Temmron Posted August 25, 2014 Share Posted August 25, 2014 (edited) WARNING: This boss is not supposed to be for beginners so he should be hard to killLore: I watched as it happened, unable to act...I looked at the ruins left over, tears falling to the ground holding my beloved wife and child.Asking myself.Why did the rest of my fellow tenno destroy everything we had built?We had defeated the sentients.It should have been the most glorious moment.That was the moment I swore vengeanceTaking the emperor`s void ship I escaped before they could find me and hid in the void.Licking my wounds and preparing for the day.The Day of Retribution I just thought since U15 is coming, maybe we could get our first orokin boss (after J3-Golem) and had the idea of creating a boss, that is like a golden tenno with an archwing as enemy. It would be in a huge golden arena and he would have skills that change the arena territory.For example:Turning the ground into boiling lava and raising platforms that you have to jump on. After terrain time is over platforms sink back into the lava and the ground turns normal.Duration of Terrain: 20s-40sDamage type: FireInitial Damage: 150 every 3 seconds(First damage after those 3 seconds to enable slowpokes to stillmake it up a wall before dying)Damage fire proc: 25 over 6 seconds1 proc each secondChance of proc: 75%(Damage doesn`t scale with level of the boss) Turning the ground into Ice and slowing everyone (no platforms would be raised)To survive you would have to wallrun/jump alot.Duration of Terrain: 30-1mDamage Type: NoneEffect Type: Slow Turning the ground into deep sea and summoning a corrupted beast.(subject to change) (The golden Tenno would be invincible till the beast is dead) Could imagine a kraken/hydra look for it.(having multiple heads/arms you would have to dmg)Duration of Terrain: Till Beast is deadDamage Type: NonEffect Type when falling into water: Reset at a raised platform The golden tenno is able to fly around at an extremly high speed to make it hard to hit him, while sending nukes and rockets/lasers/(weap of choice) your way.Furthermore he sometimes Charges towards you with a melee strike much like excaliburs slash dash but with a golden aura around his dashMy idea is that he will get additional skills apart from the terrain change but still working on those.Boss design (concept art appreciated): Stalker design in Gold/white with gold Archwing.A different corrupted style mask would be great too. You cant fly in the arena, thus meleeing will be hard but its possible by wallrunning and slide attacking him.Skills like Nova`s molecular prime and rhino`s stomp would affect the speed of the boss but he would still be moderatly fast.Since many new bosses have an invincibility mechanic (lephantis with those weakspots/vay hek`s face)I would like to differ from those and just increase his speed to a level were you only get a few shots in at best when hes moving.While casting terrain changes he is highly vulnerable because he is immobile and is not attacking you. Cast time of Terrain change: 3-5s Stat suggestions Golden Tenno(lvl1): Alloy armor: 600Proto Shield: 3000Flesh:(like cloned flesh but 50% effect from viral dmg) 3000 Stat suggestion water terrain mini-boss: Fossilized: 200 (per arm/head) Arena appearance: Golden Arena with white inlays (orokin void style)Star constellation on the ceiling having an unique animation when casting terrain changes (speeding up) Possible drops: Golden Syanda prime, Gold Hyperion archwing, new prime WF, new prime weapon Maybe there could be a second stage where the outer hull of the ship gets destroyed by an attack of the boss and you would have to follow him with your archwing.Examples of archwing boss stage: The golden archwing breaches the outer hull of the ship and escapes into the thunderclouds of the void.You will have to defend against multiple incoming enemies from the emperors ship while chasing the golden tennoThis will be further made harder by having to evade the lightning that exists in the void clouds and the incoming attacks of the golden tenno. Examples of boss attacks: Charge: The tenno launches towards you with his melee weapon drawn and like excaliburs slash dash tries to cut you.Godly rays: The tenno gathers the power of the void and contentrates it into several beams that launch towards you in an arc and target you Void Veil: He will be able to create a veil with which he will be able to appear behind you and deal high melee dmg(evade/block and retaliate) Vortex: He will send a vortex your way slowing you down and pulling you away from him(does not deal dmg/only deals a small amount) Black shadows: The golden tenno vanishes and your screen blacks out you will only see the tenno when hes in 5m proximity due to you hearing him(displayed as a grey tenno, he will only melee during that time and you have to evade him and counter attack at the last moment) In space you can melee him easier because he will occasionally go into melee mode and slash at you making blocking and retaliating crucial.Of course you can decide to evade his melee attacks and keep attacking him with your primary and secondary if you wish to do soAcquiring the void key for this mission+ increasing difficulty: The key can be made my combining Vor`s Janus key(drops in t4) and combining 1 of the dragon keys that usually open vaults in orokin derelicts.The fun part about this is that according to what key you use the boss will have slightly different attack patterns and you will also be burdened by a minor effect of those keys that is around 10% of the usual effect of the key making it yet slightly harder to kill this boss (Difficulty increase due to dragon key restrictions can be deactivated but will/will not(to be decided) result in different drop chances of items at the end of the level) Well thats only my idea hope you guys like it. Id love to have some constructive criticism about this idea.If you have anything to add leave a comment and suggestions on what to add/change Edited October 8, 2014 by Seyenas Link to comment Share on other sites More sharing options...
-FrostByte- Posted August 25, 2014 Share Posted August 25, 2014 welcome to the forums! I like the idea of an orokin boss and archwing incorporation. I can already imagine a huge open arena with archwings all over! Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 25, 2014 Share Posted August 25, 2014 I can already imagine a huge open arena with archwings all over! *Foams at mouth* Link to comment Share on other sites More sharing options...
Temmron Posted August 25, 2014 Author Share Posted August 25, 2014 Nice to be here ^^ TY Link to comment Share on other sites More sharing options...
Rorkyr Posted August 25, 2014 Share Posted August 25, 2014 *Foams at mouth* Me too OwO Link to comment Share on other sites More sharing options...
noveltyhero Posted August 25, 2014 Share Posted August 25, 2014 Actually I had something like that, not just one boss though, sorry to link this here but look under acquisition and the last couple of main steps of the quest:https://forums.warframe.com/index.php?/topic/296732-gilgamesh-the-weapon-specialist-quest-warframe-concept/ I would love something like that Link to comment Share on other sites More sharing options...
Temmron Posted August 25, 2014 Author Share Posted August 25, 2014 (edited) *Edited* Took some of your ideas for terrain level and overall looks of the arena Ty for the support Edited August 26, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted August 26, 2014 Author Share Posted August 26, 2014 Edited stats of boss and mini boss and dmg of volcanic terrain Link to comment Share on other sites More sharing options...
Temmron Posted August 27, 2014 Author Share Posted August 27, 2014 (edited) Added possible drops like new prime WF/wep and syandana and posted 2 images for design of the boss but i suck at those so pls do some too >.< Added some lore based on the moment the tenno killed the orokin emperors. He is supposed to be a personal bodyguard of the emperors and one of the most trusted and loyal servants Edited August 27, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted August 28, 2014 Author Share Posted August 28, 2014 (edited) Added archwing boss stage examples if you have any other ideas how to make that stage enjoyable write it in the comments Added Boss skill examples and mechanics Edited August 29, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted August 31, 2014 Author Share Posted August 31, 2014 Added way of acquiring the key and minor difficulty increase Link to comment Share on other sites More sharing options...
Temmron Posted September 2, 2014 Author Share Posted September 2, 2014 Please tell me what you guys would like to see in this new boss. Im allways open to ideas and constructive criticism Link to comment Share on other sites More sharing options...
Temmron Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) -Deleted- Edited October 8, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) Added a possible prime archwing bp the golden hyperion archwing. Will furthermore open a thread about this new archwing describing skills based upon a void theme Edited September 9, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted September 23, 2014 Author Share Posted September 23, 2014 (edited) https://forums.warframe.com/index.php?/topic/305190-hyperion-orokin-veil-archwing-design/#entry3459700 Link to Archwing concept Edited September 26, 2014 by Seyenas Link to comment Share on other sites More sharing options...
Temmron Posted September 26, 2014 Author Share Posted September 26, 2014 Added more boss skills Link to comment Share on other sites More sharing options...
AutumnDragonNZ Posted October 3, 2014 Share Posted October 3, 2014 I think that would be one of the best levels to play especially for experienced users Link to comment Share on other sites More sharing options...
Temmron Posted October 8, 2014 Author Share Posted October 8, 2014 Yes I intended to make this boss hard and end-game as you might call it? Since the key will only be availible later on in the game due to difficult acquiring methods I dont think that it will be a problem, since newer players wont have access to it. If they know a person with a key, of course they can join and more or less get carried by the person so they can acquire the items dropping there too. Furthermore it will decrease the lvl of the boss a little so it might be usefull for end-game players to take a new player with them in order to decrease difficulty Link to comment Share on other sites More sharing options...
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