Jump to content

continue

Disciple
  • Posts

    370
  • Joined

  • Last visited

Posts posted by continue

  1. 6 hours ago, Asphyxiants said:

    It's so bizarre that my off handed comment, made with no malice, has triggered a load of people enough to derail your thread. Sorry about that. 😞

    no worries! i understand how speaking without much thought can result in poor word choice that makes it sound like you're telling people how to enjoy the game. i have to edit my posts for clarity all the time. it's not like this was a discussion thread anyways; i can still answer questions people may have about the details regardless of the state of the thread. we should all just let bygones be bygones

    4 hours ago, JohnKable said:

    Ive been testing and can confirm, still a lot of things for pax seeker damage calculation are still inconsistent for me.

    we know it’s base 50-50, we know base depends on weapon damage, we know it gets buffed by mods, multishot seems to buff it somehow too. But still having nonlinear resuls 

    when you say nonlinear, do you mean the way pax seeker scales with base weapon damage, or with mods, or both? i haven't gotten around to mods yet, but i've been seeing something similar with base damage. my rattleguts/gibber with 22 Base Damage has a 30 base damage Pax Seeker, but tombfinger/haymaker with 180 BD only has a 130 PS, yet catchmoon/haymaker with 460 BD has a 460 PS. those are the only guns i've gilded so far, but it already just looks weird

  2. image proof:

    Spoiler

    C8mXc.png

    explanation:

    normally, yellow crit headshots have an additional 2x multiplier compared to non-crit headshots on most enemies (example below). as we can see from the image above, catchmoon pax seeker projectiles lack that extra multiplier, so the critical hit (1336) is only 2.3 times a non-critical hit (582), as opposed to the 4.6 it would be if the 2x yellow crit headshot multiplier were present. catchmoon and its pax seeker do still count as headshots and can activate hydraulic crosshairs, however, as the buff icon in the top right shows

    Spoiler

    C8nby.png

    yes my tombfinger has a 2.1 crit multiplier

    the hydraulic crosshairs are just there to guarantee that the pax seeker projectiles did in fact inflict headshots. the buff timers are normally 9 seconds for rank 5 and 1.5 seconds for rank 0.

  3. 8 hours ago, Zsword said:

    Heeyyy, I'm gonna slightly pull off the main part of this topic to ask about the Armor/Health thing, how do you figure out how much armor is applying to each element, as well how much the armor matters vs. Health for damage calcs?

    i referenced the wiki for the modifiers' values. the way armor modifiers work is, if for example you have an element with +75% effectiveness vs an armor type, you do 75% more damage AND that armor is calculated as if it were reduced by 75% for that element. then you multiply the weapon's damage numbers in the arsenal by the armor damage modifier, armor damage reduction, and health damage modifier to get the predicted actual damage that it will do to a target

     

    9 hours ago, JohnKable said:

    Please share 🙂 I dropped the ball after the changes (also before it was doing so much damage that wasn’t even worth investigating)

    i will try a bit today with a max ranked one for more consistent results. It’s still pretty good for sure

    i haven't found a really obvious pattern or straightforward calculation yet :/ probably just going to build and gild more kitguns and make a trendline to see if it reveals anything. might make a google spreadsheet too

  4. 42 minutes ago, Katinka said:

    Is there a reason why you've got the AoE being entirely Radiation?  I'm just curious if there may be a more complex split of damage that would give the same expected results but with less than half the damage being the AoE.

    i'm glad you brought that up. i do have a couple reasons, but it is still very much an unproven assumption. if we reversed the numbers such that it was pure physical damage on the AoE and pure radiation on hit, it would be closer to 33% than 50%. my reasons are first, that i have only seen the AoE inflict radiation, and i have only seen the direct hit inflict puncture, and second, that AoE effects traditionally inflict physical damage types on hit and elemental damage types on AoE (e.g. ogris, penta, tonkor). a more rigorous method of testing the damage types by testing against different health types with different damage modifiers would probably be able to give a more definitive answer.

    edit:

    Spoiler

    C7AP6.pngC7BrU.png

    i really should've done this to begin with, but i really wanted to look into pax seeker calculations lol.

     

  5. I posted this suggestion on your video as well, but I dunno if anybody read it, so I'll summarize it:

    Parkour is the only mechanical skill in this game that isn't tied to stats/damage numbers, so what if you took your modified survival idea and put parkour obstacle courses with really strong enemies between life supports? You could market this to DE as like a new derelict mission or reworked Hive/Salvage where you purge infested ships (PISS) and instead of adding oxygen, the life support disperses an anti-infested reagent, but also adds random sortie conditions as side-effects as the mission goes on and the infested adapt and the reagent has to be given in stronger doses. Newer players will just have fun running away from tough enemies and completing the first couple rounds, and more experienced players will have fun tackling the additional sortie conditions and high enemy levels. Arbitration tries to fix ESO's lack of variety in gameplay by switching between existing mission types, but there isn't yet a mission type in this game that actually challenges players' parkour gunning abilities; high level endless missions all just ask you to camp objectives, and I think that may be part of why a lot of people don't really enjoy playing endgame content repeatedly. 

  6. i'll tick the dx10 box as well as soon as i'm done with this razorback, will update yall

    47 minutes ago, krc473 said:

    Here are a few images.

    you may want to note that i'm actually aiming/zooming in. i similarly have no issue with the muzzle flash when zoomed out

    with dx10 the effect still occurs, though much less frequently because the muzzle flash just doesn't render as often. similarly, with dynamic resolution disabled i have barely any muzzle flash at all wahaha

    Spoiler

     

    BK9jT.png

     

     

  7. i think what op is trying to say is that akjagara reloads near instantaneously to the point that you might not notice it reloaded at all

  8. sometimes bait just disappears as soon as it hits the water's surface and that's kind of frustrating given what a significant investment higher level bait can be (like seriously I kind of want a refund)

  9. you really didn't have to write that long blurb about how you're an expert in a pvp game with sniper rifles that all have 500-700m/s flight speeds

    you didn't have to call lanka insulting to other sniper rifles

    you didn't have to suggest that other people are simply too feeble-minded or unskilled to understand your point of view

    all of this posturing just makes it look like you just want the lanka to relive your planetside 2 glory days.

    you could have just talked about how giving the lanka maybe 320m/s flight speed could satisfy almost everybody. people who like how lanka currently handles? the difference will be almost negligible outside of PoE, and they won't even notice it in PoE because they don't have the prior experience to compare it to. that guy who really likes navigator? it'll only be a 60% difference as opposed to 100% or 200%. people who like their snipers to have at least 500m/s? they can mod for that. 

    so yeah you definitely just proved to me and everyone in this thread that you have no awareness at all of how you appear to others.

  10. pretty sure DE buffing its charge speed is a good indication they want it to be a mid-range aoe rifle that you take lots of shots with against hordes of alerted enemies tho

    (also pretty sure nobody believes that you actually care about the lanka anymore beyond putting it through sniper conversion therapy since you called it an insult to all sniper rifles /:)

×
×
  • Create New...