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aa777nx

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Posts posted by aa777nx

  1. I wasn't around for Combat Formation Bravo, can someone enlighten me?

    Just a phrase that the Grineer troops would shout mid-combat (when they spoke english). They never actually got into a formation though.

     

    Well, besides the examples above.

  2. DE mentioned they wanted to bring a tiering system for the weapons. So my idea would only affect the highest tier (ATM Boltor prime, Marelok, Brakk etc etc)

    What if people go for high tier weapons because they want do as much damage as possible?

     

    Also, im pretty sure people will be fine if they dont overkill a creep 3 times from one projectile, but deal 150% of the damage needet instead. Still serves the purpose of the enemy being dead.

    If it kills them in the same amount of time anyways, then why bother changing anything?

  3. The problem is that i dont want to create my own handycap, i want the game to give me challenges. Is that too much to ask?

    You're handicapping people who don't want a handicap because you're too lazy to change some mods. So yes, it is.

     

     

    If you want a handicap so badly - handicap yourself.

  4. https://forums.warframe.com/index.php?/topic/240271-response-to-boltor-nerf-thread-and-all-nerfs-in-general/

    Those two threads perfectly mirror the situation i tried to find a solution to. And no, i dont want to change mods everytime according to the level.

    -Use modded, high-tier weapons for high level missions

    -Use unmounted weapons of your choosing for low level missions

     

    Not to mention the extinguished dragon key.

    I still don't see a problem here.

  5. We can keep the really powerful weapons and get more of those, but they will only deal 100% damage in the "endgame" thats about to come (T4, or whatever DE comes up with as endgame content). When enemy levels reach 60-65+, we really need weapons like Boltor prime, but in the lower level maps, those are just easy mode. So my suggestion is to give those high-tier weapons a damage handycap on the lower level planets and missions, like 80% damage on pluto, 70% on ceres USW. This way we get endgame weapons without those being disgustingly easy in most missions. Just something i made up in 5 minutes.

    Or MAYBE you should play HIGH LEVEL missions when you use HIGH LEVEL weapons!

     

    Where's my Nobel Peace prize?

  6. Just a logical comment without any judgement about the suggestion itself. Comparing to real life : If you fight in a war you will gain skills, tactics, physics ... and improve yourself. Your weapon wont get better - it cant learn.

    I don't think skill has anything to do with shield, health, and energy gain, but those go up when you level a frame. This is a sci-fi video game. Trying to compare it to real life is pointless.

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