SteveCutler
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Dante Unbound - Dev Workshop: Inaros Rework
SteveCutler replied to [DE]Megan's topic in Developer Workshops
That's good then. I'll go back and look at that. Thanks. -
Dante Unbound - Dev Workshop: Inaros Rework
SteveCutler replied to [DE]Megan's topic in Developer Workshops
I see some people suggesting Emerald Archon Shards to let Inaros fully armor strip with Corrosive procs. So I just want to point out that that won't work, if Scarab Swarm only does one proc per second. I'm not clear on whether it will or not, but the dev workshop does say "attacked by scarabs that do 1/10th of Inaros Max Health as Corrosive damage per second". If the enemies only get one Corrosive proc per second, then it'll have the same problem as Hydroid's Tentacle Swarm, where it's simply impossible to fully strip armor with that alone. The reason being that Corrosive procs have an 8 second duration. So the first proc expires and falls off before you can inflict the 9th. Even if you raise the cap, you still won't be able to do the 9th or 10th procs. You can easily test this in the Simulacrcum with Hydroid. Just cast Tentacle Swarm and watch how the enemies only reach 8 Corrosive procs, despite Hydroid's passive. -
Dante Unbound - Dev Workshop: General Quality of Life
SteveCutler replied to [DE]Megan's topic in Developer Workshops
Wait, what about Loki's passive? No changes? -
A weird bug, but very easily reproducible. I've noticed for a long time that I get the "Your settings have been modified, do you want to save your changes?" prompt when I haven't changed anything in the graphics settings. It would happen when I just wanted to check my settings. Very strange. Today I finally took the time to figure out what's happening, and can easily reproduce it: Open the Video Settings menu. Scroll down until "Optimized Flip Model" becomes visible. A sound effect will play, as though a setting has been changed. Back out of the menu, and the game will say your settings have been modified and ask if you want to save them. Scrolling to the Dynamic Resolution setting, which is just above Optimized Flip Model, does not play the sound effect and does not trigger the save-changes prompt. You can scroll as little or as much as you want to and it works fine, until you scroll down to Optimized Flip Model. Once that setting comes on screen, the game thinks the settings have been changed. Strange.
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Dante Unbound - Dev Workshop: General Quality of Life
SteveCutler replied to [DE]Megan's topic in Developer Workshops
Good question. Since they're making it an option in the frame's fashion settings, I assume other players will see your setting, just like with colors, skins, etc. -
Dante Unbound - Dev Workshop: Inaros Rework
SteveCutler replied to [DE]Megan's topic in Developer Workshops
So how many cats can we have now? Four Inaros' in the squad, each running the augment = 20 Sand Kavats. Each one with a Kavat in the companion slot = 24 Kavats. Each one running Duplex Bond = 36 Kavats? -
Dante Unbound - Dev Workshop: Inaros Rework
SteveCutler replied to [DE]Megan's topic in Developer Workshops
I'm very interested in this. Looks a lot better than the Hydroid rework, in my opinion. -
Dante Unbound - Dev Workshop: General Quality of Life
SteveCutler replied to [DE]Megan's topic in Developer Workshops
Huh. I thought Decoy already drew aggro on everything. Thanks for clarifying. -
Dante Unbound - Dev Workshop: General Quality of Life
SteveCutler replied to [DE]Megan's topic in Developer Workshops
I think you accidentally a word? Was this supposed to be "15% of enemies armor"? -
Feedback Gathering Eclipse Feedback Megathread
SteveCutler replied to [DE]Juice's topic in Announcements
Tap/Hold toggle please. Also, please consider not overly nerfing the damage reduction portion when used as a Helminth. You said it's a popular Helminth power, but really people just use it for the damage increase. Damage reduction abilities are sorely lacking in the Helminth system, and this would be a fantastic way to patch up that deficiency. Null Star really sucks. -
Happened again.
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Chat window keeps moving when joining any mission as client
SteveCutler replied to SteveCutler's topic in UI
I'm using an AMD GPU and playing without any resolution upscaling. Still have the bug. -
Happened yet again.
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And again. That's three times within a week!
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Happened again after just a few days.