Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Silva&aegis


Tchesco
 Share

Recommended Posts

They're both good suggestions, imo.

 

DE shouldn't buff the sword's damage but should alter how the shield works. This would make the weapon more fun and give it an edge over other melee weapons when it comes to blocking.

 

It should cost less stamina since it's a big-&#! shield, rather than a sword, that's doing all the blocking- maybe by 50% less stamina blocking? Which could be counteracted by having an increase cost in stamina when the warframe runs?

 

Idk, all I know is that the shield needs tweaking for it to actually BE a shield...

Link to comment
Share on other sites

Definitely should have some emphasis on blocking or deflecting considering its the first sword with a shield. Needs more damage too though. Hoping it gets a buff somewhere, too awesome looking to be compared to a skana.

Link to comment
Share on other sites

shouldnt the shield passivly block whatever hitting it without blocking?

 

With the shield on your arm, the fact that it cannot block anything unless actively deployed is puzzling.  An innate deflection rate would give it added defensive potential even as an off-weapon.

Link to comment
Share on other sites

If they add these mechanics then it'll open up a new can of worms. 

 

If that's the case then any weapon that is made from "Ether" should pass through shield/armor and go straight to flesh.

 

Edit:  Lore wise I believe they were meant to cut threw anything and also do high damage to flesh.  Pre-DMG 2.0 they were armor ignore to make their lore justifiable. 

Edited by Ishki88
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...