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(PSN)Cerata_

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Posts posted by (PSN)Cerata_

  1. Hey,

     

    So a doctor theme frame sounds pretty awesome, just want to point some stuff out though. The aether skill seemed a bit out of his theme, idk i guess it would be laughing gas kinda thing like they do at dentists. His 4th ability operating room, maybe instantly revives players that are linked with you? it sounds like that skill should be bring ppl to life , oh even that bring back dead player to life.

     

    Anyways nice job!

     

    Thanks for the feedback man. "Aether" was the name of a gas that was basically the earliest form of Anesthesia, and was used by surgeons during operations. It fell out of favor because it is highly flammable, (hence the interaction with clear). As for the operating room bit, I want to keep clear as the insta-revive, and keep OR as an area denial, "safe haven" type skill. But I may put the death Resurrection thing into my next set of augments...just need to figure out how to make that mix with the rest of the power interactions. 

  2. pls dont judge i dont have good software or drawing hands but this frame needs to happen so

    this is really loose, just a concept 

    don't judge okay

    yikes here it is, just a general idea of some traits, also I tried to do a trench coat but I dun goofed

    also it was kinda hard to combine modern surgeon with plague doc, idk I just added gloves

    20150222_001107.jpg

     

    OMG IT'S SO CUTE

     

    Err, I mean, thanks man, I appreciate the effort ^_^ Added to the OP!

  3. I don't really see the problem here. People want to be rank of stuff fast. That's how they choose to play. I see no reason why we should limit their options just because we may not agree with them. You focus on newbies in your clan, so instead of demanding that the entire game change to punish something that doesn't directly effect you, why don't you just try to change your clan policies on that sort of thing?

     

    It's not a job. Its a game.

  4. Geez hopefully this Warframe Concept won't get lost like this one... https://forums.warframe.com/index.php?/topic/396042-%C2%BBwarframe-concept%C2%AB-wendigo-the-malevolent-spirit-art-included/

     

    Don't even know if he's still editing or anything...this actually needs some attention IMO

     

    Forgot to mention the most important part... I also dig this plague doctor concept

    How about an ability called buboes --> aim at enemy, and enemy grows a cyst anywhere on its body. Once it explodes, it kills the host (depending on lvl of the enemy) and an AoE viral damage

     

    That's basically Saryn's first skill though, and honestly, I feel like making disease themed attacks sorta encroaches on her turf. He's a doctor, first and foremost and in my mind is most concerned about healing. But a set of augments that reverse his powers could be...interesting....+1 for the food for thought...

  5. UPDATE 2/33/15 TWEAKS!

     

    GALEN: THE WAR SURGEON

     

     

    Just a concept that's been floating around in my head. I love trinity to death, but would like to be able to mix it up with a different healer (Sit down Oberon). No concept art because potatoes can't draw.  Kind feedback is, of course, appreciated. 

     

    2e34ft2.gif
     

    Name: Galen's name is taken from the fascinating Greek Physician, who...did stuff. 

     

    Visual inspiration: I picture a merger of modern surgeons, mixed with the image of the Plague Doctors of old, though with more of a lean towards the modern practitioners of medicine. Actually, let's go full-on plague doctor. If anyone is moved to doodle something up, it would be MOST appreciated. 

     

    The AWESOME member CruelCrow was willing to throw his hat in the ring with a rough sketch! Thanks dude!''

     

    LRRzh0p.jpg 

     

    STATS

    HEALTH: 150 (450 max)

    POWER: 150 (225 max)

    ARMOR: 75

    SHIELD CAPACITY: 75 (335 max)

    STAMINA: 100

    SPRINT SPEED: 1.15

    POLARITIES: 2 V's

    AURA POLARITY:  D (Rejuvenation)

     

    Abilities:

     

     1.  Clear - 25 energy

    Galen emits a 5/6/7/10m radial shockwave that knocks enemies away and does 50 / 100 / 150 / 200 electricity damage  with a 100% chance to proc
    Affected by strength mods

     
    Augment: Shock Therapy
    Radial blast now deals radiation damage and with guaranteed confusion proc.
     
    2. Monitor- 50 energy

     

    Galen ties himself to all nearby player controlled allies with heart-monitor styled energy beams for 7 / 9 / 12 / 15 seconds, providing healing overtime for allies and himself (10%/15%/20% of total health per second). Allies who go into bleedout while connected will trigger a Flatline, causing the beam connected to that payer to straighten and flash rapidly. Bleedout is slowed by 20%/ 25% / 35% / 45% while the Flatline is active. Allies cannot connect to Monitor while already in bleedout. 
     
    Affected by range,and duration mods.

     
    Synergy effect: If Clear is casted in range of a downed monitored ally, said ally will immediately be revived with 25% health, also effected by power strength.
     
    Augment: Emergency
    Casting Monitor again while a connected ally is downed will cause Galen to teleport to the downed ally. 
     
    3. Aether- 75 energy
     

     

    Galen throws a canister of gas which detonates and deals a single 150/250/350/450 gas damage tick within a 10/15/20/25 meter range. After the tick of damage the fog remains for 6/10/14/18 seconds and all enemies that remain within the radius are slowed and have their accuracy reduced.
     
    Affected by range, strength and duration mods.

     
    Synergy effect: If the cloud of gas is effected by clear, all enemies will take 50% total of Aether's damage as a panic inducing fire proc. Ends the duration of Aether. Not effected by mods.
     
    Augment: Anesthesia
    Aether no longer does damage. Instead it offers 20%/35%/50% Damage reduction for all allies that remain within the cloud. The interaction with Clear increases the range of the Electric proc to cover the Gas radius. 
     
     
    4. Operating Room- 25 energy (toggle 10 energy per second)

     

    Galen summons a circle with a radius of 10m (fixed) around himself that negates all status effects, completely replenishes the health and shields of all friendly targets and prevents enemies and their projectiles from entering the circle. Allies are unable to cause damage while inside the circle. 
     
    Affected by Power range.

     
    Synergy effect: Casting Clear while inside the circle replenishes 25% of allies total energy, not effected by power strength. Effect is limited to the circle. Clear's power cost also ignores efficiency mods while Galen remains in the circle.
     
    Augment: Paramedic
    Operating room's circle follows Galen as he moves, maintaining the same properties. 
  6. It doesn't look like a Warframe.

     

    When I look at it, not a single part of it reminds me of Warframe save for the Lotus symbol. It doesn't match the pre-established design elements of the game. It looks like he belongs in a totally different game and was just brought over for the sake of it. 

     

    Bulk is fine, hell, I agree it's a shame that Rhino is the only "heavy" frame, but it doesn't match the visual style, and that bothers me. I hope they do what they did with past fanframes and use the concept, but redesign it to be visually appropriate.

    ....What are you talking about? If anything, he looks like a spikier Rhino. Plus it's a rough sketch. And honestly, it's a little rude to go into a thread just to insult the design. If you don't like it, fine, no need to harsh mellows 

  7. Any new stance mods in the works that you can talk about? Specifically for weapon types that only have one or two, like swords?

     

    Can we work on making stances easier to find? I have around 8 copies of sundering weave at any given time (transmutation fodder)  yet mods like Eleventh Hour, High Noon and Gleaming Talon are ridiculously hard to farm form, and I don't see any reason why that sort of imbalance should exist. 

  8. I love the Free channeling mode, (Call it Swordsman's fury! :D ) but I also love super jump. Though people will argue all day that it's worthless, It's saved my bacon more than a few times and is helpful for giving him some mobility...when he's outside at least.  So can can we add an increase to his jump height to the list of buffs to Swordsman's fury? Perhaps not as much as super jump currently (which can occasionally be too much IMO), but something? I think that would pair well with your proposed speed boost in making him a much more agile frame and keep people (like myself) who enjoy super jump from losing a feature that they enjoy and find useful? 

  9. "can't fit a mod because not enough mod points"

    forma.

    You're ignoring the usefulness of being able to change the intensity of a corrupted mod for different effects on different frames. 

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