Netzwerkfehler
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Posts posted by Netzwerkfehler
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thats how a globe is supposed to work, isn´t it?
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traitor ^.^
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didn´t say anything about punishing positive efficiency
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You should read the initial post before S#&$ talking like this
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Hi,
Nidus was a great success. This is probably due to his good design and mechanics. You can mod him very nicely without making 3 abilities useless and 1 abiltiy your power house. Sadly this is the case on most other frames.
I like his ability to refund energy on successfully hitting enemies. The nice thing is that it scales inverted with efficiency. Saryns toxic leash is similar, but doesn´t get effected by efficiency. It would open new ways of modding if it would.
I hope you´ll update old mechanics with these nice new approaches you come up with
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Can we get the feature to unequip weapons by right clicking? It would be a great QoL change, due to sortie modifiers like bow only
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11 hours ago, Rambit23Z said:
I you might just be missing. I've been able to reliably slam attack enemies for 400k damage. Hell, I've even managed to proc slash of it causing a level 140 bombard to die near instantly. (Due to the fact that ragdolls and knockdown can enable the 8x stealth multiplier)
Direct slam for damage, indirect for CC.
Like I said. This topic is about the radial slam attacks!!!!! Still you answer with the direct hit part of the slam attack. Of course that deals damage. It´s literally the same as a quick melee.
Slam attacks have useful effects on slam attacks. Due do the absurdly low range it´s better to use a status weapon with blast and primed reach.
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4 minutes ago, AcceptYourDeath said:
That is exactly what will happen if they get powerful and get range. We already have Telos Boltace slide spamming, we don`t need players spamming their ground attack nonstop for 20 waves defense.
Groundslam works perfeclty fine as long you land them somewhat close to an enemy, they are not meant to blow up an entire room. That would be your ultimate not one single attack variant on any given melee weapon.
Are you kidding me? Slams do damage in the very low 3 digit area. They don´t scale with elementals and pressure point.
Damage wise slams are a joke. The good thing about them is status effects and knockdowns. Since they generally have 1-4 meter radius, its unusable.
If you do a slam and do a lot of damage it´s because you are directly hitting an enemy with the downward swing. I´m not talking about that component...
If there is a mechanic and nobody ever uses it, there has to be something wrong with it. Having a 15m radius on e.g. twin basolk would be really good and fun.
Furthermore balancing is not the most important thing in a pve game. As long as there are things like hysteria and shadow step, don´t tell me larger slam radius are op
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Can we have a mod that increases melee slam radius?
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Will you ever fix coaction drift and weapon switch bug (the later was fixed for 1 update. next hotfix broke it again)
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Why did you remove ivaras ability to stealth bubble her companion?
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When will you make equinox keeping her auras after switching?
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has nothing to do with berserker/bloodrush. Many ground slams offer good cc. The problem is that the range usally is only 1-5m.
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DE You FORGOT TO FIX COACTION DRIFT AGAIN!!!
DE You FORGOT TO FIX WEAPON CHANGE BUG AFTER CARRYING SOMETHING AGAIN!!!
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DE You FORGOT TO FIX COACTION DRIFT AGAIN!!!
DE You FORGOT TO FIX WEAPON CHANGE BUG AFTER CARRYING SOMETHING AGAIN!!!
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Some slam attacks look really powerful, but they are not.
They barely do any damage and the range super low.
Can we pls have scaling slam range with reach mod. A new mod would also be fine, since % range increase would be a bad idea for slams. E.g. "+2m | +20% damage for slam attacks" 6 ranks -> 12m | +120% damage.
As of now slams are a mechanic in the game, you can´t make use of. Imo it´s a wasted oppotunity for very little effort
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It happens a lot, that I select a Kuva Flood mission and the game loads the normal mission.
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not working with growing power and other auras
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I knew that simulacrum is kinda clunky sometimes. thats why I double checked coaction in normal missions. Didnt know that it is this weird
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growing power + coaction didnt work before 18.0.4 nor did it afterwards. Its pretty common that patchnotes claim to fix sth, but they do not.
They also remove stuff without any info or reason like ivara 1 your own sentinel. -
physique applies to base health at lvl 0. You have to use inaros to notice this aura ;)
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cp + coaction used to work. We didnt use that recently. So I dont know current state of cp.
coaction + health aura also works (values differ if used in exilus slot or regular slot)
DE really has to fix this. Big Problem imo
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it should increase from 25% to 33.0625%. Even 3,76% would be visible when used with vex armor or looking in the abilities menu.
It doesn´t have any effect.
It prolly doesn´t work with mutation auras either. I didn´t retest those. They didn´t work 2 weeks ago. I assume they still don't work.
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it STILL DOESN`T work with all auras. E.g. Growing power
Double Resources Charm and Kuva bug
in General
Posted
pretty sure you can´t double kuva anymore.
19.1.1: