Malikon Posted July 30, 2013 Share Posted July 30, 2013 (edited) I had an idea for a warframe that sort of interested me and I wanted to run it by you folks and get some thoughts on it. Hopefully, it will be mostly well received, but I would appreciate any constructive feedback. Codename: Geist Group role: Melee-centric defense specialist. Backstory: Cloning and technological advances dont erase the fear of the unknown or death. Based on prototype technology recovered from an Orokin ruin, the pilot using the warframe designated as Geist makes use of phase-shifting technology and the ancient superstitions of his enemies to accomplish its goals. Ability 1: Ghost walk - 25 energy Geist shifts out of his physical state into an ethereal state, and Geist's appearance changes from solid to translucent. If Geist fires a ranged weapon or uses a melee attack, the Ghost Walk effect is cancelled. Breaking Ghost Walk with a melee attack should give a damage boost to the melee attack equivalent to Ash/Loki melee boost while invis. He cannot be directly harmed by enemies while effected by Ghost Walk (exceptions: indirect damage such as gas clouds, napalm), and gains the ability to clip through enemies. The effect lasts 3/3/5/7 seconds, and does not benefit from duration mods. Ability 2: Spectral Assault - 50 energyGeist channels his abilities into his melee weapons, allowing his weapons to more easily pierce the armor or hide of his enemies. This grants his melee attacks an extra 25%/50%/75%/100% Armor Piercing damage for the duration of 15/15/15/20 seconds. This effect benefits from both power and duration mods.Ability 3: Ethereal Shift - 75 energyGeist extends part of his ability to phase shift to cover his teammates that are within a medium range. Effected teammates appear partially translucent and gain 10/10/20/30% static damage reduction, which does not stack with any other abilities that grant direct damage reduction, for 3/5/7/9 seconds. This effect benefits from duration mods, but not power mods.Ability 4: Terrorize - 100 energy Geist's Terrorize ability capitolizes on the old superstitions of hauntings and spirits. Organic foes to see him as a terrifying specter and attempt to flee, while robotic foes experience a paradox and shut down for diagnostics (stunned) until the effect ends. This effect does no damage and lasts 3/4/7/10 seconds. It has a fairly large radius and is effected by duration mods. Note: Rationale for effect on robotic enemies: Ghosts do not exist, but they perceive Geist as one. Faulty or malfunctioning sensors, must run diagnostics. Health: 100 start, 300 at rank 30 Shields: 75 start, 250 at rank 30 Energy: 75 start: 225 at rank 30 Sprint Speed: 1.1 Polarity: V, - Aura Polarity: V My interpretation on what he should look like: As far as looks, his armor could be fairly smooth white/very light grey/pale blue with organic bony-looking ridges along strategic points (feet, shins, chest/shoulders, forearms). Helmet could be a blank mask (similar to Trinity's Meridian faceplate, or if you're old like me Cobra Commander from the origional Gi. Joe), and what looks like a shroud covering the rest of the head. Many thanks to ValhaHazred for drawing this for me: Edit: Clarity and grammar. Edited August 13, 2013 by Malikon Link to comment Share on other sites More sharing options...
yam240499 Posted July 30, 2013 Share Posted July 30, 2013 Sound like skyrim imo Link to comment Share on other sites More sharing options...
Beean Posted July 30, 2013 Share Posted July 30, 2013 I am all for more "control" type frames which might lack direct nukes...but are able to highly contribute to team game play. Link to comment Share on other sites More sharing options...
Malikon Posted July 30, 2013 Author Share Posted July 30, 2013 Sound like skyrim imo Never played it. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted July 30, 2013 Share Posted July 30, 2013 One of the more interesting and seemingly balanced suggestions I've seen to date. Congratulations.Ghostwalk seems a bit awkward, though, as if it doesn't know what it wants to be. I'm also uncomfortable with the idea of a 2-300% damage multiplier for a measly 25 energy, especially when you throw Streamline into the mix.On the other hand, I really like that his last two abilities are team/utility oriented. It's refreshing to see a non-burst-damage ultimate. Link to comment Share on other sites More sharing options...
Ariarch Posted July 30, 2013 Share Posted July 30, 2013 Pretty cool concept. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 30, 2013 Share Posted July 30, 2013 At least it isn't another goddamn water frame. And this actually looks well thought out and beneficial to the team. +1 for originality and not making one of the hundreds of those damn WATER FRAME threads. Link to comment Share on other sites More sharing options...
michaelwii Posted July 30, 2013 Share Posted July 30, 2013 Very cool concept, but I agree with Diabolus' point. Even if it breaks ghost walk, giving a melee attack 200-300% damage is a little much for 25 energy. Loki's Invis, or Ash's smoke screen, benefit from a from having all melee attacks get a boost (I think it's 150 or 200%) and they both are 2nd abilities, meaning they cost 50 energy. Having the melee attack end the ghost walk is a good way to balance it, but I would also suggest having the damage bonus be the same as Loki and Ash's so that we have the same multiplier when we discuss going "invis" to the enemy. Awesome, very balanced idea for a warframe. Link to comment Share on other sites More sharing options...
Malikon Posted August 13, 2013 Author Share Posted August 13, 2013 Added some artwork by ValhaHazred. :) Comments and feedback are, as always, appreciated. Link to comment Share on other sites More sharing options...
Armillary Posted August 13, 2013 Share Posted August 13, 2013 Kinda wish I had seen this before I posted mine, I looked through the directory of ideas and didn't spot this one. Sorry about that. Link to comment Share on other sites More sharing options...
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