Jump to content

Pyus

PC Member
  • Content Count

    704
  • Joined

  • Last visited

Community Reputation

2,431

About Pyus

  • Rank
    Gold Seeker

Recent Profile Visitors

2,632 profile views
  1. Sounds like all of the Tribute/reflect damage feedback has been ignored. 25% reflect damage on 100 damage to a mob that has 30,000 HP is nothing. Useless, Tribute is a nice to have ability but is more like a "Why would I use this?" ability.
  2. My feedback: Titania is a frame that is not tanky and does not hold up well to being shot in the face. I have two suggestions; make Tribute a rotational self-target AOE buff (like Ivara's bow) that you can fire and forget, and have fun in fairy form without wasting energy that you need to stay in flight. The second suggestion; make the damage reflect not a percentage of damage done, but a percentage of the enemies health, this way it will scale with enemy hp and not enemy weapon damage which has terrible scaling compared to enemy HP.
  3. So, day one on Nintendo switch I'll be MR25? That's pretty awesome. I was not looking forward to starting from scratch.
  4. Was onslaught used to gather data to justify these changes?
  5. Please make a dual Kopesh Skin or at least make it usable on dual swords.
×
×
  • Create New...