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KnaveSkye

Grand Master
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Posts posted by KnaveSkye

  1. There you go then, almost, so what's the problem?

    Almost doesnt mean always, so when you see this stuff happening it's part of the almost.

    I was very hesitant to include that almost, because as i though, it was latched on to and taken the wrong way. At the same time, every thing else I wrote was immediately ignored with no counterpoints. So let me clarify...the almost was for the rare occasion when a random system creates an item of a higher level that has stats comparible to a lower level item. This is not the norm, but it does sometimes happen. Warframe, however, does this more often than not, where very low level white mods can be better than high level blue mods. Sure, make a very lucky lvl 5 mod be better than a bad-average level 10 mod, thats fine. But by the time you reach level 15 you should be seeing better stats on an average item.

  2. I did read all of the posts entirely, and what you said to clarify sounds like I didn't make it clear. What you're saying is fine, if that's what Warframe mods were going for, but they aren't. At least, I don't think it's what they are going for.

    When a mod says rank 30, it doesn't mean it's a high level mod. It means it has a terrible rank requirement. It requires that your guy is rank 30. It's like requiring you to have a PhD to hand out bandaids. It's not that the mod is made for high level folks and therefore should be better than one made for low level folks, it's that it could be a good or terrible mod, and either way it has a high requirement. That makes it bad, so therefore it makes sense to have a white rank 30 item have worse stats than a white rank 20 item, because it's not the mod that is rank 20 or 30, it's the rank requirement.

    If you want to think of other things that aren't ranks or levels, think of how in some games, an item might use 50 mana to cast. It's not as good as the same spell that only takes 20 mana to cast. It's not a level 20 or level 50 spell. It's the requirement to cast it. In Warframe's case, it's the level requirement, but it's a bit tricky because it looks like it's saying it's a high level mod, when really the "rank #" has nothing to do with it having good stats or not.

    But also like I said, if there's this much confusion for everyone, DE should look at changing the wording because everyone here seems to think that a rank 30 mod needs to be better than the same rank 20 mod. It's currently the opposite right now. (There are actually stats all over the board, and some super good mods only appear with rank 30 req. because they'd be too OP at lower ranks.)

    Its funny to see a whole new convention made up and rationalized to protect an obviously broken system in the game. Please, provide examples of the games that follow this design. Now, if this were a PVP game where weapons and equipment were intended to be side grades to keep all players on a even playing field, then it would make more sense to not have higher level mods be stronger, just different. But since you are fighting NPC's that get progressively more difficult(Health increased/damage increased/armor increased) you need mods that get increasingly powerful to as well. A rank 30 weapon is stronger than a rank 1, a rank 30 warframe is stronger than a rank1....why should mods be the one thing that inexplicably works differently?

  3. Games which are mainly single player will have a system where the loot does nothing but shoot upwards, games where multiplayer is the main focus tend to have a loot system where you do in fact end up with items with varied stats that dont follow a straight line upwards for every single thing in the game. And that is because multiplayer games want you to KEEP PLAYING so you could search for those better items. Plus there is also the concept of giving crap items for the specific purpose to sell.... so if you get crappy mods.....sell them. Not every item in the game has to be better than the next because if it was like this people would just stop playing most of the game and focus on that top area. This is why stuff is spread all around.

    Every game I listed...except Darksiders 2....Is intended for co-op play just like warframe. Every one of those games has a color system that lets you know the potential an item has for its level. Usually for the same level item, a common scheme is White<green<blue<purple<gold with variations for some games. At the very least you tend to have some kind of naming convention (common/uncommon/rare/unique/legendary/fabled/mythic). It is the pursuit of higher tier items that have the correct stats that drives players to keep searching, They search on the highest difficulty because higher level rare items are (almost) always better than a lower level item of equal rarity.This is the status quo in the world occupied by the vast majority of human civilization....WHERE ARE YOU FROM?

  4. I think you quoted the wrong person.

    No, I was replying to Mak_Gohae claiming that lower tiered items normally have better stats than higher teired items. Was that not clear?

    What games have you played?

    Can you give some examples? This might be a new thing to you.

    This was also said by the same player on the previous page...

  5. It is, and it has been for a long time.

    It just seems like a lot of you shooter folks have never played games with this type of loot system before but this is, again, nothing new.

    I really can not tell if you are trolling or just dont get it. You want examples? Diablo 1-3, Torchlight 1-2, Titan Quest, Sacred 1-2, Borderlands 1-2, Darksiders 2, Dawnstar, Path of Exile, Mythos, Hellgate:London. All of these games featured a tiered loot system. Typically, a equally leveled item of a higher tier had better stats and additional effects compared to a lower tier. Sometimes a color was used to denote a set item, which alone might not be as good as other tiers, but grew in power as you completed the set. I am sorry if I just fed the troll, but maybe it was just a missunderstanding on their part.

  6. Am I the only one who picked up the Bolto and never looked back? Its at 29 now and it fires just as fast as i can click the mouse, reloads in about a second and has around a 25 round clip. pretty much the only thing I cant down before a reload is a boss. Ability to hit is hardly an issue by the time you get it to higher levels, though lag can certainly cripple it.

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