(PSN)Double991
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Posts posted by (PSN)Double991
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I am confirming that this is because of the rebind you did as I did the same on PS4. It affects both hunting and fishing where it essentially wants you to have a button bound to the "ability menu". I found a way around it with 3rd party controller addons with paddles but not everyone does that.
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Tactical 10 is my favorite because it's better than the description. It actually lets you teleport to anyone from anywhere not just from the ship.
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The stagger on operator amps has got to go. i'd take self damage on those any day.
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You must be stopped at all costs!
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If it makes it too easy for you then you could just take it off. I'm sure there are other avionics that fit your style.
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In most cases you can use arcanes to either enhance your build or fill in some gaps. The option to unslot is always there if you think they make the game unfun.
I prefer Warframe as the power fantasy otherwise it's just like EVERY other shooter. Why would you do that to this game when you can just go play those if you want that?
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On PS4 I have crouch on toggle and bound to R3 so my crouches are too slow for fast rhythm songs and getting the timing for slower songs is a hassle in the middle of combat. If I feel like using her I alter my controls but most of the time I don't feel like it.
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This has been recurring problem when it comes to getting the 10 reactant every rotation to get your reward:
- If you kill the enemies too fast you get no reactant because they haven't been hit with the void energy yet.
- Sometimes the game refuses to hit enemies with the void energy even if you stand there waiting patiently.
- If you spread apart in modes like survival any possible reactant drops are spread as well.
I feel these three things are currently crippling endless fissure runs from being fun and rewarding because you constantly have to hold yourself back or waste time waiting for an enemy that will never drop reactant. For survivals you could make the argument that players shouldn't be spreading out but i'll tell you what, void keys never had this problem.
I just played a survival where the most reactant anyone could get was 9 for TWO whole rotations. This should NEVER happen.
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1 hour ago, (NSW)Greybones said:
Out of curiosity, how much did you invest across your Archwings?
9 forma in total across all of them. Having to regrind for essentially what I already have is not something i'm looking forward to if it turns out like that.
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My only concern is what it will do to our forma investments.
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Corrosive only strips up to 80% armor now but this way your weapon retains its damage bonus against that armor. The overall total armor scaling has been heavily reduced so you can kill much higher leveled enemies than before with ease.
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Stagger on amps is trash.
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Until weapons have more stances for more polarities, this stance forma is borderline wasteful especially on weapons with only 1 or 2 stances because at least with auras we have choices. The build cost should have less forma in the blueprint accordingly.
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I find it's best to just enjoy the good stuff and not think about nerfs because by the time those come around you've had your fun. Just never pay over 1,000p for a riven because that's a fools gamble.
I bought a Gram riven for 300p back when the prime came out and I've been enjoying it this entire time even with the inevitable mega nerf looming over my head. When it finally happens, I won't be bothered.
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DE had to choose between nerfing the enemies or the players first. If they had nerfed the players, I guarantee you there would have been worse backlash.
I'd say they made the right call and for now the people that think the game is too hard have a chance...for now.
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I used Mirage with a Fulmin. Her clones give extra damage in wider area and provide a little protection. The Fulmin recharges so you don't have ammo problems.
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When they finally rework him maybe buff his 1 to change Chroma's elements and his 4 to stay on you like the Chroma prime codex entry. Give his 2 a recast and we're good.
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You have to ask yourself how long have eidolons been out? If you still don't want to participate then that's on you. Just like the people that still can't do Profit Taker.
Just trade for them or maybe even the next event might have them from what I've heard.
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Having those 80% chance to resist arcanes going to 100% at level 5 is a great buff which reduces the need to double stack those. In the cases where you ran 2 different arcanes, they should both now be 50% better so it's a buff there.
The real negatives are the cooldowns they forced in for some of them along with you not being able to double up anymore.
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Definitely agree that Navigation control should be host only. It's your damn ship lol.
Took me by surprise when someone pulled me out of my own drydock while I was going through my post mission inventory.
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I'm holding mine for when we get new components that will require massive amounts of a new resource.
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Casuals is the more satisfying answer.
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Apparently some players were using up their revives fighting the lich to begin with so the forced kill was too much for them.
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Being conditioned to stab thralls over and over on the murmur farm is the cause of this. I accidentally stabbed 3 larvlings myself because the process of getting the weapon you want can turn into a mindless slog. I have all of the weapons and the main ephemeras that I wanted so I don't have to hunt liches again for a while.
If people are so concerned about farming silly ephemeras with a 20% drop rate then make it so that you confirm if you want the lich upon reaching your orbiter, if you say "Yes" then you can see their weapon stats and if they have an ephemera. If you say "No" then you will never know what weapon stats they had or if they had an ephemera but the lich will be gone. It's that simple.
PS4 Heart of Deimos: Update 29 (+ Hotfixes)
in PlayStation Update Notes
Posted
Very nice. Can't wait to get into it.