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captainHalide

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Posts posted by captainHalide

  1. You're a grand sort of fellow, Steve, and your ideas have brought millions of us a lot of joy and excitement.  I wish you all the best of luck with the creation of Soulframe, and the years to come with the new ideas DE wishes to bring into the world.  Don't feel rushed on our behalf with your bright new project; Warframe has certainly been enough of a whirlwind since those halcyon steam launch days, it might be time to take things a little slower between releases.

    I'm sorry I didn't get to a tennocon early enough to tell you how much Warframe has meant to my friends and I, and sorrier still I didn't keep the other Rogers cable techs from messing up DE's cable right before the big day - it was my turn to get friday/saturday off, of all the blasted luck!  

    I'm sure plenty of people will be looking forward to see how Rebb adds new depths and character to the vibrant ocean that Warframe's content has become, and many of us will be here for many more years to come, if you'll all have us.  Best of luck to you, sir, and many happy returns.

    • TYPE: Map glitch
    • DESCRIPTION: Blue wormholes on Pluto infrequently place railjack outside of playable space
    • VISUAL: Forgot to take one
    • REPRODUCTION: Drive ship through wormhole on Pluto proxima
    • EXPECTED RESULT: Staying inside of playable bounds (often happens)
    • OBSERVED RESULT: Railjack outside of playable bounds, strange invisible collision polygons prevent traversal through some areas of railjack.
    • REPRODUCTION RATE: One time in eight total attempts.
  2. My first went to Valkyr, the second to Saryn, and the third just popped into Mesa.  I'm holding onto this one in hopes that we'll get more variety in our umbral mods, but if somebody forced me to use it now, it'd go to one of ember, oberon or inaros.  Nidus and Grendel also greatly benefit from the current umbral mods, I just don't use 'em.

  3. I feel like his abilities could be modified slightly in terms of how they cast, but he should absolutely be using his scarabs to augment their effectiveness.  Make his one go from a pocketsand blast to a nidus-stomp-line of stun/blind proc sand with minor damage, give it good sound and visual impact. If used while scarab armor's up, scarabs are consumed to add slash proc damage and more visual/audio effects.

    Turn his 2 from the extremely slow devour to something more along the lines of a brief melee grapple.  Have Inaros hold out a hand, then suck a whole bunch of life out of somebody with a scary-looking particle effect draining off the target for a fast, punchy vampiric heal.  His current devour's biggest problem is being tedious and unscaling, he would benefit a lot from just pulling some of the life out of an opponent in one short, sinister animation and moving on.

    Having a tornado for his 3 is mostly fine, but I feel like it should be a little more like Zephyr's where Inaros isn't part of the tornado itself.  Give him a large, stationary AoE tornado that he spins to build up for a few short moments, then have him detach from it and leave him free to move on while the tornado continues to whirl. Like his 1, no scarabs charged means it's just temporary stun/blind with low damage, but he can expend some scarab armor to add significant slash procs to the tornado, giving it little bug particles and more damage-dealing capabilities.

    His 4 would need to be adjusted to make the scarab charge useable in combat, so having it it charge scarab armor in percentage-based bursts rather'n being held would help keep Inaros moving and fighting rather than his current 'take a break to gain armour' interruptions.

    • Like 1
  4. Didn't expect to have a thread of mine from 16 months ago pulled up, but yeah, a few of my buddies from when I posted that still haven't maxed certain reps because they literally do not have computer access throughout most of a month and the caps get thoroughly in the way of their ability to progress quickly on the days where they have as much playtime as they want.

  5. On 2020-05-01 at 9:00 PM, AzureFlash said:

    "consiquences" lmao

    I find it particularly ironic that when Limbo forces someone to change tactics, they just go "what's wrong? just learn about Limbo's powers and play around him. Don't you know you can roll out of rift?"

    When Limbos are forced to adapt their tactics because an egregiously overpowered combo (very similar to Trinity self-damage builds with Castanas), they're immediately going "b-but my go-to strategy!! Everything is RUINED!!! PUT IT BACK HOW IT WAS!!!!!"

    I'd love to see Limbo removed from the game but we don't always get what we want, do we?

    God, yes.  Limbo's been terrible to try and work with since he came out, and only gets marginally less atrocious to have on the team as DE tweak him to and fro.  Frost, Khora, Hydroid, Gara and Zephyr are all so much easier to work alongside.  Just delete the rift imho, it's always been a bad game mechanic and has needed way too much special attention for being so inherently game-breaking.

    • Like 1
  6. Y'know what?  How about we make self damage a toggle.  That way you can blow yourself up and die a bunch for no good reason while the rest of us rejoice in being able to use the ogris, tonkor, bramma, and kulstar without getting instantly gibbed the millisecond the netcode, hitboxes or projectile math doesn't line up quite right.

    Self damage can stay dead, it wasn't any fun whatsoever.  Chroma is still completely playable, players just have to put a little thought into getting their vex armour stacks and can actually bring full loadouts instead of relegating their secondaries to near-uselessness.

    • Like 6
  7. The Railjack's boost recharge speed now feels really, really long for how little benefit it provides. Please consider increasing the rate at which it refills, or offer some avionic or intrinsic to increase it in some way.  

    Boosts also feel fairly weak, save for the skip-jump that pilots unlock at rank 5.  Maybe a 75% reduction was overzealous, and a 60% of 50% would be better?  

    • Like 1
  8. I'm having the same issue with this on a shotgun riven, as is a clanmate - complete a level 30 or higher defense mission with level 30 or higher enemies with defense taking no damage, and the same but while solo.  Both were run on Akkad as described, neither unlocked.

  9. DE : "We aren't sure why we have like 4 arcanes that are meta and 30-ish ones that just get completely ignored"
    also DE : "We're releasing an arcane called Survival that just does the same thing as undying will except it has a 40% chance of not doing it."
     
    I like the changes to the resistance mods.  Nerfing some of the survival mods seems like a good idea, though I'm not sure why the health regen related ones have cooldowns but the shield regen ones do not.  Looking forward to the update!
  10. The Anomaly in the veil has turned public matchmaking into a system of abandonment.  So many public players joining in on anomaly missions will beeline straight for the anomaly, focusing 100% on finding the red and yellow containers therein for their precious, precious rare drops.  If they find something they like, they'll stay.  If they don't find the extremely rare ephemera or forma drops, they'll instaquit, and then others may quit shortly thereafter by assuming that if one person leaves, then their rare, timegated, double-RNG drops aren't here and there's no reason not to quit and re-join as fast as they can for another shot.

    This is particularly hair-tearing if the host does this to a group without warning, and frankly given that missions quickly become unwinnable from all the joining/leaving/host migrations, it has turned the anomaly into a painfully selfish, un-warframe-like experience.  Some of my clanmates have alt-f4'd in a fury from being host-migrated into an unwinnable state after finding a less-rare drop they wanted, and have sworn to only play with other clanmates from now on.  Maybe this will be less of an agony when 1P railjack is possible, but for now it's absolutely destroying the public matchmaking experience.

    Part of me feels as though this would be assuaged if the ephemera/umbral forma were part of the end-of-mission drop tables, but that would spark outrage from those who behave this way, with their argument that this is a nerf to their current chances.  I feel the best solution would to have the anomaly simply migrate around the veil, always present somewhere for the finding so that there isn't this timegate pressure to cycle and abandon as quickly as possible.  If that's your plan for when the New War begins in full, great!  But for now, it is not great.

  11. So currently, only hosts are able to see and fire upon the large green-white repair spheres that crewships create in Veil missions.  Even when the host tells clients precisely where to shoot with side or nose turrets, client firing does not interact with the repair fields.  The weapons tracers pass through undeflected without dealing damage or reducing their size.

    Clients can see the particle effects of the repair fields being created by crew ships, but once the fields are actually in the playing field, clients cannot see or damage them.

    This generally means that the host has to pigeonhole themselves to a gunner position to keep these repair fields under control, making the veil combat experience rather different than what is likely intended.

  12. Only hosts are able to see and fire upon the large green-white repair spheres that crewships create in Veil missions.  Even when the host tells clients precisely where to shoot with side turrets, client fire does not interact with the repair bubbles. 

    Clients can see the particle effects of the repair fields being fired, but once they are actually in the playing field, they can't see or damage them.

    This generally means that the host has to pigeonhole themselves to a gunner position to keep these repair fields under control.

  13. So just running through a capture mission on saturn, get the target, go to leave, and

    unknown.png?width=963&height=542

     

    These fun blue pipes are here?  And they're a solid object with pretty aggressive blocking, getting around these took me a bit.  If it's a new grineer defense, it's pretty ingenious, if somewhat baffling.  I don't even recognize this object though.

  14. So yeah, we can disarm vomvalysts and they will equip a very, very old shock prod over their heads like this.  They stop attacking, but the effect is silly.

    Spoiler'd due to being in Second-Dream spoiler mode when I took the screen cap.

    Spoiler

    unknown.png?width=963&height=542

     

  15. Stacking 4x CP is a tactical option, but you should never rely on it happening unless you and a squad plan for it and have reason to do so.  Otherwise, bring whatever benefits your build.  Certainly see enough Gauss' running Sprint Boost...

    Also, guys, Equinox nukes = slash procs, which ignore armor.  C'mon.

    • Like 6
  16. Having the same issue here, also with two instances of 'mow them down' active.  I've even managed to go through sanctuary, kill 150 and get a message from nora, kill another 150 and get a second message from nora, and exit to find that my standing remains unmoved and the missions uncompleted.

    As an aside, it also seems to reset progress when swapping between regular primaries and amps.

  17. I'm also getting issues with this, and it appears to be that the sight range for vallis animals has been increased dramatically.  It used to be that their sight range was significantly less than that of the corpus roaming the valley, and a crouched frame up in a mushroom or on higher terrain would go largely unnoticed at 20m or more, but now I'm having harrasques and pobbers spot me from as much as 75m while I'm crouched, completely still, with no corpus around and I haven't fired any shots.  Sometimes the Biz won't even be done talking about what subspecies they are before they've run away and despawned.

    That said, I just spam-shot a horrasque after it had spotted me from 50m, rushed it, got within 5 meters and just kept emptying tranq darts into the ground around it, and got a perfect capture anyways.  So I guess it goes a little of both ways.

  18. I'm using a helios sentinel with no combat precepts, and sometimes they aren't even within helios' scanning range when they spot me.  Did some more measurements and they seem to be able to sight a tenno from as much as 75 meters away, which for players without access to stealth frames would be rather unfair.  But yeah, I'll pile on with those other threads.

  19. So with there being a need to get 6 conservations for this week's radio-based funbux, I've gone back to venus for the hobby of tranqing animals and throwing them into the sky for an ex-gunman.  Y'know, as you do.

    But I don't remember it being nearly this difficult.  Pobbers seem to spook and vanish before Biz is even done telling me what type they are, even though I'm hiding on a mushroom a good 80 meters away from their spawn.  Sawgaws spot me before they even land and turn tail.  Harrasques take two darts and seem to just lose interest in existing.  And, of course, subterranean animals always seem to spawn immediately on me, making anything but a bad capture near impossible.

    I don't.... remember it being this punishing?  I remember the usual 'listen for direction of call, head in opposite direction, watch the call point from 30-50 meters' being pretty tried and true, but it just doesn't seem to work anymore.  Anyone else finding this?

  20. 1 minute ago, Hydal said:

    Was about to post this myself, also did two different runs of that course. I can't say if the host got completion.

    I can confirm that Cunning and Power Drift challenges completed fine.

    Also, the music challenge does not count. 

    Correct, the memorization challenge is not an ascension hall per say, since it does not reward a Drift mod.  It's an Octavia challenge, and this has been the case for a while.

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