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[Question For Devs] Ragdoll Physics And Pre-Made Enemy Death Animations


Arvenski
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Are ragdoll physics ever going to completely replace the pre-made enemy death animations? Because it gets jarring to kill enemies and see a lot of them falling to the ground in the exact few ways, and ragdolls are just so much more immersive, IMO. Also, when you kill an enemy and he starts to fall in a pre-made death animation and you shoot him again (say, if you're trying to shoot a guy behind him, or you're having fun and delivering a coup de grace even though you know he's dead), he won't react because he's locked in the animation: so you can kill a grineer, he'll start to fall backwards in the animation that should be very familiar to everyone, and you can give him a full shotgun blast right in the chest and it won't move him an inch, because he's trapped in the animation. That's also rather jarring, IMO. Other than some performance issues that I seem to remember reading of as one if U15's bugs, I really can't think of any reason not to get rid of all the pre-made animations in favor of the ragdoll physics. So, devs? What say you on this topic?  

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Premade animations will never leave the game industry. The best that can happen is animation blending with real-time physics (vide Euphoria powered game), which looks awesome.

 

It's probably going to happen at some point but I wouldn't expect it anytime soon.

Edited by Mofixil
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