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Grimmstyler

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Posts posted by Grimmstyler

  1. 51 minutes ago, Azamagon said:

    Oh it's definitely good. My fav of the bunch. I'd also recommend Pax Seeker if you build hardhitting and ammo-efficient guns (Like Catchmoon or Tombfinger with Haymaker). The other 2 Arcanes seem too situational to me, personally.

    Yea like [Bladed Rounds] or [Spring Loaded Chamber]

    at least they're not head shot based

  2. 5 minutes ago, Azamagon said:

    Yes, ofc.

    Pax Charge works like this:

    * Makes the spare ammo of your gun set to unlimited, the gun is now only using a self-recharging magazine, just like Cycron and Flux Rifle (or Archwing Guns / Titania's Dex Pixia)
    * The recharge delay is directly related to the gun's base reloadtime (which is affected by the Loader you pick). Improving the Arcane's ranks further makes the delay shorter and shorter.
    * The ammo recharge speed is related to the Chamber. Estimated values are 5 ammo/sec for Catchmoon, 10 ammo/sec for Tombfinger and 20 ammo/sec for Gaze and Rattleguts.
    * How/what mods affect the two reloadmechanics is not certain either, but one can very likely assume that reloadspeed mods both boosts the rechargespeed and reduces the delaytime.

    If you are using the Gibber/Ramble grips (which makes your guns very fast, but also very ammo inefficient), this Arcane is basicly a must-have if you don't wanna rely on ammopizzas or Carrier's Ammo Case ability etc.

    That's actually not a bad Pax Arcane.. Unlimited Ammo. 

    It sounds great for [Vigorous Swap]

  3. 6 minutes ago, Azamagon said:

    Values are incorrect. The base delay is equal to your gun's reloadtime. And, unfortunately, the description of reducing the timer by 50% is a lie. It's a 50% speedup (i.e., just a 33% reduction). Meaning, a 0,9 second reloadtime (the fastest one right now) becomes 0,6 seconds with the Arcane maxed, rather than 0,45 as most people expected it to be.

    PAX Charge works across all Chambers?

  4. 1 minute ago, Julian_Skies said:

    Actually, all buffs appear to work on Pax Seeker (this is almost 100% certainty), more than that it appears Pax Seeker damage itself might also be affected by Power Strength (this is kind of shady).

    And it's proven that all the mods on your weapon work with Pax Seeker (previously it was being affected twice by damage mods making them hike up damage exponentially rather than linearly), and it can in fact land critical hits AND status effects. It also comes with an innate forced impact proc, in addition to whatever else it might trigger.

    So why wouldn't PAX Soar work with Zephyr's 1st ability?

  5. 42 minutes ago, taiiat said:

    you could just make a new Weapon at that point 🙂
    i'm quite content with Charging from Kills. Alt-Fire is available, but not continuously. basically perfect.

    Huh.. It's definitely a different mechanic in comparison with Corinth

  6. 1 hour ago, Thural said:

    The accuracy and recoil buff doesn't have anything to do with aimglide.

    So I'm guessing weapon Buffs like Octavia 's 4 doesn't apply to PAX Seeker?

    Does PAX Seeker include Crit and Status effects?

  7. 18 hours ago, Thural said:

    Zephyr my dude.  Makes any rattleguts a headshot machine in the air.

    I was thinking the same thing.. But that's an ability tho (her 1).. Does it still work?

  8. @taiiat

    Giving it further thought, Battacor would have been unstoppable with Secondary Shot having a unmodifiable 5sec  cooldown shot and + damage as oppose to Charge per Kill + damage.

    It would have worked great in 100+ level enemies due to kills per second.

    Then even if your a support frame like Trinity at least you could still Secondary Shot without having to build Charges. Burst Fire works with Trinity.

     

  9. 33 minutes ago, arm4geddon-117 said:

    Make it automatic and hitscan, then we can start from there, increased firerate would be welcome too

    It's fine how it is.. It's already Auto Burst. [Vile Acceleration] works great on it. Or replace it with a Riven.

    Im so tempted to use [Hunter Munitions] on it. But really [Hunter Munitions] on Battacor is just good for Grineer. (In which Battacor was designed for Corpus because of its initial Magnetic)

    The Secondary Shot was made beautiful with Radiation damage as oppose to a full charge Magnetic AOE like Opticor Full Charge Shot.

    Battacor wouldn't be that great to use against Elemental Resistant enemies as oppose to Opticor. I wish there was a Vandal Version of Battacor with IPS. Or the original could have been the Vandal Version..

    Ha, it would be great if all the Vandals and Wraiths got reworked like the Battacor (having elemental precepts) and vanilla versions were IPS.

     

     

  10. 8 hours ago, Julian_Skies said:

    Okay.

    There is one Primary (Flux Rifle), one Secondary (Cycron) and one weapon class (Arch-gun) that uses "battery".

    A "battery" weapon doesn't have reserve ammo, nor can it reload normally. Instead, after a small delay (usually 1s) the ammo on the magazine starts recharging at a rate that depends on the weapon.

    The Pax Charge arcane gives your kitgun the "battery" property and reduces the delay by a percentage.

    So PAX Charge turns a Kitgun into a battery gun? (Thats good for unlimited ammo)

    Does the +%Battery Charge from PAX Charge go off the initial Reload Speed?

    It could be confusing building a Kitgun where magazine Reload Speed less is better Like say 0.9 reload speed is better than 2.0.

    But with battery recharge, it could be mistaken that that more would be better to increase battery charge rate. There are no sources of info (In Game, which they need to do dammit) for Conversion of Reload and Recharge rate. Especially when building a Kitgun that includes PAX Charge.

    And damn, that's pretty intricate.

  11. 15 minutes ago, Dopekoke said:

    Perhaps instead of 3 small lines on the side, the entire reticle could be divided into 3 parts with each one lighting up or something similar

    That's a good suggestion. Like the bottom Half Moon could be divided into 3 parts and light on charge

  12. 1 hour ago, schilds said:

    Try out the Cycron if you want to know how it works. It has a battery rather than bullets, a short time after you stop firing (this is the recharge delay) it automatically starts filling up the battery over time. Since you can fire after it's only loaded a few charges, it may be useful with Synth Charge.

    But you can't equip PAX Arcanes on Cycron and there are no Kitguns like Cycron.. Gaze uses a magazine..

    So what's PAX Charge actually do?

  13. 17 minutes ago, NoLazyShadow said:

    Yep. but recharge rate is slow(around 20/sec).

    I don't understand Pax Charge.. All the weapons have a magazine that reloads. What's a battery recharge?

  14. @taiiat

    After more review of the weapon i find Magnetic is outstanding for Shields, but Impact would be better just for CC.

    The fact it doesn't have Impact CC, slow fire rate and mediocre Projectile Speed, really takes a toll on Warframe Health. You have to move.. and when you move the Projectile Speed alters the burst fire chain. Accuracy and Projectile Speed on a Burst is key (along with other Traits), Battacor is projectile based.

    IMO Fire Rate and Projectile Speed Riven would work nice. But Projectile Speed probably wouldn't be necessary for the Orbs.

  15. @taiiat

    The Battacor feels pretty good for a Burst. I like how the Auto was implemented in the Burst. 

    The Magnetic damage markets it as a Corpus weapon, but it's not that bad against other Factions because elemental combos aren't limited.. Like say if it had a Electric precept that connected to mods..

    I'll take Magnetic over Impact..

    Just them couple tweaks in my first post would complete Battacor IMO.

    It could also be argued Secondary Shot could just have a non Modable reload cooldown. Which would work better in high level missions, but not as spammable in lower level Missions. I'm on the fence with that, because it would just leave Secondary Shot with just 1 value in the Stats and not increase damage per charge. (Which a description needs to be placed)

    It could have had a beefed Dera sound for Primary Shot. Primary shot sounds like a operator Shwaack Amp (Because of Magnetic precept?). 

     

  16. On 2018-11-20 at 4:21 PM, Atsia said:

    They should just made it invincible so our can be an actual decoy

    After further thought.. Would be great if Loki's Decoy had  [Explodes on death dealing radial Radiation damage].

    Loki is a Trickster, turning enemies against each other would fit. Yes there's [Irritated Disarm] but his 1 could be the smaller version. It would give him a lower energy cost defensive ability.It would work well against Nullifiers from enemies effected outside of the Null Field.

    + Health + Armor increase + [Rejuvination] + [Retribution] +[Reflection]

  17. On 2018-11-18 at 1:19 PM, Grimmstyler said:

    2eob5dx.jpg

    Would like to see it Puncture dominant (like what Veldt should have been) with possibility of becoming Impact or Slash dominant with adding  +Impact/Slash mods

    Mmmm.. Further thought, Slash Dominant would be better.

  18. 1 hour ago, Azamagon said:

    Why doesn't this surprise me in the least? "Bugged", yeah right.

    Warframe is in my history book as consistently incomplete on new releases.

    HOTFIX!  🙃

    UPDATE! 😃

  19. 1 hour ago, Starfreak911 said:

    They charge the rifles... you know, charged fire.

    So i can shoot Secondary Shot on 1 charge right? But there's 3 charges.. 1 shot can spend all 3 charges..

    What's the Stats for each Charge? Does the damage get multipled? The Crit Damage get multipled?

    It would be nice to know.. The Secondary Stats have just 1 value.. What's the point of 3 Charges?

     

  20. Battacor's Charge Rectile needs color.. Maybe Energy Color.. Too many times i forget it's charged or have no attention to it.

    Haven't noticed if Battacor has a Charge Animation on the gun.

    It's damn loud.. Tone volume down please.

    Needs Stats for what the charges do.

     

  21. 1 hour ago, GinKenshin said:

    and you want DE to waste resources on this very rare event because....education? :facepalm:

    It was just a suggestion if any interest in Astronomy had connection to this game.

    We can go back to chasing Grineer around on giant flying turd ships 😃

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