slams and flips (Whips behave something akin to Whiplash's or Omega Red’s whips. Almost as if they are alive or an extension of Volt’s Limbs.) Base Damage of the whips is 50% of the initial Energy Wave's calculated sum. Along with 10% of the TOTAL Damage inflicted to enemies. (The Percentage of Damage used IS NOT effected by Mods) Melee Weapons do NOT account for Whip's Damage. Enemies struck by Volt’s Whips, have 35% of shield damage converted into Volt’s shields. While 10% of shield damage is converted into energy. 20% of health damage is converted into shields. While 45% of killing blows is turned into Energy. Allies struck by Volt’s Energy Whips have 15% of the damage converted into their shields. Channeling also extends whips range. Channeling Cost is increased by 2x. Power Range could affect length of Whips. This form not only drains energy per second, but Shields as well. 20 energy per second and 150 Shields per second. Every 30 seconds of being in this form Volt LOSES 5% armor FOR THE ENTIRE MISSION! (For a little bit more risk and reward. As well as to show he is pushing himself far beyond his limit. (Being downed and revived could rest this?) Phase 2’s effects on Other Abilities: Spoiler Casting "Speed Force X2" while in Phase 2, would cause Volt to float midair like Wukong’s "Cloud Walking" Ability. (Something like Storm for X-men?) “Voltage Barrier” & “Voltage Barrier X2” can be casted from afar and placed at a surface where Volt is aiming. “Voltage Syphon” & “Voltage Overkill” would have their casting times reduced by 25%. Lingering Voltage Field (Phase 3: POSSIBLE AUGMENT MOD) Spoiler When "Overloaded Tempest" is manually deactivated or runs out of resources. Volt would collapse and be vulnerable for a moment. The time would depend on of how much of Volt's armor was lost. Once Phase 2 stops, all of that Shields and Energy generated during phase 2 is released as a damaging Lingering Voltage Field, this deals THAT TOTAL VALUE over time. The field has a base radius of 30 meters. Radius of Lingering Voltage Field is affected by Power Range Mods. Lingering Voltage Field deals 1%-15% of the damage per second to all enemies within range. The duration of the Lingering Voltage Field DOESN'T have a set amount of time. But would dissipate when the damage has been completely dealt to enemies in the area. (i.e the more enemies caught in the field, the faster it would dissipate.) Volt CANNOT Activate Overloaded Tempest again until the Lingering Voltage Field has dissipated. Pressing the Power 4 Key again while the field is active. Could draw it towards him? (Maybe another Augment Possibly) example of what it might look like?: Spoiler http://vignette2.wikia.nocookie.net/dragonsdogma/images/e/e9/Skill_Mystic_Knight_Holy_Furor.gif/revision/latest?cb=20121219153001 Like that. But less holy... and more electrical... and hectic....? Visual Representation (PICTURES!): Spoiler Note: Please don't judge my drawings to bad. I don't have photoshop right now and these where a little doodlish. :( A. Standing Normally Phase 1 Spoiler B. Charging up The Energy Wave Phase 1 Spoiler C. Releasing the Energy Wave Phase 1 Spoiler D. Absorbing The Energy newly Created Energy Phase 1 Spoiler E. Enters The Overloaded Tempest Stance. E 2. Sort of shows the whole "Whips acting as limbs" Phase 2 Spoiler F. & Gg. Releases Damage Out in Lingering Energy Field & The Recovery State. Phase 3 Spoiler At the end of the day, would I much like Volt working as an "Electric Tenno Zeus"? Yes! Yes, I would! I would like that greatly. Let me know what you guys think? Does all this seem possible, is it too much? Still a tad underpowered? P.S when it comes to stats, I think Volt is fine. Maybe Vanilla non-prime Volt could get some increased Survivability?If this concept got used, more shields would be appreciated? Edited June 5, 2016 by (PS4)StarDustKillah Link to comment Share on other sites More sharing options...
valt123 Posted October 20, 2015 Share Posted October 20, 2015 (edited) for those who doesn't know what is Surplus Diverters like me: EDIT: added spoilers ;) Edited October 20, 2015 by valt123 Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 20, 2015 Author Share Posted October 20, 2015 for those who doesn't know what is Surplus Diverters like me: Lol Gotta do more PVP. What do you think of the Rework? Link to comment Share on other sites More sharing options...
valt123 Posted October 20, 2015 Share Posted October 20, 2015 Lol Gotta do more PVP. What do you think of the Rework? Pretty nice actually Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 20, 2015 Author Share Posted October 20, 2015 Pretty nice actually Do you know who to delete posts? This one was double posted? Link to comment Share on other sites More sharing options...
Akiryx Posted October 20, 2015 Share Posted October 20, 2015 I would love this so much, like you don't even know. I'm really not that much of a Volt fan, but this really seems amazing. Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 20, 2015 Author Share Posted October 20, 2015 I would love this so much, like you don't even know. I'm really not that much of a Volt fan, but this really seems amazing. Yeah that's the aim. To give all players a reason to go back and give him another go. Link to comment Share on other sites More sharing options...
Aquasurge Posted October 21, 2015 Share Posted October 21, 2015 sounds a bit too on the op side, no-offense Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 22, 2015 Author Share Posted October 22, 2015 sounds a bit too on the op side, no-offense It could be, but if done right it wouldn't. It would make volt sort of a balancing act, sacrificing Survivability and cashing out on your energy, for more damage. Link to comment Share on other sites More sharing options...
Glitch_Kitten Posted October 22, 2015 Share Posted October 22, 2015 interesting but extremely complicated, way too complicated imo, overcharge mechanic is nice but needs to be simplified and less detrimental to Volt's sheilds, since he has a miniscule health pool and I don't have space for vitality. I really like the idea with shock and electric barrier, but the speed would be too much and overload is way too complicated. Link to comment Share on other sites More sharing options...
Zeiss17 Posted October 22, 2015 Share Posted October 22, 2015 As a main volt player, I'd say this is a little too op. But your ideas would make nice little tweaks on his current skillset if balanced right. Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted October 22, 2015 Share Posted October 22, 2015 As a main volt player, I'd say this is a little too op. But your ideas would make nice little tweaks on his current skillset if balanced right.I agree, a little op, but a nice concept that would work if some stuff was tinned down and tweaked, the electric whip for a final would be freakin amazing Link to comment Share on other sites More sharing options...
Zeiss17 Posted October 22, 2015 Share Posted October 22, 2015 I agree, a little op, but a nice concept that would work if some stuff was tinned down and tweaked, the electric whip for a final would be freakin amazing But I do love overload and its cc! Why eliminate it? Link to comment Share on other sites More sharing options...
(XBOX)sV CARNAGE Posted October 22, 2015 Share Posted October 22, 2015 You had me at the idea of a 'Shock' rework. I am totally in agreement that people need a reason to go back and play Volt again. Link to comment Share on other sites More sharing options...
Akiryx Posted October 22, 2015 Share Posted October 22, 2015 But I do love overload and its cc! Why eliminate it? Overload still exists within this ability for the most part. interesting but extremely complicated, way too complicated imo, overcharge mechanic is nice but needs to be simplified and less detrimental to Volt's sheilds, since he has a miniscule health pool and I don't have space for vitality. I really like the idea with shock and electric barrier, but the speed would be too much and overload is way too complicated. I think it IS complicated, but not THAT much. And it's detrimental to his shields because he can rack Overshields up so easily via use of his first ability. The overcharge is optional, and probably NOT intended to be used every time. Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted October 22, 2015 Share Posted October 22, 2015 But I do love overload and its cc! Why eliminate it?Overload is nothing by itself, and I put full survivability on my volt prime, if it were a more based ability it would be beast mode for me Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 22, 2015 Author Share Posted October 22, 2015 interesting but extremely complicated, way too complicated imo, overcharge mechanic is nice but needs to be simplified and less detrimental to Volt's sheilds, since he has a miniscule health pool and I don't have space for vitality. I really like the idea with shock and electric barrier, but the speed would be too much and overload is way too complicated. I can see how you'd say his ultimate is complicated. But a lot of it is ignorable, you only have to pay attention to it if you want to min/max. The first initial Energy Wave AOE(Just Overload) would calculate the damage for his whip stance and cause a bit of CC. You can maximize damage by using all of your energy and shields. Then you just rack up damage with his Ultimate Stance to let loose a stronger AOE. The other things are mentioned are just bonuses that could be essentially turned into Augment Mods or Focus Traits? I'm sure DE could think of how to streamline it better. I just really think Volt deserves more than a touch, something a bit bigger than Excalibur's rework. Volt had an okay early game One and a bad Four. Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 22, 2015 Author Share Posted October 22, 2015 (edited) Overload is nothing by itself, and I put full survivability on my volt prime, if it were a more based ability it would be beast mode for me 100% agree, that is why his Four had a lot of thought put into it. I run my Volt Prime with full survivability and maximized energy. Currently all he really has is Speed & Himself(& Electric Shield if your running the right Primary.) Edited October 22, 2015 by (PS4)StarDustKillah Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted October 22, 2015 Share Posted October 22, 2015 100% agree, that is why his Four had a lot of thought put into it. I run my Volt Prime with full survivability and maximized energy.Full survivability without energy, 300 is enough to melt everything with my melee Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 22, 2015 Author Share Posted October 22, 2015 Overload still exists within this ability for the most part. I think it IS complicated, but not THAT much. And it's detrimental to his shields because he can rack Overshields up so easily via use of his first ability. The overcharge is optional, and probably NOT intended to be used every time. Yeah you got it right on the head. Using your shields is optional to buff the effects of his abilities. I thought it'd be cool if he had a "risk reward" sort of play style. Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 22, 2015 Author Share Posted October 22, 2015 Full survivability without energy, 300 is enough to melt everything with my melee Lol Very true, I just like having 750 to fully abuse Quick Thinking for anything outside of Raids. Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 23, 2015 Author Share Posted October 23, 2015 But I do love overload and its cc! Why eliminate it? Yes Overload is still in the ability. I just refer to it as "Phase 1" & "Energy Wave". Only reason why was because I renamed his fourth ability to Overcharged Tempest. Link to comment Share on other sites More sharing options...
Zeiss17 Posted October 23, 2015 Share Posted October 23, 2015 Wouldn't it be something like "Discharge" or something? Overload is called that because it makes electronics overload and it is still a viable name. Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 23, 2015 Author Share Posted October 23, 2015 Wouldn't it be something like "Discharge" or something? Overload is called that because it makes electronics overload and it is still a viable name. Hmm. Lol your right! I meant to have the first part of his Ultimate's name be his old Four's name. Thanks. Link to comment Share on other sites More sharing options...
Rhettic Posted November 18, 2015 Share Posted November 18, 2015 (edited) I really like the overcharge idea, but personally think it should just make use of all of Volt's extra engery (I mean, Volt Prime does have the largest energy pool in the game, and regular volt has decent capacity as well). However, I do not like the ultimate, he already has his chain nuke, why add another? What would be really awesome is if instead his ultimate was a form of "Ball Lightning" so to speak (similar to storm spirits ultimate for any Dota players/ the Itzals "Blink"). Volt would become pure energy moving/ travelling at the cost of X energy per meter with a guarranteed electricity proc stunning the enemy (the stun would hopefully be scaleable with duration mods being as the idea is to give him a more reliable stun/ mobility move rather than just running into walls constantly every time you press 2) Edited November 18, 2015 by Rhettic Link to comment Share on other sites More sharing options...
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