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Rusalki

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Posts posted by Rusalki

  1. If this means that I'd be able to toggle thunderbolt on and off then i'm all for it - sometimes i'd like to clear a room, other times I actually want my arrows to stick in people.

    I don't think it'd be possible to toggle mods, at least I'm not aware of how it'd work...I retired Thunderbolt, myself.

     

    I think you meant Despair instead of Dread in 3rd paragraph

     

    Nice idea, but we allready have it the game... SKINS. But for what ever reason DE keeps making new weapons with same mechanics as allready exsisting weapons. Prime weapons are a good example of this.

    Switching during missions would add some depth, but we allready carry a secondary weapon to fill the primary weapons weaknesses. Also misssions are overall to short for ingame customatiazation.

    Good catch on that, but I think you're mistaken on skins. They only affect stats, not the mechanics of the weapon - furthermore, you may only apply/remove them outside of missions.

     

    The other points you brought up are valid, but I hope that the game will aspire to be greater than it is.

  2. There are a couple of weapons in the game that have identical mechanics but different attributes.

     

    What if there were one core weapon, and other variants were simply modifiers for the core that could be switched on-the-fly by using different firing modes or ammo types?

     

    Take the three thrown sidearms, Dread, Hikou, and Kunai. Imagine if Kunai were the base, and by crafting and then installing the Dread and Hikou variants, the weapon could shift between each model freely, in the middle of a mission.

     

    The same applies for any other weapon with similar animations and mechanics, like the heavy melee weapons, or the rocket launchers.

     

    The concept could even be used to switch between two completely different weapons, like a Dual Melee weapon shifting into a Polearm or Heavy (for example purposes only, imagine Dual Zoren shifting into Scindo or Orthos).

     

    Even if this couldn't work for existing weapons, I hope that this concept might work for weapons to be released in the future.

    -It cuts down on cluttered inventory spaces

    -Removes the large debate and confusion over which weapon clone to pick

    -Increases flexibility in missions with multiple factions present on the map

    -Thematically appropriate for high tech sci-fi space operatives

    -Transforming weapons are really cool

    -Lotus could announce what variant you're switching to, a la Crysis's nanosuit.

     

    Discuss!

  3. No, we will call them "rounds"

     

    Actually gatlings do have a short windup time and constantly shoot while the barrel is spinning only time it stops is when firing is ceased. Plus the gorgon uses a large magazine and if i recall has a reload gatling guns tend to use only one huge clip, since reloading one is a long process.

    A round is one individual bullet, specifically a lead ball used for muskets. The term has stuck around colloquially to refer to single bullets. Magazines are protective casings over clips, which hold shells ready for chambering in the gun's receiver.

     

    Now that terminology lessons are over and we're back to arguing over digital representations of fictional guns, how about we just release skins for existing weapons?

     

    No need to waste space with weapons that don't introduce new and unique gameplay elements, right?

  4. This is a common problem that I see from Open Beta testers, and it starts right from their first impression of what Beta means. Apparently, it means early access to the game - I assure you, that is not the case. In the EULA, all of the terms have been stated clearly: everything is subject to change, you are expected to test the game thoroughly, none of the digital items you acquire are "yours", etc.

     

    It's this lack of game testing professionalism that's killing this game in the development process, with threads filled with rage, whining, insipid ideas on Mary Sue Warframes, and the absolute off-topic drivel in General Discussion.

     

    You signed an agreement to test the game and make it better, not to throw a tantrum when you can't get what you want. Your constructive criticism and feedback is valued, your quitting is childish and pathetic.

  5. Happened to my clan as well. Thankfully, we were able to get out because earlier one of our guys got stuck in a wall, and we'd left him to loot the place. While we were trapped inside the room full of lasers and angry Corrupted, he died inside the wall (asphyxiation?) and was able to get to extraction. My other clanmate and I committed honorable space-seppuku, and were able to finish the mission.

     

    Please fix this bug so we don't have to rely on other bugs to save our bacon.

     

    And also please fix that other bug.

  6. Actually, I don't believe potatoes should be retrievable - otherwise, I'd only need to keep three potatoes ever, and destroy my weapons whenever I feel like I want a change of pace or an upgrade.

     

    I DO believe that Prime blueprints should have a secondary path that involves crafting off of an existing weapon.

  7. I think the main issue here at hand is that the game is not based around farming mats, nor is it balanced around rare material drops, but around actual gameplay.

     

    Unfortunately, Warframe's gameplay isn't rewarding enough on its own, so players often focus around farming/grinding instead of being awesome power-armored warriors in space.

     

    OP's reasons for quitting are valid, but aren't worded in a way that properly convey his/her message.

  8. Actually, I disagree that losing shouldn't be fun - that's bad game design. Naturally the player shouldn't be rewarded for losing, but many of the games that I've enjoyed had moments where after I'd lost, I'd just sit back and think "Wow, that was amazing."

     

    Warframe doesn't really accomplish that. If I die, it's usually to high-end mobs with the same AI, but with silly ramped up stats. I'm not losing to a smarter, more difficult enemy, just the same one with better stats. There's no sense of accomplishment in that, and it leaves me frustrated.

  9. Regarding experience, try looking it up in the wiki under Affinity, it'll clear up many of the laughable misconceptions in this thread.

     

    Otherwise regarding the Ogris, it's a Mastery rank 6 weapon. Comparing it to lower Mastery rank weapons is moot, since it's obviously made for a higher difficulty bracket than is available currently. To put things into perspective, consider how Mastery ranks work: 100 points/level for weapons, 200 for Warframes. Mastery rank 6 is 90,000 points, meaning 30 max ranked weapons, or 15 max ranked Warframes.

     

    Simply put, the Ogris wasn't made for current levels, but for future, more difficult ones.

  10. Like a lot of other people, I thought the OP meant the Grineer were too easy.

     

    Pretty much all of the listed complaints are avoidable through use of cover, intelligent reads on enemy tells, and greater use of Warframe powers.

     

    My greatest gripe with the game is probably how enemy difficulty isn't increased through better AI or increased movesets, but through stat steroids. It's incredibly frustrating to die to something not only blindingly stupid, but also stupidly powerful.

  11. There have been numerous posts regarding Runners in the past, the general consensus has been that most issues have to do with player ability and not the enemy itself.

     

    If you're having issues dealing with Runners, keep in mind these strategies:

    -get to higher ground

    -knock them down (flying kick, jump attack, other knockdowns)

    -bait their detonations

    -use backflips, front flips, rolls, flying kicks, slides, or wall runs to avoid their blast zones

     

    Leapers...I've hardly heard any complaints about them. They don't lead their leaps, so if you're running they'll hardly ever get you - even then, they're one-hit kills in mid-air and immediately after leaping, so Sentinels or abilities wreak havoc on them.

     

    All 'frames have a good in-game kit to deal with all the enemies, it's just up to you whether you use it or go into the enemy mindlessly mashing the melee button.

  12. Mr. Blatantfool sir,

     

    I can't help but notice that the Vandal weapons look out of place on current Warframes. Would it be too preposterous to imagine Vandal themed Warframes being released as skins in the future? I've noticed that there are options between Default helmets and alternate helmets, as well as a lonely option for a Default skin...

     

    Anything you can say on that subject?

  13. Pretty disappointed to find out the Snipetron Vandal is the same as the Vulkar (which you pushed as a big community event special this weekend)! Wait no I stand corrected the Snipetron has a bigger clip! One or the other should be better not the same. This will probably &!$$ off the people who have paid Platinum for the Vulkar just to get the same weapon for free after the grind we had to go through.

    I think the Vulkar is awesome and I am happy to have purchased it, but disappointed to see what my effort resulted in.

     

    Snipetron stats aren't even out, so it's a bit early to compare it to the Vulkar. While it may deal the same amount of damage, the damage type is yet unknown. Also considering the fact that the Snipetron comes with a WEAPON SLOT as well as its very own potato, I'd say it's perfectly worth the effort.

  14. So, whoever wrote that hasn't played this game before. SnipeRtron...

    And Lotus says "irradicate". It's not about having played the game or not, but more about a bunch of coffee/adrenaline infused devs staring blearily at their screens with bloodshot eyes pounding in code for a 2-day event.

  15. Signs point to no free slot. If we get a Blue Print (most likely) DE won't give us a free slot. The Braton Vandal didn't come with one, I don't expect the Snipetron Vandal to.

    The difference between Snipetron and Braton/Lato is that the latter were available in-store, while this one isn't. I assume the Snipetron will be either available in the foundry (crafted or in BP form) or in the inventory as a free slot - I think the precedent that this event will follow will be the Fusion MOA event, which I unfortunately didn't attend, so no clue how things will pan out.

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