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Lazy_Eggs

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  1. I would prefer a toggle, I can see for the majority of players that it'll be useful on non-Steel Path and Steel Path, but if we can keep the Toggle for just Mirage and keep the Day and Night for the helminth then it would be no problem. or Keep the toggle, nerf the entire skill of 100% to Mirage, 50% to helminth and make eclipse stackable with other similar effects like roar, nourish, xata. but if we were to do just the toggle and don't want to give anything back, then nerf the helminth to 50% and keep Mirage at 100%. I don't mind the Hike in arcane energize pricing after the rework/nerf. Keep the damage reduction the same at 75% this is the only way to keep eclipse the same as it is in the game. No one Using helminth for it that is or just plain useless and not worth the bile. oh, i just have an idea. instead of toggle, make it so you get a damage boost and a defense, so 75% reduction and 100% damage boost. Helminth at 25% damage reduction and damage at 50%
  2. yeah im having that issue too. Seems to be a bug with the update from the looks of it.
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