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Davante

Grand Master
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Posts posted by Davante

  1. Platinum:

    2100 Plat = $99.99 = 21 plat per dollar

    1000 Plat = $49.99 = 20 plat per dollar

    570 Plat = $29.99 = 19 plat per dollar

    170 Plat = $9.99 = 17 plat per dollar

    75 Plat = $4.99 = 15 plat per dollar

    Founder Package

    Grandmaster = 8875 Plat = $249.99 = 35.5 plat per dollar

    Master = 3210 Plat = $99.99 = 32.1 plat per dollar

    Hunter = 1220 Plat = $49.99 = 24.4 plat per dollar

    Disciple = 370 Plat = $19.99 = 18.5 plat per dollar

    Thus we can see on a purely plat based basis the best plat packages for your buck are as follows:

    Grandmaster = 8875 Plat = $249.99 = 35.5 plat per dollar

    Master = 3210 Plat = $99.99 = 32.1 plat per dollar

    Hunter = 1220 Plat = $49.99 = 24.4 plat per dollar

    2100 Plat = $99.99 = 21 plat per dollar

    1000 Plat = $49.99 = 20 plat per dollar

    570 Plat = $29.99 = 19 plat per dollar

    Disciple = 370 = $19.99 = 18.5 plat per dollar

    170 Plat = $9.99 = 17 plat per dollar

    75 Plat = $4.99 = 15 plat per dollar

    However, it goes without saying that buying plat is more than pure theory. Reality dictates that not every price point is achievable for every gamer. By which I mean to say, by necessity or desire not every gamer is capable of paying for the best plat rate or for any plat for that matter. Also of note is the Excalibur Prime set with a value of $5-10.

    As always, it’s up to each gamer to work out their own budget and to stick to it religiously. Gamers can ill afford to forget what they can or can not spend per month on gaming. Note the US economy if you wish to understand the risk of overspending.

  2. You can actually get a group going for non ? alerts now aha.

    Tolstoj mission:

    1200 credits

    cronus blueprint worth 2500 credits

    way more mods

    one guarranteed mod from the boss

    weak-&#! enemies

    Alert mission:

    variable amounts of credits

    less mods

    none guarranteed

    can happen anywhere, including high level boss fights

    happen more frequently but not constantly

    So what's the point of alert missions again?

    Thats the beauty of it, Mercury has returned as the best 'starter pack' of mod gathering. Hang around there get a few decent mods and make some credits. The rank them up and move on to the next group of levels.
  3. It just feels more refreshing.

    It's something like this. Rather than going from being powerful, down to at the same power level as starting players [lvl1 = lvl30 without mods now...] it feels better to restart at level one, as apposed to your level 30 being the same as level one.

    I'm fine with the new mod system, and balancing difficulty. No issues there, but the way the transition was executed is what bothers me. It could have been a bit more graceful imo.

    Sure if they had a bigger team, weren't working on a PAX demo, and working on a Steam release. I think there's a bit of a sticker shock, but it should wear off with time. Get a shield or health mod, a few damage mods and you'll feel right as rain.

    I haven't said, personally, that it's too hard. Just feels like, aside from credits that there really has been a reset. It would have been nice to feel like grinding before did some good, because at the moment that's not the case. The game didn't need to be more flashy, it's already one of the best looking games on the market. Running through things we already ran through countless times is a poor salve for the very fresh wound.

    There's no real solution to running through content over and over again. The Devs have given us randomization to a point but it can't totally disguise old levels. STO has the foundry and maybe the Dev's will pull together something like that in the distant future, but its a lot of work for a small team. I'm not making excuses but I think your expectations have to be realistic.

    I'll amuse you, troll. How big a pile of credits were you floating on? The 280 fusion mods I got would not have 'decked' out a single shield cap mod [halfway progress to get the final rank] and cost 840k.

    Some people had nearly 10 Million credits, an insane amount to most of us who had a few hundred thousand but that is what it is. No use being bitter that they played the game better than us. Frankly you don't really need to Max rank every mod, even a few ranks can mean a world of difference. There are a few good guides but the rule of thumb seems to be one or two rare mods, and then as many uncommons until the bump up stops being worth the price.
  4. I think people are ignoring important facts. One, this game has a smaller overhead and thus needs less paying customers to survive. Two, one of the best selling games on Steam is APB and there are many similarities between that game and this one. Three, this game reminds alot of people of Mass Effect 3 multiplayer which is still popular a year after release. Four, FPS or TPS are popular on the PC. And lastly, this game doesn't have to be mainstream to survive, the people who will love this game are shooter fans and we all know how rabid shooter fans can get.

  5. They said they had use, they do. They also said they'd be worth less, though I'm not sure if that was only the Design Council who heard that. Either way, if you have sold your mods then you'd be irritated that you had all that money but no mods.

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