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Netzwerkfehler

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Posts posted by Netzwerkfehler

  1. 5 minutes ago, Xionyde134 said:

    Chroma definitely does not need a rework and there are many other frames that do run from buff to buff and some of them still aren't recastable. Yes, Trinity can recast Bless, but she can't recast Link. Rhino can recast Iron Skin, but only with the augment. Mesa can't even recast her Shattershield. Loki and Ash invis aren't recastable. Zephyr Turbulence, Banshee Silence, and Mirage HoM + Eclipse all cannot be recast. 

     

    Do any of those need a setup like take x amount of damage to shield and health?

    No they do not. You can just recast them. Some of them even before they expire

  2. Chroma has things to offer to his team. The problem is that ice tank max duration chroma is literally the only build that is strong on chroma. That build doesn´t offer much. It got better with ward augment.

    Vex armor augment also has a good augment. You can´t use it though, because you can´t build chroma for range.

    Making ward and vex a toggle would make so many more builds possible.

    Effigy doesn´t need energy drain, because it comes with its own negative side effects.

     

    In my opinion frames that need a very specific build or are modded for only using 1 or 2 abilities of their kit are bad designed. DE made recently showed how it can be done. Nidus and new limbo are designed well. You can make effective builds that make use of all abilities

  3. 4 minutes ago, -N7-Leonhart said:

    But yeah, a skin appears and boom "Rework!" everywhere. Dudes, this frame has been in the game for like 2 years or more. Only now you notice it?

    I loved Chroma since release. This isn´t the first time I proposed some possible changes. His design and abilities are generally good. His mechanics are outdated

  4. 14 minutes ago, -N7-Leonhart said:

    I always thought it was balanced that you have those awesome buffs for a while and needing to always getting them back.

    Did you ever play against level 300+ enemies? You cannot get your buffs back unless you do selfdamage. It´s an unhealthy mechanic in my opinion.

    Other frames can just refresh their buffs. E.g. Trinity recasts bless + link. Iron Skin can be recast, inaros just refills his scarab armor. Stealth frames just go stealth again.

    Chroma can´t do that.

  5. I really like playing Chroma. I like tanks, dragons and avatars. Unfortunately Chroma isn´t really any of it. I was hoping that we get a rework with the deluxe skin, but we didn´t.

    I want to name some points that I don´t like and can be improved. I go through all abilities.

     

    Short Version:

    Spectral Scream: larger aoe + leave trail on ground (like nezha), scales with primary weapon mods

    Elemental Ward: toggle ability, hold for element change, more effects for heat and electro

    Vex Armor: toggle ability

    Effigy:  a) remove energy cost + augment that lets it follow you

                b) rework: transform into dragon, increased jump height, knockdown on landing, exalted "dragon stuff"

     

    Long Version:

    Spectral Scream: This ability might be fun if it had a large aoe cone and leave the current element on the ground. E.g. Fire -> sets the ground on fire. The damage is extremely low. It needs stronger cc, better damage, or a debuff. 

     

    Elemental Ward: Ice is great, toxin is good, fire is ok, electro is very bad after nerf. U usally build chroma with negative range, but even if you´d do a range build the aura range is too low. Fire and electro need some love. This skill should get the hold to change element mechanic. (like vauban and Ivara) Chroma could adapt to the situation and you do not have to change your design everytime.

     

    Vex Armor: This ability is amazing. The only problem is, that it has the same bad mechanic which old bless trin had. In most cases you need to do selfdamage. I think that mechanic is really bad. On low level mission you cannot ramp up your buff, because enemies barely penetrate your shield. In very high level mission you can die from 1 hit. The armor buff applies after the damage is done to you. That means if 1 hit is strong enough to kill you, you will die. You need to survive 1hit. If you do your armor buff is ready to go and you are tanky.

    I´d suggest that vex and ward both become toggle abilities. This would remove the self damage problem for the most part. It would also open up chroma for many different builds. You´d no longer need max duration and can focus on other things.

     

    Effigy: The main Problem of this ability is it´s energy cost. It costs a whopping 10/s. For comparision World on Fire costs 3/s and Maim costs 3,5/s. Imo both those abilities are way more impactful than effigy. To be honest I do not see the reason why effigy costs energy at all. It already costs 50% armor (after buffs), which is a big deal. It makes sense that it costs armor. You remove you´re dragon skin after all. If the energy per second would be entirely removed the ability would be ok. It would still not really fit into the fast paced playstyle of the game, but it would be decent for defence. Maybe make a augment that lets it follow you around. The cooler thing to do, would be transforming chroma into a real dragon and give him "exalted dragon claws", increased jump height and an aoe knockdown on landing.

  6. I would buy more syandanas & tennogen helmets, if arcanes were independent from cosmetics. I have my arcane energize syandana, that I use on most frames. I´d to use some other designs, but the trouble of constantly distilling is way to high.

    Fashion Frame = $$$$$

    -> arcanes on frames instead of cosmetics -> more $$$$$

  7. This weapon used to be a little buggy in terms of animation locks.

    Since update 20 it permanently hard locks your frame. The only way to fix it is dying. I just got animation locked at 10s at last console in sortie mob def. I barely made it.

    I like that weapon a lot. This bug makes it unusable. I always need to fear that the next auto attack will be my last

  8. I just got double buff 2 times in a row. that means 2,5 kuva *2 *2 =10k

    Unfortunately the buff doesn´t count when you are in operator mode while receiving the kuva.

    That means I just lost 7,5k kuva, because of that bug.

     

    GG

  9. - other buffs cancel drop chance buff

    - buffs seem to trigger less frequently than they used to

    - you dont get double drop when in operator or during switching. This makes it almost impossible to get double kuva

  10. 3 hours ago, Karmaworks said:

    I think 1st is intended as well, as a way to nerf Limbo in that situation.

    That makes no sense. It just fucks up your allies.

  11. I) If you target an enemey with banish you can accidentally banish an ally. Targeting enemies should only "aoe banish" enemies. Targeting an ally should only banish allies and not nearby enemies

    II) You can only banish when you are in the same plane. E.g. you cannot de-rift banished enemies, when you are in normal plane.

    III) rift surge augment doesn´t work properly. It´s supposed to increase your damage for every surged enemy. It sometimes increases damage a little bit. When it increases the damage it is roughly 30% in total and not 30% for every enemy. If I surge 10 enemies I do the same damage when I kill the 1st enemy as I do when killing the 10th surged enemy. ~7k without surge and 10k with surge

    That strengthens my theory that it only increases damage by 30% no matter the amount of enemies. Sometimes you don´t even get the 30% increase. It´s very inconsistent 

  12. 2 hours ago, devildevil21 said:

    As I've said, and this time I'll even post a screenshot:

     

    There IS a visual feedback for receiving a buff:

     

    2vvswzn.jpg

     

    The % shows how MUCH % you have on your buff, till it hits 100%. When it hits 100% ,the buff on the RIGHT, which doesn't exist till you hit 100%, shows up with a duration. It even says the name of the buff for like 3s (In this case, it's "Nocturne").

     

    See my foot? The white waves? they are blue waves, but when I "hit the note", they turn WHITE to give me a VISUAL feedback that I've hitten the note.

     

    Again: WHAT is your question then? Because there is clearly visual feedback.

     

    Edit: However, I have to agree that there is no audio feedback when you've hitten the right note.

     

    You don´t understand the topic at all. I made very clear explanations.

    Another example:

    Volts speed (2nd ability): you get an icon in buff bar when using speed. This in NO visual feedback.

    You also get lightning effects and the camera changes a little. This IS a visual feedback

     

    Octavia only gets icons, which are NO visual feedback.

    - Getting speed buff, doesn´t give you motion lines.

    - Melee buff doesn´t let your weapon shine

    - reapplying stealth doesn´t blink

    - multishot buff, does not change weapon sound or add muzzle flash

     

    These are just examples to illustrate my point

    https://en.wikipedia.org/wiki/Soft_ergonomics

  13. You should take the time to read the initial text. Everything about the "missing feedback" is written there.

    You either didn´t do it or didn´t understand it. There is no visual or audible feedback for RECEIVING a buff!

     

    I would highly appreciate if ppl read the statement before giving their opinion.

    You are just here fanboying octavia and insulting other tennos.

  14. Vay Hek vulnerability phase is capped at very few damage. I needed like 20+ phases to bring him down. Each phase lasted less than a second, because 1 shoot reaches his damage cap.

    Please fix that. It takes ages to get him into terra form. Once he is in terra form he dies in 3 seconds

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