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About (PS4)StarDustKillah

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  1. - Condition Overload being capped at 3 statuses honestly kills the enjoyment of playing around with incorporating more statuses in my loadouts I'm not really a fan of fun mods with unique functionality being clipped. PLEASE consider just Nerfing it's +60% damage per status proc instead DE! - Heavy Attack already feel like a *MASSIVE* Improvement to channeling. Even if they possibly may see minimal use. The Lift status give every warframe some form of CC. Which is waaaaay more than what current channeling can say. Hopefully it translates well... AND I'M PRAYING That HEAVY ATTACKS give way to useful interactions for HARDER ENEMIES AND CONTENT! An example is maybe enemies like thumper? Maybe once when one of his legs' Shield Plating is removed... Heavy Melee attacks don't need to hit the specified weak point to hurt that limb... Just hit ANYWHERE on the limb! Heavy attacks would see a lot of use if enemies where designed more like that - I CANNOT wait to see what Rage Mode looks like!!! Looking for to when this update hits console!
  2. They still feel like you shouldn't. But people expressed they're dislike(complained hard lol) with the change. So they're undoing it b/c a very large & vocal portion of the community wants it this way. What's there to not understand my boy?🤔
  3. In my honest opinion, as someone who has only done this mode 3 times, for adaptation & copies... "Perma-Death" feels like artificial difficulty. And I say artificial because this "element" of difficulty has yet to occur in my personal experience with this mode I was hoping the removal of this... "modifier" would give us better & more fruitful aspects of difficulty like: - Normal enemy scaling - Rathum & Index Enemies - Amp'd Powered up versions of Eximus Mini Bosses that spawn at every 3 reward intervals (Juggernaught, G3, Zanakua, Stalker, Hynea Pack, Jackals, Bursa Death Squads etc) - Changing Environmental hazards - Bonus Objectives that give additional drops from the drop table. The main purpose being to split the team up or think of creative work arounds. Objectives like: Defend 2 Data Terminals on different ends of the map for 2 minutes, Rescue 2 captives while in a defense mission, Evacuate 3 squads of defectors while via in a survival or Excavation mission etc. Just my opinion on this mode. I'm glad you guys are not satisfied with its current state and wish to improve it... Only wish you had the same position on Sanctuary Onslaught...
  4. Can we pleeeeeease not do this? Can we stop Nerfing the challenges in Warframe? If players go into a level 100+ mission & get invaded on public... it makes no sense for an NPC who has to: 1. Fight every other NPC 2. The players (Who can easily stomp both already) 3. Now has to be at a possible 25+ level disadvantage too? Not happy with this change. Everything else is gold. But making content even easier? Not a fan guys. Fought a level 148 Wolf of Saturn Six... was very liberating & fun. Died lmao But it was the most fun I had all this month & last month on Warframe... I just wanted to express, that I don't like this change. I don't like mentality of this change. Hopefully older players will get content in 2019 that's tailored for them My group of friends where immensely bummed out to learn they'll never get the chance to fight a level 148 or 150 Wolf or Stalker
  5. They said last stream that the PVP Conclave team, is working on Melee 3.0. So that's the biggest contributor
  6. I feel like I'm the only person who has the question... What is the future of Umbra now that we have Excal Umbra? Will there be more Umbral Mods, Weapons and Frames? Or should we just hang tight and look to the future? Thanks for doing the Devstreams guys! There Always appreciated!
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