Twilight053 Posted May 20, 2015 Share Posted May 20, 2015 (edited) Did you know that there are literally only 0.016% chance of a Bombard Manic to drop Vermillion Storm? A mod's drop has a drop chance of 2.5%, which means only 1 out of 40 enemies drop mods. Furthermore, a mod's drop table is separated into three categories, there are 75% of chance that the mod will be common, 22.5% chance that it will be uncommon, and only 2.5% of the mod drops are rare, which means only 1 out of 40 mod drops are rare. As Manic Bombard has four rare mods in his table (Fusion Core, Sanctuary, Sure Footed, Vermillion Storm), it means only 1 out of 4 rare mod drops are Vermillion Storm. Only one out of forty Manic Bombards drops mods, and only one out of forty mods are rare, and only one out of four rare mods are Vermillion Storm. What does this means? If we apply the calculation: 40 x 40 x 4 = 6,400, you have to kill 6,400 Manic Bombards to guarantee a Vermillion Storm. By converting the numbers into raw percentage, we get: 100% / 6,400 = 0.015625% or roughly 0.016% chance of a Bombard Manic to drop Vermillion Storm. It's just RNG, a very cruel RNG. If it makes you feel better, I suggest you resort to haul your work for Simaris and try transmutation cores. Edited May 20, 2015 by Twilight053 Link to comment Share on other sites More sharing options...
MrPie5 Posted May 20, 2015 Share Posted May 20, 2015 Link to comment Share on other sites More sharing options...
Stouty22 Posted May 20, 2015 Share Posted May 20, 2015 Did you know that there are literally only 0.016% chance of a Bombard Manic to drop Vermillion Storm? A mod's drop has a drop chance of 2.5%, which means only 1 out of 40 enemies drop mods. Furthermore, a mod's drop table is separated into three categories, there are 75% of chance that the mod will be common, 22.5% chance that it will be uncommon, and only 2.5% of the mod drops are rare, which means only 1 out of 40 mod drops are rare. As Manic Bombard has four rare mods in his table (Fusion Core, Sanctuary, Sure Footed, Vermillion Storm), it means only 1 out of 4 rare mod drops are Vermillion Storm. Only one out of forty Manic Bombards drops mods, and only one out of forty mods are rare, and only one out of four rare mods are Vermillion Storm. What does this means? If we apply the calculation: 40 x 40 x 4 = 6,400, you have to kill 6,400 Manic Bombards to guarantee a Vermillion Storm. By converting the numbers into raw percentage, we get: 100% / 6,400 = 0.015625% or roughly 0.016% chance of a Bombard Manic to drop Vermillion Storm. It's just RNG, a very cruel RNG. If it makes you feel better, I suggest you resort to haul your work for Simaris and try transmutation cores. I've dealt with worse odds. Borderlands 1 has prepped me for this games RNG madness. Link to comment Share on other sites More sharing options...
(PSN)ltachiUchiha4700 Posted May 20, 2015 Share Posted May 20, 2015 Vermillion storm.... or 4 riders!? Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted May 20, 2015 Share Posted May 20, 2015 The only thing wrong with this... is that killing 6400 Bombard Manics doesn't guarantee anything. You'd actually only have roughly a 3 in 4 chance of getting it by that point. Link to comment Share on other sites More sharing options...
MechaGent Posted May 20, 2015 Share Posted May 20, 2015 (edited) -snip- While the numbers basically work out the same in this instance, in that drop chance is 000.01675042%, but the way its calculated is slightly different. Also, the remainder of the numbers will be in decimal form, because I find that easier to work with, personally. The constants are actually COMMON = 0.755 UNCOMMON = 0.220 RARE = 0.020 LEGENDARY = 0.005 What one is supposed to do is to note which rarities are present in a particular drop table, then remove the constants not present, then normalize using the sum of the remaining constants, which in this case means: COMMON = 0.75879 UNCOMMON = 0.22111 RARE = 0.02010 One then divides each of those by the number of mods present, to give us: COMMON = 0.18970 UNCOMMON = 0.07370 RARE = 0.00670 Finally, we multiply each of those by 0.025 (the general drop rate) to get the final drop rate for a particular mod of a certain rarity: COMMON = 0.0047424623 UNCOMMON = 0.0018425461 RARE = 0.0001675042 Please forgive me the erratic sig figs, as I'm basically retyping all of these figures out of a spreadsheet I whipped up for personal use. Moving swiftly forward, though, we come to the problem of farming efficiency; namely, how many of a particular enemy would we need to kill to have a certain chance of a particular mod having dropped one of those times? The answer lies with binomial distributions, and I'm not going to explain that, because I barely remember it myself. Suffice it to say that a formula is provided which, when given number of kills and drop probability, will output the chance of it having dropped from one of those kills. As brute force appears to be the best way to do this for now, one needs to extend this formula for as long as their program can handle smoothly, which in my case is 30110. Then, you just use a vertical lookup to find the probability you were looking for, and return the number of cases necessary to achieve that, statistically. If my formulas and numbers are all correct, please consider the following: For a 50% chance of a particular mod dropping, one would need to kill: COMMON: 146 enemies UNCOMMON: 376 enemies RARE: 4138 enemies @75%: COMMON: 292 enemies UNCOMMON: 752 enemies RARE: 8276 enemies @90%: COMMON: 485 enemies UNCOMMON: 1249 enemies RARE: 13746 enemies Thoughts? EDIT: woops, just noticed that I used the Manic's drop numbers, not the Manic Bombard's, but the point still stands. Edited May 20, 2015 by MechaGent Link to comment Share on other sites More sharing options...
MonkeyWaffles Posted May 20, 2015 Share Posted May 20, 2015 that percentage needs to be adjusted to the chances of the "kill manic bombard" mission being offered instead of the "sabotage clone tubes" mission. not all runs gives you that mission. Link to comment Share on other sites More sharing options...
osuman Posted May 20, 2015 Share Posted May 20, 2015 Vermillion storm.... or 4 riders!? title and op say Vermilion Storm Link to comment Share on other sites More sharing options...
MechaGent Posted May 20, 2015 Share Posted May 20, 2015 that percentage needs to be adjusted to the chances of the "kill manic bombard" mission being offered instead of the "sabotage clone tubes" mission. not all runs gives you that mission. If you'd be so kind as to source me that percentage, I'd do so happily. Well, I dunno if 'happily' is the right word, but, enthusiastically, at least... Link to comment Share on other sites More sharing options...
MonkeyWaffles Posted May 20, 2015 Share Posted May 20, 2015 If you'd be so kind as to source me that percentage, I'd do so happily. Well, I dunno if 'happily' is the right word, but, enthusiastically, at least... honestly don't know the exact percentage, but since there are only two mission types for backing Nef Anyo, then lets just assume its a 50/50 chance to get the appropriate mission type. So does that make it 0.008% chance of it dropping while doing a single Nef Anyo mission? Link to comment Share on other sites More sharing options...
ThePresident777 Posted May 20, 2015 Share Posted May 20, 2015 Yep and that's why this mod doesn't matter. It doesn't exist. It's just a cake. Say it with me, "SCREW OFF, RNGESSUS, YOU'RE NOT THE BOSS OF ME!!!!" Link to comment Share on other sites More sharing options...
hotbeast Posted May 20, 2015 Share Posted May 20, 2015 This is just ridiculous, why put it in the drop table at all? Might as well ask people to transmute for it when its almost impossible to get from drops Link to comment Share on other sites More sharing options...
Twilight053 Posted May 20, 2015 Author Share Posted May 20, 2015 The only thing wrong with this... is that killing 6400 Bombard Manics doesn't guarantee anything. You'd actually only have roughly a 3 in 4 chance of getting it by that point. In contrast, it is possible to get three to four Vermillion Storms within 6,400 Manic Bombards to negate the chances of not getting it at all. The numbers I am determining is purely statistical average. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted May 20, 2015 Share Posted May 20, 2015 In contrast, it is possible to get three to four Vermillion Storms within 6,400 Manic Bombards to negate the chances of not getting it at all. The numbers I am determining is purely statistical average. I know. My point is just that, in theory, 1 in 4 people still wouldn't have it by their 6,400 Manic Bombard kill. Link to comment Share on other sites More sharing options...
Davoodoo Posted May 20, 2015 Share Posted May 20, 2015 (edited) Tbh 1 in 40 enemies dropping rare is very optimistic compared to reality where 1000 kills yields at average 2 mod drops. Only logical explanation would be if enemies had only 2% to drop mod before its even decided how rare it is. Edited May 20, 2015 by Davoodoo Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted May 20, 2015 Share Posted May 20, 2015 (edited) OP made a very cool story. But... When can I have my tinfoil hat back? Edited May 20, 2015 by _FrostPrime_ Link to comment Share on other sites More sharing options...
HibikiGanaha Posted May 20, 2015 Share Posted May 20, 2015 (edited) That's the expected number of kills, it won't guarantee a drop if you get 6400 kills. It's like guaranteeing to get a heads on two flips of a coin. Flipping two times won't guarantee a heads, but you should expect to flip twice to get a heads. Edit: looks like wiiconquered and mechagent already explained that. Edited May 20, 2015 by HibikiGanaha Link to comment Share on other sites More sharing options...
MechaGent Posted May 20, 2015 Share Posted May 20, 2015 (edited) honestly don't know the exact percentage, but since there are only two mission types for backing Nef Anyo, then lets just assume its a 50/50 chance to get the appropriate mission type. So does that make it 0.008% chance of it dropping while doing a single Nef Anyo mission? I think so, yeah. EDIT: Does anyone know how well Google Docs spreadsheets handle big data sets? If they can handle it better than OpenOffice, I'll throw together a calculator after I get back from class. Edited May 20, 2015 by MechaGent Link to comment Share on other sites More sharing options...
Im_All_In Posted May 20, 2015 Share Posted May 20, 2015 Math... http://replygif.net/i/272.gif Link to comment Share on other sites More sharing options...
zoboso Posted May 20, 2015 Share Posted May 20, 2015 -snip- Say it with me, "SCREW OFF, RNGESSUS, YOU'RE NOT THE BOSS OF ME!!!!" Link to comment Share on other sites More sharing options...
(PSN)DanteVincent Posted May 20, 2015 Share Posted May 20, 2015 I'll transmute this one, or at least try to lol. Heard ppl saying the stance is terribad and seems unfinished tho. Maybe the best we can do is wait? Link to comment Share on other sites More sharing options...
Twilight053 Posted May 20, 2015 Author Share Posted May 20, 2015 That's the expected number of kills, it won't guarantee a drop if you get 6400 kills. It's like guaranteeing to get a heads on two flips of a coin. Flipping two times won't guarantee a heads, but you should expect to flip twice to get a heads. Edit: looks like wiiconquered and mechagent already explained that. In contrast, it is possible to get two or even more Vermillion Storms within 6,400 Manic Bombards to negate the chances of not getting it at all. The numbers I am determining is purely statistical average. Link to comment Share on other sites More sharing options...
MechaGent Posted May 20, 2015 Share Posted May 20, 2015 (edited) Conversion complete. Here's the link raw for The Calculator: https://docs.google.com/spreadsheets/d/156r8hXP2jaI1ES0_Aql02BEQCUeDuojSIay_8Br0XGY/edit?usp=sharing EDIT: Can't seem to format my post correctly. EDIT: Yay me. EDIT: removed frustration from post text. Edited May 20, 2015 by MechaGent Link to comment Share on other sites More sharing options...
(PSN)BlackGuyver82 Posted June 19, 2015 Share Posted June 19, 2015 How do your chances increase with the use of a nekros and hydroid? Link to comment Share on other sites More sharing options...
Davoodoo Posted June 19, 2015 Share Posted June 19, 2015 How do your chances increase with the use of a nekros and hydroid? Every hydroid kill and nekros succesful desecrate will simply add another attempt at reward, if you use both you pretty much killed every enemy 3 times. Link to comment Share on other sites More sharing options...
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