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Totterson

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About Totterson

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  1. Y'all got some work to do cuz Host Migration has been a game of worms for multiple years and still causes very horrendous results, Especially with fissures. Here's the latest. Whether or not Wisp has anything to do with this Host Migration remains to be seen but she's new so that's what I expect. After a fissure and attempting to stay in mission with another player, the game host migrates me onto them, and I'm met with this: I could still fire my gun, still type in chat, and still access my menu. But the mission was not progressing, not asking me to select a new relic, and became unresponsive otherwise. I also could not see the squad interface nor Fritz. I abort, and the mission resumes regularly for Fritz while I lose all of my dropped resources and a good chunk of my affinity. Thanks. For reading, I meant.
  2. Wow. I can't wait to still one-shot myself Is it REALLY so much to ask for 100% self damage reduction since people might ACTUALLY then make room for this mod on a build, which is already as band-aid as the mods come? Cuz if you stick this mod on any build with a riven, no matter if the damage reduction is 99.999%, you're still dead.
  3. The only "concern" I have is the fact that any feedback given to changes directly in a dev workshop thread has no direct bearing on changing content presented in said dev workshop thread before it gets released less than two weeks later. Arbitration workshop proves this concern to be true. Lol
  4. Welp. Time to grab my rice hat, snacks and a pillow cuz an Archgun riven costs 250 minutes of time in-mission to farm at base before mission variance is added in. And the emote? I lol'd but I guess it's a nice dump cuz we've definitely been playing Arbitrations far too much up to this point; it's such a fun part of the game. The only gamemode that seemingly didn't get strictly harder with this update is Interception, and that's probably where I'll be spending most of my time solo if I lack a squad for Excavation and if none of us feel like napping through survival. Good luck getting this system to have positive results for public matchmaking. I highly anticipate the reports after the study period for these terrible changes is over.
  5. Oh yeah I might as well add these changes will still make Interceptions and Excavations (to a lesser extent) the best missions because they're the fastest, and crowd control doesn't care what level the enemies are. If you could make Survivals, Defenses, and especially Defections worth doing in addition to these current planned Arbitration changes, that'd be nice because otherwise I'm still going to be selectively napping my way through this challenging gamemode when an opportune one appears. kthyx
  6. Ah yes, I can't wait to begin dealing with a 1 disposition Imperator Vandal riven. At the very least, could make for some nice transmutation fodder.
  7. So why exactly wasn't this change proposed well before Fortuna was released? Cuz there's a lot of damage already done with the brutality that was old plains will no anticipated compensation. Letting something like this sit for this long then bringing it up to standard when there was plenty of time to do so before now is not okay. Add one to the pool of disappointment (but still looking forward to it)
  8. I scrolled through this thread and I'm done with my popcorn 🍿 If it matters I'll chime in that it was a little bit of a bad idea to remove the ability to destroy the vents simultaneously even though it's the dev's job to make sure everything works "as intended". It's not so much "no fun allowed" it's more like "You don't get to save any time on this boss fight no matter how many times you need or plan to sit here, you're gonna have to farm this longer right now before the event is over and the boss disappears for an indefinite time" Maybe it wouldn't have been so jarring if the fight was going to be around 100% of the time, but this is a time-sensitive event. What does 5 minutes per run add up to over twelve runs? A whole hour. We got 162 hours left in the event as of now and 12 runs isn't very many; that doesn't include the time for the second stage of the fight either, or the fact that the first stage is probably longer than 5 minutes. Best get back out there I guess.
  9. >Lowers Aklex disposition >Doesn't raise Lex disposition Ooookay. You guys have a long way to go with the changes.
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