Jump to content

BladeRambler

PC Member
  • Posts

    216
  • Joined

  • Last visited

Posts posted by BladeRambler

  1. Hello, I've tried a dozen times to trade for Ayatan sculptures. However, each time the seller of the sculpture has glitched out in the trade screen and required a restart of their game to continue on their end. Anyone else experience this? I haven't had any problems getting Ayatans before the U22 changes...

  2. Hmm, support may be able to track down a large transfer of platinum from your account, if you put in a ticket soon enough.

    Was anything else gone, like mods and prime parts? I'd expect a random hacker to drain as much of your stuff as possible.

    If it's only plat, I have a feeling that someone you know took it (and they probably know you just bought a bunch and used one password for everything).

  3. 11 hours ago, Fallen_Echo said:

    I would really appreciate if you would finally fix the opticor, the latest patch fixed the headshot issue by removing the increased beam width. Gives us back the version before the first patching the one what made us able to kill enemies in a wide range, you know the one what was more than another useless mastery fodder.

    So much this. The U21 initial Opticor changes were a breath of fresh air and for one day I could bring my long-maligned Opticor to any mission and not get swarmed by mobs. If you are looking for balance, then I would happily trade in the ludicrous 540 ammo pool (which would take roughly 10 minutes of just charging it with Vile Acceleration) for a more modest 30-50 range.

    Hek, give me some self-damage on the splash explosion if you want; anything to get to that sweet U21 initial Opticor. The community really wants to like the laser "cannon" you made, but you're making it difficult by seemingly improving a weapon only to immediately revert some changes (anxiously awaiting that final beam width decision).

    I do appreciate reducing the charge time, adding punch through, and upping the crit and status though, thank you.

  4. 10 minutes ago, GhostLacuna said:

    Ehh tested opticor from the changes ..........

    Its the most unreliable weapon in our entire arsenal now

    out of 25 shots fired square onto a heavy gunners head 1 of them registered at all

    heck i get very inconsistent results from even body shots from 1 meter away as volt (have 3 up and cc them with 4

    Dunno what was changed but its now even more broken then before O_o

    Also tried against level 120 gunner in Simulacrum: none of my Opticor shots were registering at all. Not going to even try to take it into missions now. I like the changes that U21 brought to the Opticor, just wondering how many patches it will take to get it actually working as intended.

  5. 2 minutes ago, LSG501 said:

    Been trying to get the stupid imperator vandal receiver from the fomorians AGAIN... and now I'm not even getting a reward... had four runs which didn't even give me the 400 endo. 

    Took my disruptor, had damage showing but got didly squat for running the mission and it's not a host issue because it happened in both group and solo runs.... way to go DE... as if we weren't struggling enough already with your stupid drop rates for the receiver we now can add in NOTHING as a reward... which I've had more times than the receiver ironically.

    Happening to me too, did 3 runs in a row with no rewards whatsoever. Everything was fine before U21, so please look into it (otherwise, RIP Orcus).

  6. 49 minutes ago, (PS4)jFresh215 said:

    This would be a great addition I just use warframe-builder.com for now to show the difference the rivens add. 

    Second this. If I'm rolling a riven a few times, i sometimes load up the current stats first then test them against the rolls to see how the weapon would behave. There are too many variables to track in my arsenal.

  7. Just now, The-Almighty said:

    So i've wasted more than 150k syndicate points on relick packs, and not a single current prime access relic. Again, thanks Bugframe.

    I've seen this happen every PA release since the relic system was introduced...best to wait a day for them to work out the typical drop table issues.

  8. DE is a company full of developers who are exposed to the Warframe world on a professional basis. Most of what is put in the forums for 'ideas' or opinions will have most likely been discussed in their meetings; and it's arrogant to think feedback expressed on the forums is so unique or 'game-changing' to Warframe that it requires them to read through every single post.

    This is a game of balance, and sometimes the community's wishes don't mesh with running a business anyways (everyone always requests batch queuing formas for example) With few exceptions, like when they specifically ask for feedback for rework/changes or the most recent update, I would imagine that most of the posts on this forum is just noise for them. Best you can hope for is to express your opinion on the game in a constructive manner; if it's popular enough, they may glance at it.

  9. I finally got around to this quest since I wanted all the bugs to be worked out before starting it. Now that I'm in it, I'm glad I waited.

    Firstly, I think the setup to the quest is fantastic showing the civilian population dealing with the constant Infested threat. The first mission where you help protect the colony against waves of Infested while the people are trying to repair their defenses displayed a very good sense of urgency and connection to the mission objective, not just another boring defense/mobile defense.

    Then, the Index section. Not altogether a bad game mode and I do enjoy playing it from time to time to bank some credits, but this Quest makes the Index waaay more frustrating and generally not fun to play. After the great starting mission, you have to play 4 rounds of the Index in a row, each with 3, three-minute rounds. Not so bad on its own, but I usually run quests solo since I can't trust PUGs, so my Index AI teammates are practically useless the entire time. Whatever, I can win the whole thing by myself.

    On the third round, Nef cheated which caused me to lose immediately since I usually hold onto most of my points until the end (kinda standard Index strategy to get bonus points). This is where the Glast Gambit lost all my interest, and everything that has been said on this thread became crystal clear. DE remove this from the quest ASAP; it's cheap, adds no realism to the match, and since there is no warning of the pre-programmed Nef cheating, I was out 100K+ credits through very little fault of my own.

    Finally I wise up to Nef's cheats and deposit the points more frequently, and get past the third Index slog. Then the fourth round of Index comes along. I'm now supposed to win, but not by much, because Nef's getting wise apparently to my awesome Index skills after 9 rounds. I tried twice (won by +11, then a tie) and lost in the first round both times. This is where the Glast Gambit ends for me, as I don't feel like risking hundreds of thousands of more credits on this mission that is almost out of my hands since it seems to come down to managing the stupid AI teammates (who didn't get the 10-point margin memo).

    Constructive feedback (up to this point): great start to the quest, Index is fun, but DE please, you must absolutely remove Nef cheating and whining about a point margin in the third and fourth Index missions. It's incredibly frustrating, and absolutely kills the fun of the Index and the flow of the quest. If anything, you need to make it more challenging in the third and fourth rounds by raising the levels, not by adding cheapness. For new players, I can see how these missions would be a turn-off to the entire Index game afterwards too; don't let this quest drag down the game mode.

     

     

  10. Absolutely agree with you; unless you're lucky enough to have it spawn in a nice open area, the Kuva can be quite difficult to make out. Add to that 4 warframes' abilities going off and a dark tileset like Eris whose colors are mostly black with red/orange, it can be near impossible to spot the cloud in time before it hits the Siphon. I've resorted to blindly dashing in front of the raised Siphon arms sometimes because it's so difficult to see.

    I guess the only way is practice; each tileset almost has set rooms where they spawn, and each of these rooms has a typical Kuva cloud behavior since they have to mostly follow the walkways or come from one of the doors in the room. Still, I think a black cloud with tiny red dots is a terrible design, why not make the thing bright red (like how Kuva looks in our inventory).

  11. Hmm, it's a Dread riven, so crit chance is obviously very important. I would say recoil is neither good nor bad either, but having a -~40% multishot basically implies that your arrows will only fire 60% of the time I believe. I would certainly try my luck with another re-roll.

  12. Will the Arsenal UI be updated to include all stats of a weapon that can be enhanced/changed by mods?

    Case-in-point: I have no idea how much maximum ammo any of my weapons have until I enter the mission, but yet I can attach a mod that will increase (or with a Riven, potentially decrease) maximum ammo. How come the Arsenal UI doesn't show this simple data point? Also, punch-through is very important on some guns, and is even innate on some weapons; why can't the Arsenal tell me how much punch through I have (besides me adding up mod stats manually)?

    I greatly appreciate the Arsenal UI changes U20 brought around, and love the alt-fire data inclusion now too; just wondering now if there are plans to continue on this trend especially since Rivens now change everything from flight-speed to punch-through.

  13. Absolutely awesome, thank you DE! As a long-time Limbo player, I love the rework and the new versatility of his abilities.

    My only feedback would be to take a harder look at Cataclysm, specifically to cut down on the Cataclysm nukers. Those that repeatedly press 4 to win for the entire mission are giving all us Limbo players a bad name by taking away the fun for the rest of the squad, as a max range Limbo can blast a significant portion of the map in all directions constantly.

    I'm not sure how best to achieve this, since I think the Cataclysm mechanics upon collapse are helpful sometimes. Perhaps if manually closing cataclysm cost some energy as well, then that might cut down on the use of #4 ability and force Tenno to use Cataclysm as the true last resort (or to keep it open until naturally collapsing). Apologies if this has already been discussed (can't go through 2K posts here right now).

  14. Does banishment and other Rift powers now work on bosses such as Kela De Thaym? I was completing today's sortie as a Limbo when another Limbo showed up and it appeared as though Kela was being banished and put in stasis (this guy seemed annoyed I hadn't updated my Limbo strategies for her). I'm confused since I thought they took away that ability in Update 18.5 and I don't see any boss changes listed in the U20 patch notes for the rework. Maybe it only works on her and not all bosses? Any insight is appreciated since I love using Limbo and the new abilities are fantastic.

×
×
  • Create New...