Latiac

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About Latiac

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  1. Latiac

    Fortuna: EU Region Download Issues

    I hit 1MB just now, it's only briefly but it's there!
  2. I've been excited ever since Arbitrations were a concept, Elite alerts that have higher level enemies from the start and scale up and test your abilities. Unfortunately I don't think this is the case currently. Enemy levels are fine and the rate they increase is also fine. I like the mission diversity but it has a few issues that could be adressed: Rotations - Why did they have to be 10 minutes? this isn't a 'challenge' it's just plain annoying personally, You spend 10 minutes for a rotation to only get...endo. or a sculpture you have thousands of at this point with a rare chance for one of the new mods, it's an easy fix, IF the drop tables are going to be 80% endo then revert it back to 5 minute rotations, I don't get the reasoning behind this at all. One life - This isn't much of a challenge, it just kills the enjoyment of the game, certain frames are a no go in arbitrations, infact, most of them are a no go, Ember 300% power strength? sounds decent but considering how high level enemies are, you'd end up one shotted without running a tanky build of anything which completely destroys this mission. I've seen many Gara's and Trinity's around running full tank builds due to this which REALLY kills diversity, if you run anything else you are likely to get one shotted by the nullifier that is protected by a drone making them invincible while the drone hides behind WAVES of enemies, simple fix, revert it back to revives like the standard missions, one life was never anything any veterans of the game complained about, we never mentioned 'We only need one life to make this a challenge', because it feels REALLY cheap to be bullet jumping to the next excavator and end up one shotted by a bombard. or nullifier. The Drone - Oh boy the drone, it's small, fast, annoying to hit, immune to abilities, everything you'd really hate about the nullifier except it ADDS it to every enemy in it's radius, why was this a thing? when we mean challenge we mean a challenge, not an enemy that makes everything invincible until it's killed that ends up hiding behind 20 or so grineer in a tunnel, simple fix, increase the drone size if it HAS to stay. if not then just outright remove it. it's a fun killer. a major one. Rewards - The rewards are bad, let's be honest, unless you LOVE endo you'll likely never touch this gamemode again after farming the mods it offers. there's nothing to keep you coming back and the challenge it offers isn't much of a challenge but more of a chore of one shot enemies, invincible enemies, double rotation times and a meta that involves nothing but tanking and survivability over anything else. the rewards need to be changed badly if the game mode is to survive, even with endo there are better endo farms out there that don't put invincible enemies and one life in your face. These are my thoughts on the gamemode overall, initially I was excited but that faded very quickly with how incredibly boring these runs get with the time between rotations and rewards, enemy damage scaling is also a culprit, this needs to be adressed across the board, I don't mind enemies doing more damage at a higher level, I just hate the fact that you can be one shotted by a grineer that is running the opposite direction instantly at times, one shots are bad. Your opinions may vary.
  3. Latiac

    Elite Onslaught is Pointless Boredom Because of Saryn

    Isn't the point of onslaught meant to be to kill things as QUICKLY as possible? Saryn is pretty damn meta on ESO. Saryn allows you to kill things fast, that's the point, infact you'll run into things like that incredibly often in onslaught especially, you'll run into double or even triple Saryns at times, Mesa, Equinox, anything that allows mass killing as quickly and efficiently as possible. You can always open up a squad and get people together who don't want to use that, going into public lobbies always has the risk of getting matched with those teammates. But let's nerf a frame because: "I'M A PAYING CUSTOMER AND I DEMAND THAT PEOPLE USE WHAT I WANT AND CAN'T USE THINGS THEY WANT TO USE IN THIS GAME". Go and play solo or start your own squad if you're having that much of a problem with Saryn.
  4. Is there a way to turn Peculiar mods off for yourself? I like the idea of something fun and goofy in game for sure, and will still collect it as a collectors item, but I can't help but feel it'll kill the immersion of the game. Is it possible to turn these off in the settings at all, or add a way to do so?
  5. 100%. DE are trying to stop people using the same things but have yet to even adress armor scaling and sclaing in general late game, people run 4x Corrosive Projection to get around this issue to begin with. What i'm getting at is, Corrosive lategame in most situations is far worse than Viral as far as people are concerned, i'd rather half the health than strip the non-existant armour in an organised squad.
  6. Which seems good on paper but bad in reality. Miasma is super energy hungry as an ability and the whole theme Saryn had was mass debuffing enemies for your team to deal with them. This just seems like extra steps to achieve the exact same thing in a worse way...
  7. Saryn has had energy issues even with the increased energy pool and always has done. Sure, Saryn is Rage compatible, but not every squad wants to run Trinity or Harrow, DE are actively trying to fine-tune the game where you don't NEED to have specific things to get stuff done, and this completely goes back on most of their work and direction in general. Corrosive is super bad in a full squad if everyone is running Corrosive Projection, Ramping spore damage in reality won't do anywhere near enough damage to 100+ content to even consider it to be a buff, whereas Viral was providing the utility and active playstyle we see now. It's a buff to Early to Mid-Game content, a buff that wasn't needed since she ultimately chews through that ANYWAY, and seems like a huge nerf to most end-game content with the exception of maybe stripping armour, in which someone has mentioned previously, seems like a bandaid fix to armour scaling.
  8. Saryn is a caster frame, Spore was the bread and butter of her 1.0 rework and was praised with how much utility it had after the rework of killing Nuke Miasma Saryn, it felt fun to play, you're constantly doing something with Saryn as she is. The issue is energy, Miasma to proc viral also seems good, better than corrosive for sure. There's one issue with this, Energy. Miasma will eat energy up, that and Corrosive damage doesn't exactly chew away at the high end contents health like Viral did.
  9. My take is this: I feel (and some of the community feels) that corrosive isn't simply enough and will hinder Saryns ability in the late game far more than help. Viral halved health and that was AMAZING with how the enemy health scales up currently, unless the enemies get a complete total scale rework Corrosive spores will only really seem good on paper and early to mid game mission content, that and it will really hinder Saryn's effectiveness against anything without armour as a whole. Viral had utility, it stopped the player having to run a Viral build on every weapon out there for late game content and let them get a little bit more creative. Saryn essentially provided the utility for the team the later the game went on, it wasn't about damage and map nuking in high end content, it was about providing all those health debuffs to help your team kill said enemies before they inevitably one shotted you across the map.
  10. Spores changed from Viral to Corrosive? The POINT of Saryn was to chew through them and infect them with disease, Corrosive doesn't meet the whole 'Spore' definition, Viral does. I feel this might effectively kill the frame in late game content, sure the spores will now do increased damage, but is that worth sacrificing the half HP? Not a fan of the Damage type swap. I'm wary of this rework, Saryn was fine in my opinion and the only changes REALLY needed was a Scaling Molt and Toxic Lash rework...
  11. Latiac

    Forum Maintenance (done)

    I've had my theme switched to light from Dark too...
  12. Latiac

    Beasts of the Sanctuary: Hotfix 22.18.4

    Just tried the hotfix for Sanctuary Onslaught. It doesn't appear to fix many things at all in my experience. I still get HUGE random frame drops when portals open up to new areas, and I still get random frame drops in general, my card (GTX970) should EASILY be able to handle warframe without many frame drops at all. and it's only started happening with this update. In one of my runs I ran into the portal and got endlessly teleported back to the same area until I got D/CED, which was absolutely terrible, the next game at wave 2 someone had this issue and at wave 6 the other 2 had this problem causing the dreaded host migration that rendered our run a complete waste of time. Enemies still hide and stop moving at random parts of tilesets too. I REALLY REALLY want to enjoy onslaught mode, it seems like a fun concept and i'd really like to take a shot at getting these drops WITHOUT wasting my time and dropping due to these glitches / bugs. But so far every time since the update dropped i've had huge problems and it's really putting many players off the game at the moment...
  13. 200 kuva per tower? While this is a step in the right direction I still think it seems a little slow, For the time we could do in this survival we could earn more in Kuva Siphons. Are these going to monitored and changed potentially?
  14. Latiac

    Shrine of the Eidolon: Update 22.13.0

    F to pay respects to Ivara's Prowl, now useless for loot farming, for everything.