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Blatantfool

Hunter
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Posts posted by Blatantfool

  1. 7 minutes ago, FullMetalFox said:

    Status is currently the king in Railjack, so that makes they Cyngas the #1.
    In theory the Larkspur could outperform it, but the Larkspurs range makes it like bringing a poison needle to a gun fight.

    But all Archguns are currently all over the place in Railjack, literally one of the least used Archguns suddenly became the #1, while popular Archguns like the Larkspur, Grattler, Ayanga etc are pretty much useless in Railjack combat, while others are barely usable. Same thing with the Amesha. I honestly hope DE will work on the whole Archwing content very soon, right now using anything but an Amesha and Cyngas is like punishing yourself.

     I guess there is a silver lining. People who hated what little Archwing meta DID exist now have a new meta.

  2. 1 hour ago, PookieNumnums said:

    toilet

    https://prnt.sc/qcsylb

    https://prnt.sc/qcsyvq

    shower an jacuzzi

    https://prnt.sc/qcsz9k

    shower and tub

    https://prnt.sc/qcszma

    low rank member showers (yeah they gotta share, no privacy)

    https://prnt.sc/qcszx8

    functional gaming setup with controller, keyboard, mouse, and joystick decorations 😄

    https://prnt.sc/qct0kv

     

      And you even came through, I figured that post was gonna be a one and done snarky comment but then you went and delivered on the goods.

  3. 29 minutes ago, (PS4)Hiero_Glyph said:

    As others have noted you are given the blueprint which requires resources that are secondary to the main storyline. Also, you are given a fully built broken war, which ironically is better to leave as is with a catalyst installed instead of upgrading it to war, and you haven't needed either weapon so far. The same applies to the broken scepter.

    So what precedent are we using for quest item/weapon being needed to continue the storyline? Something like the Ascaris Negator?

      Broken War is never directly addressed outside of the mail you get upon receiving it, right? Lotus and Ordis don't talk about it. Nobody in the plot asks what happened to it. It's a trophy item. You broke Hunhow's smaller form and kept piece. It certainly happened within the plot, but the action has no meaning in the narrative save for a trophy of a battle won.

     This Sword has a whole damn quest revolving around making sure you have it. Cutscene and theatrics abound, all to lead up to the moment you have the sword. Built, not built, we're arguing pointless details. Functionally that quest is there to do two things, dump exposition and make sure you own a BP for that weapon.

     Both are arguably "Just another melee weapon", but one of them has the distinction of carrying meaning in the story we're in. It wouldn't entirely surprise me if the new tileset featured a couple puzzle and diversions based on the weapon. The Void hotel has it's obstacle courses. The Derelicts have their vaults. The Moon has its puzzles. Maybe we're looking at our first somewhat reasonable read on the new tilesets puzzles?

     Considering weird crap like the Ascaris Negator (A significantly more pointless item) also exists I don't see it to be reaching too far to say that sometimes a quest item can be a cool weapon too, instead of just a mcguffin in your foundry to round out a plot point.

     

     At least, that is where my mind is at. I'm not surprised we're seeing a puzzle surrounding the sword. I had a small suspicion it'd relate to a puzzle when it released, but then it didn't for a long time. I didn't neccesarily expect it to be like main quest sort of important but hell here we are.

  4. 7 minutes ago, Corvid said:

    No, you're given the blueprint.

    This is the first, and to this point only, time that a specific weapon is required to unlock something, and it is not signposted in the slightest (especially since there are far better melee weapons out there, even for fighting Sentients).

     I disagree. I've felt for ages it'd come up again. They dedicated a whole segment to hyping the moment you are given this anti-sentient weapon and then you see the weapon is incredibly unique. First weapon to be able to reach MR40. A weapon with passive bonuses to wrecking Sentients through their mechanics. Costs a very, very valuable material to make.

     This stuff all comes together and screams "You need me."

     

     Broken War is a sword you just get slapped on you as a kudos. You snapped Hunhow (Twig mode) and they gave you a dope piece of him to smack people with and maybe reforge into a greatsword. This greatsword however is something made in front of you and then revealed to actually be made FOR YOU in order to stop the Sentients you're fighting. The weapon is directly a part of the current 'chapter' of the plot.

  5. 11 minutes ago, schilds said:

    One of those games people keep bringing up had a massive failure of a launch and was only redeemed when they rejigged the whole economy by:

    1. Nerfing the rng.
    2. Removing the auction house.

    Trading is not so much a solution to heavy rng as a partner in crime.

     This is so true. If players were actually realistically able to obtain everything they wanted within the constraints of their available game time there would be 0 purpose to the auction house because you'd just go get yourself the thing.

     Trading and Auction houses are things that relish RNG. The more scarce a type of item the game can cook up the better. In Warframe's case I'd say the ultimate example is God roll rivens selling for thousands of plat. Yeah love it or hate it the reality here is that its that type of awful only some quality TradingxRNG fanfiction can work in.

     There is a lot of truth to this point.

    6 minutes ago, Mr.Fluffins said:

    I am going offtopic here, but the reason diablo 3 was so hated on launch was not even because of terrible rng drops and auction house (those were the sh%t icings on that sh%t cake of a game), it was mainly because diablo 3 was objectively worse than diablo 2 (the game that was made 12 years before that) in everything except graphics - less characters, inferior build variety and weaker RPG systems, no PvP, smaller parties and always online requirement. And I am not even going into more subjective matters, like the terrible story and weaker art style direction.

    In fact, the unbelievable crappiness of D3 was so vast to me, that I have been boycotting Blizzard ever since, and did not buy anything from them out of principle.

     I think you are both correct because neither of you have said anything I view as inaccurate or mutually exclusive. It's important to realize that Diablo 3 was a full-package type screw up due to Blizzard execs not remembering the days they were mere mortals and had to have fun the normal way instead of just making your fun by squeezing money from people who are supposed to look up to you.

  6. 4 minutes ago, Anarbitrio said:

    Is this why everyone is joining and leaving games immediately? 

    Does it tell you in the mission that there is an anomaly (message, ui, sound cue)?

     Don't get the wrong idea, the leaving problem is more like a mix of various issue, not specifically this. Also make sure you read @schilds post above mine. He's exactly right. The only "random" in this quest is that we have not had enough time as a community to learn to get into sync with the timer running on this thing behind the scenes.

     Once the community figures the timing out everyone will relax a lot more.

  7. 2 minutes ago, mantasas17x said:

    I know heavy blade combos, which i do not like they are slugish and slow, its not my style. I am generaly agile player i preffer fast crit weapons. 

     Just dust the ol' sentient beatin stick off when you need it. You don't gotta main the weapon, right? Just craft it. The cost of crafting it seems awful at first but the weapon does have traits that make it worth the cost of entry.

     

     Think of it like this. What we know together now that we didn't know when is that the weapon is a weapon but also a key. So when you're really spending material on here is the key, which is fine.

  8. 4 hours ago, mantasas17x said:

    yes but the new spoiler thingy needs it to unlock, so it means i am forced to build it?

     Pretty much. I'd just bite the bullet. I dunno about you but I know when I saw the BP used those particular materials I decided that 'Yeah thats basically a flag that its gonna matter someday."

     

     You don't make a weapon out of important parts and lay the plot on thick if it isn't going to be a plot important weapon.

  9. 5 minutes ago, Tsukinoki said:

    Please tell me:
    Does anything at all tell you "Only start Veil Proxima missions if you have this weapon maxed out and equipped?  Just on the off chance that the event (that we aren't even telling you exists and you are exceedingly unlikely to run across) happens?  Rather than so many other better melee weapons?"
    Does anything at all tell you "Only this weapon can do anything to the crystal?"

    Or are you stuck going "I brought melee weapons that could actually contribute to the mission and now got a random event (that I wasn't in any way informed about) happen that doesn't provide any feedback at all....what do?"
    And once you figure out what to do....you're now stuck hoping that the random event happens again....

     When you are given the sword its basically hyped like it's some legendary weapon of massive importance to defeating Sentients. If you asked me which gear I'd take to fight sentients I'd probably retort with 'The stuff with passive bonuses against them!'.

     I mean it's literally functionally the 'Sentient Ugly Stick' considering how it wrecks them. So its no rocket science.

     Edit: Oh and I even forgot, you were even GIVEN the weapon during the main plot quests. It's fair to expect it to have continued to be useful.

  10.  The secret is to just stop looking particularly hard. You don't need to stop seeking entirely, just allow yourself to rest easy knowing its not like its anything you're doing or there is anything you could do to speed it up right now.

     This is just a thing DE wants you to just eventually find. It is our next big and important thing and DE isn't afraid to make you wrestle just a bit for access. 

     Don't get me wrong though - eventually some dude will figure out the timing. When they do everybody as a community will benefit if and when the info is inevitably shared. But for now the idea is "You don't know how long it'll take. Its all timing. Just let yourself play the mode and it'll happen on its own and if it doesn't then its still fine because some dude will post a guide like two weeks from now tops. Then this whole thing will be forgotten.

    • Like 1
  11.  I coulda made a wordy post but Awazx above me here actually caught some of the meat of my opinion in his post so for the most part ^- Ditto -^

     In order for me to be able to continue to enjoy Warframe I've basically had to cut down my involvement in the game to a ludicrous degree. The little issues aren't so bad for the typical player who may have only been on this pony here for two to three years. Thing is, the longer you go and the more you keep up with Warframe the more I personally find that combined with the doldrums of grinding the feeling of burn out and a loss of the will to put effort towards pushing forwards in this game is kinda beat out of me a good bit. 

      That problem isn't exclusive to Warframe however. Beat any horse for roughly five years and you'll be ankle deep in glue if you were the least bit enthusiastic while you were at it. You either leave the game early or play it long enough to realize that you can't look past the problems you have with it because you're just tired of grinding and tired of waiting to see if maybe someday Dojos or Archwing or [Insert what grinds your gears here] get a second pass and get a better shot at being this bad ass thing.

  12.  I feel your frustration too OP. That said, I think we're both savvy to the fact that RNG is one of the only really effective ways DE has to roadblock us that wont end is a catastrophe.

     Imagine if instead of RNG dictating if you are 'lucky enough' you were instead looking at some tedious list of menial tasks like 'Fetch X', 'Complete Y solo at level 30 without killing.' because that is an alternative, everything is just as monotonous as the space relay challenges can be but with more numerous and more difficult components. Or imagine DE just inflated crafting costs at a faster pace. Nothing says "I'm having fun" quite like the ugly thought like "Gear/Content updates with five to six digit material requirements that isn't a clan effort."

     RNG doesn't always feel fun but its certainly fun more frequently than literal endless grind. This game has mountains and mountains of grind if you've got a kink for that regardless. I consider it a necessary evil.

  13. 5 minutes ago, PookieNumnums said:

    I built a toilet in my dojo for this. Even has a toilet paper dispenser. 

    Also built a salad. Somewhere to go if they eat the salad. 

    We also have showers and a functional gaming computer. 

     Pics or I'm just gonna assume you had a weird trip on some acid or something.

    • Like 2
  14. 7 hours ago, (PS4)Black-Cat-Jinx said:

    The animal you know as dinosaurs (assuming you mean the velociraptor) are not reptiles. They're a sort of protoavian and are directly related to modern day birds. Both raptors and the famed trex had feathers as has been proven by fossilized remains.

     Still calling them lizards. Knowing they're more like birds doesn't make them seem less like lizards. Same reason people often call spiders a 'bug', it's just easier then being specific all the time.

  15. 1 hour ago, (NSW)FlameDivinity said:

    Yeah, especially with how prevalent it is in the modern gaming industry. It's a huge topic that needs full addressing and affects the entire game, as it's intertwined in the entirety of the game.

     Don't get me wrong though, talking Warframe specifically I'd say that the situation is very important but also not quite as bad as people make it out to be.

     To a certain degree power creep is just a fact of life. If DE wants to challenge the people with the longest play hours they have to push the envelope. Pump the stats up. There are only so many side-grade enemies and work around mechanics that'll make sense. People hate invulnerability phases and the like after all. So really most enemies in the trash mob category don't have much better to throw at us then their raw stats.

     And weapons are no different. There aren't an infinite number of interesting ways to to a burst-fire rifle or sniper rifle. You'd do fine just clocking out side grades for a while but somewhere at some point "IT" will finally happen. "IT" being that time a side-grade idea is just better than the other stuff it is supposed to be a flip of. Eventually a passive effect, a secondary fire or some other weapon gimmick is just gonna be better. Maybe it has to do with playstyle, maybe it's just because the gimmick pulls ahead in DPS. Doesn't matter.

     Eventually it'll creep. Warframe hasn't gotten where it is now in power creep quite as quickly as sometimes people feel. Honestly, I think the single worst power creep we've ever experienced is probably Rivens. Frankly, I think Rivens are just a straight up mistake that now DE and all the rest of us are stuck living with. Warframe is more than just a few years old now so we've got more than a couple years of creep under our belt. That's the real reason sometimes it seems really horrible. 

     That's just my take though.

    • Like 1
  16. 4 minutes ago, TARINunit9 said:

    You've missed the point: bounty5 enemies are level 60, yet are as powerful as level 90 sortie enemies. Tusk and Terra enemies are stronger than normal Grineer and Corpus. That's power creep

     Very important point here. @TARINunit9 is completely correct. Enemy power creep doesn't get talked about as much because players just assume that it's a symptom of DE reacting to weapon power creep but it's not that simple.

     DE has to invent enemies that can fight players, which means they have to get stronger with time. At this point that problem has created a situation where in some cases the level of the enemies can't even be said to be accurate because enemies from different locations scale steeper meaning lower levels can = higher levels just due to a map change.

     Then after they invent those tough enemies they have to invent weapons that feel good used against them, which normally means they're stronger weapons.

     Then they have to invent enemies that are still tough even against those weapons.

     Then they have to invent weapons for those new enemies too.

     When it comes to power creep within the weapon balance it all happens in a cycle. Some parts of power creep like Riven mods are outside of this cycle but still problematic, but the largest chunk of the power creep discussion takes place within the cycle.

  17. 2 hours ago, (NSW)FlameDivinity said:

    Sorry, I should've made it clear I was trying to make a point of your first 2 paragraphs. Wasn't saying that's what you said. I just saw those and was like, "Well given that someone finally mentioned this, I should actually do something so others, who think that's a good idea, can take a step back and possibly reconsider." I was using some of your statements as an example, not putting words in your mouth. Sorry for the lack of clarity. I actually agreed with the rest of your post.

     It's all good. I've been standing on my soapbox yelling about this specific topic for a long time.

     It is my opinion that it is a mistake to try to break power creep down into parts when you talk about it. I think people need to abandon treating the situation like it's effective only one or two systems of the game and not all of them. Power creep is a massive topic and when you hyperfocus on a part of it conversation is messy.

    • Like 2
  18. 11 minutes ago, (NSW)FlameDivinity said:

    I've played games that have died because they went the route of "balancing" weapon power creep with enemy power creep.

    Eventually all you get are bullet sponges with permanent super armor that make the game as dull as it can get. 

    You don't know what you're asking for, you don't want that.

     You've either speedread my post or missed my point. The forums here move fast sometimes so it's a habit I even fall into sometimes. I can't blame you.

     What I'm saying is that you can't have one and not the other. You 'balance' weapons without bringing the baddies down too and the game will play like crap. You 'balance' the enemies and don't bring the weapons in line and the game will play like crap.

     The weapon balance conversation and enemy scaling conversation are directly related. That is why I mention the loop of "Weapons are bad because enemies are too beefy!" followed by "Enemies are too beefy because weapon dps is too high!"

     Both need to be addressed simultaneously as they are issues so closely tied together that the health of the game hinges on the two points working together.

     You've never seen a game die because it's weapons and enemies were balanced, if the two were in harmony the game wouldn't be unhealthy. You've seen a game die to power creep, the process of the balance between player ability and enemy ability spiraling upwards forever. I never implied power creep was a good thing. I am simply arguing that the power creep issue is bigger than guns.

  19. If enemy scaling got more love so that bringing weapons down a peg to fight power creep didn't make things a hassle I'd be gucci.

     If you took Warframe as it is now and decided to 'balance' all weapons to some arbitrary opinion-fueled average than it'd just make things a huge pain. The fun factor would take a hit for the average player. No matter how much you tell yourself that you'd love the weapons to be perfectly balanced, the truth is that'd suck because the weapon imbalance is in constant flux with the enemy imbalances.

     The Wolf in the last Nightwave was the literal embodiment of the unfun end of how DE sometimes designs enemies. You may argue that "Well he was only so bad in reaction to DPS cannon builds!" but I can only point towards the fact that massive DPS weapons are popular because they feel the best when you go up against the game's chunkiest enemies. We'll end up in an infinite loop of "The weapon are bad because the enemies are." followed by "But the enemies are bad because the weapons limit design!".

     Both are broke. They'd both need fixing.

     

     And Rivens would have to be nerfed practically to death. Their entire existence drastically increases power creep. Unfortunately player cry tears of blood if you dare suggest that the concept of a 3k plat Riven they've bought in order to turn their recently added weapon into a hate-cannon is evidence that the system is sloppy and toxic for the game.

  20. 20 minutes ago, rand0mname said:

    Volt killed Dax?

     At a point in Warframe's past that we have not had properly detailed out a group of Tenno assassinated the Orokin high council. Everyone except Ballas, who survived.

     It stands to reason that the Dax would attack the Tenno. We're possibly seeing details of the events surrounding the day the Tenno rebelled.

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