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Karukiku

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Posts posted by Karukiku




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  3. Yes, Lifestrike still works during his ult as long as you actually channel. People are just pissy they can't get free heals anymore (and it should've been obvious that was a bug).

    Drains extra energy but I don't find it that much of a big deal.

     

    I think everyone is getting a big misconception from Excaliburs patched ult.

  4. -snip-

     

    I don't think you really understand, your solution just serves to place the problem on another button, and amazingly making it worse while cluttering up the uses of it.

     

    I don't know if you're not paying attention but what I'm saying is you're cluttering the uses of an unnecessary key when you could use a pre-existing one other then giving one button 3 consecutive uses.

     

    X should be used to activate finishers instead of acting as a melee key which allows taking advantage of finisher. Although in a perfect world E would be used simply hold it down then having to break combat even more with players reaching for a key below their three mains.

  5. +1 on Contextual Button for Finishers because they just make sense.

    It's not a 'band-aid' fix, I don't see any problems with it. It's an actual fix that makes sense

     

    The fix is simply making two separate keys for melee, one doesn't go into any finishers while doing melee, while the other does.

     

    The band-aid fix starts when OP decided to give the contextual use key into a melee key instead of responding to the general problem he presents (Slow Finishers)

     

    The problem starts when players rebind their keys from X to E where they can still take advantage of finishers but whenever their's contextual use interactions they can easily accidentally hack a panel, or pick up a data-mass, or stop combat to spam some locker open, etc. 

     

    Where the problem could be fixed is if OP thought it through and said:

     

     "Finishers need more of an actual change to how they operate over any simple band-aid solutions which cater to players who don't focus on melee orientated combat. Especially in player awareness, while you'd know Excalibur's blinded enemies from his 2nd ability are open to finishers, enemies need some sort of visible notification when they're open to a finisher. While in Dark Sector enemies open to a finisher gave up a glow, or maybe Mortal Kombat when they take a certain stance to notify the player to quickly do their fatality combo."

     

    Because in a sense we could still keep the flow of combat with E but it would be a nice option to tap X when we see a Finisher available. Or in my case I'd like to keep finishers to one key (E) and just hold E when finishers are available.

     

    What separates both of these ideas is actually FIXING the whole issue with the finishers being slow and having Finishers based on Attack Speed.

     

    Really can no one think of that? 

     

    X shouldn't do melee attacks but X does melee finisher as sorta another contextual use.

     

    To elaborate on OP's suggestion bringing up a prompt while going up to an enemy to press X to do the finisher would be perfect.

  6. Did you seriously just paste your entire thread into mine?

    Jesus christ. I can understand casually dropping a link to get a bit more attention for your thread, but man, this is just rude.

     

    Oh you guys wanted to see my two cents but keep complaining about not wanting to visit a separate thread. 

  7. I think he just really wants people to look at his thread.

     

    I'd propose a solution catering to both players who like finishers and players who dislike taking up time with the animations. Giving an ultimate exception to both play-styles and those who fall between.
     
    Melee charge attacks, a feature that was already implemented in the game but sadly no longer with us. The return of charge attacks has been widely discussed but something I think the return of the charge attacks should present is no less then working alongside the finisher mechanic.
     
    The Fix:
     
    - Going up to an enemy that is open to a finisher and simply holding down E over tapping the standard key will automatically send you into the finisher animation. 
     
    - Another change finishers should include is, making the finisher animation based on attack speed, mods like Fury, Quickening, and when Berserk is active, should make the animation speed up.
     
    >The reason I went for this idea over implementing two hotkeys is no less then making sure I cater to all Players on their respective platforms since the controllers don't really have much to any option to add more buttons. Making Finishers work on the same aspect of charge attacks while simply using a pre-existing button will allow Console players to enjoy the hopeful fix to finishers.
     
    >Splitting the option from melee without triggered finishers and one that does vise versa serves to clutter the existing controls, so the best alternative to to apply the same option to one key over resorting key-binds when players want to melee either way.
     
    (Note: This feature can come without Charge Attacks being implemented into the game.)
     
    Note 2: Finishers need more of an actual change to how they operate over any simple band-aid solutions which cater to players who don't focus on melee orientated combat. Especially in player awareness, while you'd know Excalibur's blinded enemies from his 2nd ability are open to finishers, enemies need some sort of visible notification when they're open to a finisher. While in Dark Sector enemies open to a finisher gave up a glow, or maybe Mortal Kombat when they take a certain stance to notify the player to quickly do their fatality combo.
     
    Console Controller References:
     
    PS4 Controller:
     

    C0Db198.png

     
    Xbox One Controller:
     

    mzJrHD.jpg

    Don't mind the red circle only image that came up in Google search

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