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MatNova

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Posts posted by MatNova

  1. The crowns themselves can't be used as decorations.

    There's actual decoration versions that you get from completing the Granum Void missions. They drop on Rotation A, and the one you get depends on which level of mission you're doing; e.g. lowest level can drop the regular Granum decoration, next level is Exemplar, and highest is Zenith.

    • Like 5
  2. Kuva weapon variants look like they may have different riven dispositions than their base counterparts. I only have a Kuva Tonkor right now so I don't know if this affects every Kuva weapon or just that one.

    Here is what it looks like on the Kuva Tonkor variant:

    upload_c3af118c878e3f11_1572788699.png

     

    And here is the regular Tonkor:

    upload_c3af118c878e3f11_1572788724.png

     

    Notice how the disposition on the Kuva variant is 3 and the regular Tonkor is 4, and this also reflects on the stats of the mod as well.

    In the mod table, the riven is displaying the disposition 4 stats:

    upload_c3af118c878e3f11_1572788745.png

  3. I happened to check again today and their PC data has been updated apparently.

    It now has 581 entries, including the Zhuge. Based on sampling some of the data, it looks like the data we already had is the same too; so this was a fix rather than a complete re-run.

    I'm not sure when it was updated or who did it, but thank you for looking into it DE!

    • Like 1
  4. The PC data for this week still seems a bit off. It's getting cut off after Venka this time I believe, with 556 total entries this week (around 10 - 15ish less than prior weeks on average).

    It's certainly possible that there just happened to be less items traded this week resulting in less entries, I don't doubt that at all. But the fact that last weeks data was ~200 entries below the average amount, and the fact that Zhuge Prime just came out and the data is missing it - indicating not a single Zhuge riven was traded - makes me believe otherwise.

  5. Is the value for "pop" broken this week? It seems to be wildly incorrect on all platform, e.g. from PC:

     

    Quote
    
    
    	{
    		"itemType" : "Rifle Riven Mod",
    		"compatibility" : null,
    		"rerolled" : false,
    		"avg" : 54.92,
    		"stddev" : 17.84,
    		"min" : 2,
    		"max" : 600,
    		"pop" : 100,
    		"median" : 55
    	},

     

    EDIT:

    Nevermind, I see the initial thread post has been updated:

    Quote

    pop: Popularity of this Riven Type being traded within all traded Rivens. Popularity of this Riven Type being traded in relation to the most popular Riven Type in the list. Effective May 12 Data.

    In general, I'm not sure what the benefit of changing this even is. It's a ratio based on one type of item sold as opposed to the entire population of items sold. We would have calculated this ourselves if we wanted with the old system, and with this new system in place it feels more like we're losing information about what's actually going on in ways of Riven trading, which (from what I understood) this whole project was supposed to help alleviate.

    If this is the route it's going to take, could the ratios at least be decimals? Having them as whole numbers isn't very informative since well over a majority of the items (483 out of 576) are listed with a pop of 1, which doesn't really tell you much beyond "these traded less frequently" yet with what actual scale is unknown. For instance, a non-rolled Fluctus has a pop of 1 this week. Last week, with the old system, a non-rolled Fluctus had a pop of 0.2914%, which lets you estimate an amount of 128 total traded. With this new system, if we assume a similar amount was traded (let's say 90 for this sake), a pop of 1 with 90 actually traded would be the same pop as some other item with 2 actually traded.

  6. Just now, ShinTechG said:

    Ok, so, what is this regular damage? Let us say my weapon has only the 3 physical damage types: IPS, are you saying it's neither?? I don't get it.

    I could be wrong but from my understanding, the icons only show up when you actually proc something on the enemy. You can deal IPS (or elemental) damage without proccing on the enemy, in which case there would be no icon and I think there's no way to distinguish the actual damage type you've dealt.

  7. This seems like a relatively new issue where the Magnetic Blast for Unairu can cause self damage to the owner AND other players through the bullet attractor it creates.

    Reproduction

    1. Enable the Magnetic Blast tree for Unairu
    2. Void Blast an enemy to proc the bullet attractor effect on them
    3. Step inside of the bullet attractor and move towards the center of it
    4. Shoot your weapon so that it is being fired through the bullet attractor (at the ground, at the enemy, off into the endless void, etc)

    I don't believe there's really anything else to it. Just following those steps has allowed me to kill myself with it several times (in-game and in the Simulacrum) using hitscan weapons that would otherwise never hurt me.

    I also tested using Mag's Magnetize ability and the bullet attractor effect that is created through amps, but neither appeared to have this issue.

     

    UPDATE:
    Other players can also kill themselves in your own magnetic bubbles, so this isn't just limited to yourself.

  8. I've had this issue as well, where you have plenty of ammo but an empty clip, and it just won't reload. Smashing the reload key or fire button does nothing until I switch weapons (didn't think to try the quick-melee one). This issue applies to both my primary and secondary, and I've had it happen very rarely in several places in the past. However, recently I've only seen it in Rathuum, and I've seen it a lot; several times within 2-3 minute runs. I ran relics for several hours yesterday and did not have it occur once, so I'm wondering if it has something to do with "special" missions (Rathuum, Onslaught, etc). Maybe the plains could also be categorized like that since it's the only Free Roam one currently.

    EDIT:
    Actually after thinking about it some more, in the past when I've had it happen it's mainly been in the plains. I remember because I'd be fighting the eidolons and get annoyed when my sniper would stop reloading. Also with that, I'd have it currently equipped but it sometimes looked like I was holding my melee in my hands until I switched weapons. So given that, maybe *somehow* the game is mistaking you for holding a melee when you're not, which is why reloading does nothing and firing doesn't work since you don't actually have it equipped / your gun is empty.

    8KQv0Su.jpg

  9. 9 hours ago, Theroxenes said:

    There are definitely good points in here, and a server browser would be a blessing. But one piece I think you're missing is how little feedback hosts get on the quality of their own servers. Currently, all you really get is a framerate counter at the top of the console window and player count. Short of parsing the logs out for errors, that's it. Which makes it really hard to tell when players might be having a poor experience. Of course, you say you've contacted these hosts which is the one consistent form of feedback we have, so that's a bit of a different story.

    ...etc

    I agree completely with this idea. I always have a rough view of how my server is doing from the FPS and connection stats that get posted in the log every now and then, but over all I really don't know what kind of experience it's giving. I've had players contact me in-game when I was online and sometimes tell me it's great, or seems a little off, and so I try to address it in the latter. Even still though, them contacting me requires me to be online at the time and I've only had maybe 3 people do that. Some kind of feedback mechanism to server hosts would be wonderful to have, and just some more detailed stats printed every so often - or maybe if you press a certain key, like how Q gracefully shuts down - would be nice.

    Also, in terms of additional changes that could help with player experience, I think allowing us to change the verbosity of the log would be a small but useful change. There's currently a lot of info being printed in there that I don't care about or need to see. When it's consistently being printed to the console and log file across multiple servers as well, I can't imagine it's helping performance.

  10. I used to play Unreal under the name *UaS*Matrix, and people would call me Mat for short. In real life, my nickname was Nova because of my last name, Terranova.
    One day I started playing City of Heroes and figured I'd want a more real, actual sounding name than just Matrix, so I said "hey, Mat...Nova...MatNova sounds somewhat legit".
    7 years later, here I am still using it. Ironically though, I rarely even play as Nova.

  11. 5 minutes ago, (PS4)s3d_sas said:

    It's not a bug the ghosts that he create helps u but only last for few seconds 

    They're supposed to but currently they last until they get killed and also don't have the proper skins (they just look like regular units)

    KtVjMWm.jpg

  12. 19 minutes ago, Airwolfen said:

    Same goes. all these visual items are temporary.

    I'm not so sure about the little helper hat. I've had it since before the festive items were even put back into the store, same with the fist jingle bells skin:

    L6Nsjnz.jpg

    Not the most photogenic picture but you can at least see I had the Dullahan mask and that hat at the same time.

  13. I haven't seen it in the bounty rewards either. I mean it's been over a week, I figure it should've shown up at least once by now. Also, warframe market has the furax added to its sellable items now, but no one has had the right gauntlet for sale on there, so I'm guessing we haven't missed it or anything.

    EDIT: According to the official DE drop rates, it's paired with Swooping Falcon like OP stated (which I've also never seen), but also on the only rotation that has the 100x void traces reward (for that level bounty), which I know for a fact I have seen and gotten.

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