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[Itzal-Blink]Out Of Bounds Clipping Issues.


Azure_Kytia
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Issue: Cast blink at a flat surface at about a 15-25 degree angle, clip through collision and escape tile.

Resolution: Raycast from player to the exit point of Blink. If collision, move blink position back 1m and raycast from that position towards the point of collision. If the distance of collision is greater than the size of the player, accept and blink to revised location, otherwise, deny, as clipping is still possible.

Demonstration: http://youtu.be/gFuhGtCg4ms

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  • 3 weeks later...

Consistently. I'd say 95% of the time I've attempted it, now. It is not at all difficult to reproduce, as evidenced by the video of when I first discovered it :P

Whew! Apologies for taking so long to respond. Wrote up a report last week :) Team is looking into it!

Edit: Thank you for the awesome video btw! Really helped clarify what the issue was :)

Edited by [DE]Danielle
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