Azure_Kytia Posted January 4, 2015 Share Posted January 4, 2015 Issue: Cast blink at a flat surface at about a 15-25 degree angle, clip through collision and escape tile.Resolution: Raycast from player to the exit point of Blink. If collision, move blink position back 1m and raycast from that position towards the point of collision. If the distance of collision is greater than the size of the player, accept and blink to revised location, otherwise, deny, as clipping is still possible.Demonstration: http://youtu.be/gFuhGtCg4ms Link to comment Share on other sites More sharing options...
[DE]Danielle Posted January 19, 2015 Share Posted January 19, 2015 Hiya Azure_Kyte! How often have you been able to reproduce this bug? Link to comment Share on other sites More sharing options...
Azure_Kytia Posted January 20, 2015 Author Share Posted January 20, 2015 (edited) Consistently. I'd say 95% of the time I've attempted it, now. It is not at all difficult to reproduce, as evidenced by the video of when I first discovered it :P Edited January 20, 2015 by Azure_Kyte Link to comment Share on other sites More sharing options...
[DE]Danielle Posted January 26, 2015 Share Posted January 26, 2015 (edited) Consistently. I'd say 95% of the time I've attempted it, now. It is not at all difficult to reproduce, as evidenced by the video of when I first discovered it :PWhew! Apologies for taking so long to respond. Wrote up a report last week :) Team is looking into it!Edit: Thank you for the awesome video btw! Really helped clarify what the issue was :) Edited January 26, 2015 by [DE]Danielle Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now