Jump to content

elitharcos

PC Member
  • Posts

    230
  • Joined

  • Last visited

Posts posted by elitharcos

  1. 15 minutes ago, SaintNiko said:

    The stats are a mess, mate. 20 sec reload but it shoots at 2/sec but only has one bullet at a time? When aiming you target people for alt fire 100% accuracy headshots, but also get punch through? Is the idea that you can target multiple people for magic bullet stuff? It seems like you picked out a bunch of corrupted mods and the first bullet sniper mod and went "how do I make this a weapon."

    Do you see how crazy this looks, thinking about it?

    I think the idea of bringing in energy consumption effects like melee channeling is interesting and a reasonable way to make more powerful "specials" on weapons. I think a high reward sniper rifle would be nice. I think an aim-assist baby's first sniper would make sense (ignoring how there are already two weapons that kinda do that). I don't think one weapon can or should be all of those things.

    Well, not that much, i play since the very starts, and i say this would be a pretty good weapon, maybe the special would be too bad.

    But otherwise

    It has high damage and can punch through enemies and see through walls(Zenith similarity so no new mechanics)

    but it's downside is that it needs alot of time to reload so actually it's a one shot sniper weapon and the special can actually fck things up, so you are stressed when you shoot not to miss.

    You can feel like a real sniper when using this sniper rifle, you have pressure on yourself, and if you miss it's a big downside.

    No new mechanic is in there, except the finisher damage and the warframe energy consumption, but i've learned programming too(and by hobby) so i know making that part wouldn't be too hard to do.

    Zenith's punch through and Seeing through walls(Or crouching in Naramon, to see through walls)

    Argonak's near sight effect to see enemies, just not outline, but instead highlighted bodies.

     

    Damage is 2000 Radiation, and it's just the start, it has 30% crit chance with 2.5x critical multiplier, which is very high if we consider it's unmodded.

    The reload speed and the special is negative because that's needed to put pressure on you to give the feeling of missing a shot.

    The only thing i would change maybe is that the special's negative effect only affects you but not allies.

     

    BUT

    I have to agree with you at the last part of making these all in one might be a bad idea.

    Note: at start you mentioned 20 sec reload speed but 2 round/sec. It's because you can mod the weapon so if you use something to increase magazine size, it would shoot the 2 rounds in 1 second.

  2. Periculotent is a Tenno made ancient sniper rifle. It's heavily focused on the warframe's energy and which warframe is equipped.

    Periculotent has an alternate fire mode, which allows the user to auto-aim at enemies heads when using alternative fire mode and aiming. While alternative fire mode is active, all shots consume 20 energy/shot from the warframe's energy pool, but each shot will deal 20% of the damage as Finisher Damage(Before reductions). While aiming in alternative fire mode, you can change enemy by moving mouse left and right, up and down and it consumes 5 energy/enemy changed while aiming.

    The weapon stats:

    Mastery needed: 20

    Slot: Primary

    shoot type: Projectile

    Projectile speed: 60m/s

    Type: Sniper Rifle

    Trigger type: Semi-auto

    Ammo type: Sniper

    Fire rate: 2 rounds/sec

    Accurarcy, Aiming: 100

    Accurarcy, not Aiming: 10

    magazine size: 1 round per magazine

    Max Ammo: 10

    Reload time: 20 sec

    Zoom:

    -2.5x: Punch through increased by 20 meters.

    -6x: can see enemies around sight through walls. + 2.5x bonus

    combo decay: 25.0 s

    min Combo: 5 shots

    Disposition: 1

    Total damage: 2000 (Radiation Damage)

    Crit Chance: 30%

    Crit multiplier: 2.5x

    status chance: 0%

    Punch through: 0 meters

    damage falloff: 400-600 meter.

    special trait for the projectile:

    When the projectile lands on floor instead of hitting an enemy directly, it will emit a magnetic wave, which will cause everyone in it to suffer from magnetic and electricity proc, including the user of the weapon. Deals no damage! everyone in 20 meters will be affected, including defensive objects and allies. Everyone will be notified about this, and everyone has 5 seconds to escape the area or to get ready. When the projectile hits an enemy even with punch through this won't trigger. punch through and multishots can trigger this multiple times if they don't hit an enemy. If these hit the wall first and enemy after but in the 5 seconds period, the activation will be cancelled.

    I've thought of this weapon, as a one shot, but highly punishing missed shots weapon.

    Mainly i made this idea as an Auto-aim to help Ash in his aiming work, but i thought making a weapon just for that wouldn't be too good, so i came up with this idea.

    What do you think?

    Too op?

    Too punishing?

    Leave a comment!

  3. 2 minutes ago, Aleksi134 said:

    I think her kit in general just sucks and is bland. Was excited for exalted whip that along side the rest of the kit would have made good stuff, but now she is mostly CC and 1 damage ability that is meh at best and kavat which does something i guess....

    Well, i like these abilities, but actually i would also change her 1st ability to be the 4th, the 2nd to be 1st, the 3rd to be 2nd and current 4th to be 3rd.

    And make the exalted Whip.

    Her kit sucks becuase it's design and it's damage and duration is badly balanced. i think if they changed her 1st ability, made it into her 4th ability and apply the changes i mentioned, she would be good.

  4. Khora isn't the warframe i expected in the good term, but she has alots of issues, which should be maintained.

    These issues are more like "Annoying" issues than "Needs a huge change issues".

    Issues:

    1. As long as she doesn't reach level 30, she can't use her Kavat's heal, etc. and at first it confused me and i thought my button got stuck or i just needed to hold it.

    2. When you cast your 4th ability in air, it's super annoying to see that there is a flying dome.(Can be detected especially with low range)

    3. When you ensnare someone, they look like they are stunned, then they suddenly start shooting.(also not clear who is the main target by this)

    4.(Little Balance issue in my eye) The 4th ability's duration is kinda... short...

    Fixes for them:

    1. Make the stances available at all levels, or state it in the description of the ability which stance will be unlocked in the next level, like "Usable stances --> 1/2/3/3"

    2. There are 2 options. The first option is to make it's bottom half fully, and it allows you to cover the ground too. The 2nd option is easier, if you jump, then the ability will be casted on the surface always. I would recommend doing the first option, because the 2nd would be pretty annoying too, but better than the current flying half dome.

    3. Make it clear that the target isn't stunned, just ensnared by not locking their animation, or if stunning was intended, then lock their animation and don't allow them to shoot. It's really annoying to see when you use the ability on first sight and you just simply can't decide if it's intended to work like that or not.

    4. I would simply remove the duration from her 4th ability and give it something like "after dealing x amounts of damage"(Affected by power strength) and it's precalculated before the damage reduction or "When someone gets caught that part of the ability will disappear after x seconds". It's currently just too short even with 200% power duration.

    With the other parts i'm happy with, but these got into my eyes soo deeply that i stopped playing at level 20 on hydron and started this thread immediately.

  5. On 2018. 04. 10. at 11:59 PM, (PS4)Ghost--00-- said:

    We got soroti, dark sectors, and resource boosters. If you just want higher level enemies kuva floods exist. There use to be raids too but theyre reworking on them now. Havin an option for higher level enemies giving much greater rewards i just feel would cause normal missions to be deserted. Players would just have clan members carry them through this new mode or theyll just start begging in recruit chat to be carried through it which reduces what this game sorta of thrives on, grinding

     

    And if the rewards of the hardcore mode arent big enough to cause players to go for it instead of normal missions, then obviously no one will use it.

    And what if people got rewards regarding to their MR?

    And also, it's only in clan, so moon clan has advantage over smaller clans by having more players(so it's a worth to be a larger clan), and this would help players cohesion with other players. So no recruit chat taxis.

    Also, i just want VERY HARD to kill enemies(Not just level 100, the only enemy which caused me to struggle killing it on level 100 in simulacrum was Battalyst, but now i can kill that too in less than 1 minute.)

  6. 16 hours ago, (PS4)Ghost--00-- said:

    I dont feel this to be necessary 🤔

    I suggested this as a... Hardcore ultimate mode without having to stay on a survival/Defense mission for hours.

    I guess this would be much more interesting, since you can do rescue, extermination, defense and others on a harder level while being rewarded.

  7. I want to make an idea, to change the observatory a little bit.

    I would like to suggest making a Star Chart in the middle of it, and EVERYONE who kneels down in the observatory(even more than 4, max 8 similar to Jordas Verdict and Law of retribution.) will be taken in the mission.

    Everytime someone picks up a type of resource, it's x%(determined by clan memebers, up to a maximum of 20%)+5% of total resource earned by everyone will go to the dojo vault. Just to make it harder, and more paying than a normal mission, all enemies level will be between 100-200(Depends on mission's length and how many people joined after the 4th one, each tenno joined after the 4th one, will add 25+ levels to enemies.). Now we talk about more payment, If you do a mission with teammates like this, you will get extra 100% end-game reward and 50% mission resources.

     

    What do you think? What could make it better?

  8. 10 minutes ago, SixDimensions said:

    OP is referring to status duration being affected by enemy movement speed %.  I do believe this only applies to DoT status (slash, heat, gas for example) and not temporary debuff status.  That said, slash procs will remain on enemies for the duration of stasis. Unless they've recently taken that out

     

    16 minutes ago, Synpai said:

    Also note status duration affects this too if you happen to have a mod with negative.

     

    29 minutes ago, Nakrast said:

    Viral halfs the enemy HP, but it's not a permanent debuff, like corrosive, so after 6 seconds, their hp comes back.

    Well, as i see i've just read the wiki all time until now wrong xD.

    There is no problem.

    I wanted to state that taking 99% of the enemy health then it goes back to 51% was a bit strange to see, but now i got it, i just didn't look at the viral proc carefully until now, and it got over my eye all of the time, sorry for the post then.

  9. 9 minutes ago, Hyro1 said:

    Mesa is already getting an augment for peacemaker, besides it was already nerfed to get rid of the 360 POV, why would they add it back

    Hard to earn POV, still better and augment like, it's only good for defense, but nothing else much. has only 50 meter range.

    Also, what king of augment does peacemaker get? I haven't heard about it.

  10. Titania(2):

    Spellbind Storage - When your spellbind hits an ally, the ally will proc the latest status the spellbind blocked, with 15/20/25/30% chance.(affected by power strength) base proc is puncture.

    Example: Magnetic would proc the warframe. it gets blocked by spellbind, the warframe will have 15/20/25/30% chance of proccing the magnetic status effect with their following attacks.(can be combined with any status and any warframe, including saryn's abilities, proccing self is good way to combine it.)

    Cruel Tribute - Those who have lost their soul will have their lives tethered to eachother. for each precentage of max health an enemy loses the others will lose 0.35/0.4/0.45/0.5% max health as finisher damage.

    Example: You take the sould of 2 grineer lancers and a grineer heavy gunner, if you collect the soul of all, killing the 2 lancers without damaging the heavy gunner will result in killing the gunner too.(Very similar to Nekros 4th ability effect, but this is a connection between the units.)

    Gara(3):

    Melted Lash - When gara uses Shattering Lash, all enemies hit will be crystalized for 3/4/5/6 seconds.

    Example: You shoot your glass longsword, enemies hit will be crystalized for 6 seconds, same applies to sweeping.

    Splinter Blizzard - When Gara uses Splinter Storm, the ability will give 20/40/60/80% chance to block knockdown.

    Example: When Gara equips the Fortitude and This augment with rank 3, he will have 100% chance to resist knockdown.

    Mirrored Spectrorage - When gara uses Spectrorage on an ally, it will put the mobile ring around them, increases the number of base mirrors by 2/4/6/8.(DOESN'T AFFECT TRESHOLD)

    Harrow(3):

    Returning Condemn - When Condemn reaches it's maximum range, it will travel backwards for 25/50/75/100% of the total range.

    Example: Travels 20 meters, it will go backwards 5/10/15/20 meters.

    Shared Penance - When you heal your allies for each 400/300/200/100 health(Unaffected by power strength/efficiency/range/duration), the fire rate, reload and life steal will increase by a multiplicative 1%.(affected by power strength)

    Example: You heal 10000 Heal over the duration, then your hits will grant 10% lifesteal, your weapons will have extra 40/50/60/70% fire rate and 80/100/120/140% reload speed increase. 

    Extreme Thurible - When you channel Thurible, and walk through an ally, the ally will also generate the aura for 25/50/75/100% of the remaining duration after it activates. Their kills will not grant energy, but they don't have to be nearby.

    Example: Harrow uses Extreme Thurible, walks through Excalibur. Excalibur will get energy when Harrow kills any enemy in that duration, however he will not get anything if he uses Exalted Blade.

    Equinox(1):

    Maiming Mend - When in day form, it sets the light level in the ability's range to light, when in night form it sets the light level in the ability's range to shadow. When standing in the light, the warframes will be easier to detect from 400/300/200/100% further than they used to be, but enemies in range will be highlighted to allies if they stand in range. When standing in the shadows, the warframes will be harder to detect by 15/30/45/60% and enemies in that area will have their health and shield stats hidden.(both stats are unaffected by power strength.)

    Example: Equinox(day) activates ability, all allies in range will be easier to detect for enemies by 400/300/200/100%, but enemies in that area will be highlighted. Equinox(night) activates ability, all allies in range will be hidden and harder to detect(like a half invisiblity), but enemies in that area will not show their health bars, and their clothes will turn completely dark. Synergizes VERY WELL with Mirage's Eclipse ability and Gara's Glint passive.

    Inaros(2):

    Deadly Desiccation - When you use desiccation, all enemies affected will die at the end of the duration if their health is smaller than 5/10/15/20%(affected by power strength)[doesn't affect bosses]

    Example: you hit [Random 8] enemies and hit them enough times to reduce their health to 5/10/15/20%, and if they are below that value and aren't bosses, they will die immediately.(With minimal duration, high strength and range this can be an instant Death to some units already below that threshold.)

    Lively Devoured - When you cast Devour, all enemies in 5 meters(affected by power range) of the target will be pulled towards the target, then towards you. When you devour your target, the connected enemies will also be devoured. Increases Devour's and passives damage by 25/50/75/100%.(unaffected by power strength.)

    Example: If you use your Devour on a enemy, all enemies in 5 meters will also be pulled towards you and then, you devour them too.

    Ivara(2):

    Robin's Quiver - When you use quiver, shooting the arrow will always proc all status effects of your main weapon on the hit target(if it's an enemy) and those last for 1/2/3/4 seconds.(only direct hits count.)

    Example: I think no need for explanation, if you hit an enemy unit, it will get all status effects of your main weapon.

    Diartemis bow - Charging the shot will instead of turning the direction of the arrows, will create 1/2/3/4x arrows to shoot, covering all sides. the speed of the projectiles will be increased by 5/10/15/20%.

    Example: Instead of shooting in 1 direction(vertical or horizontal) you will shoot in vertical, horizontal and 2 diagonal directions.(probably forms a star)

    Limbo(1):

    Controlled Stasis - Allows projectile shots to travel with 25/50/75/100% speed inside of the stasis and all other type of shots to be unaffected by stasis.(affected by power strength, so it can reach even doubled speed). [stop the limbo trolls, make them useful]

    Mesa(1):

    Expensive Peacemaker - Peacemaker starts with 15/20/25/30 Fov, and it increases by 5 for each kill. After 3 seconds of not killing anyone it goes back to 15/20/25/30 Fov.(Fov gain is affected by power range)

    Example: If you kill 66 enemies, you will shoot everywhere, but if you have 280% power range, you need only 24 enemies shot to increas your fov to 360°

    Mirage(1)

    Mirroring prism - When you cast the prism on an ally, instead of flying away, it will remain near the target, but it's range is much smaller and has only 20/30/40/50% of the original damage, but it shoots in the direction of the ally is looking with the ally's weapon.(similar to a ranged, ally Hall of mirrors)

    Example: Not needed i guess.

    This is the furthest i got to.

  11. 17 minutes ago, Jenerus said:

    I do agree that the passive is not the best for the reason that it encourages the player to use the same ability for a long time, and that can be boring or not very useful in a lot of situations where you may need to use a different ability. I don't agree with your version of the passive 100% though, what if the player is running solo? Then the passive is kind of useless.

    I do like your version of the 1st ability there is pretty much nothing to talk about it is just better.

    This is my second post and my first on fan concepts, I am still not sure about what I need to mention and what is too much. Power strength increases the energy payback, the duration is infinite but the ability it drains energy over time, you get the energy payback when you reactivate the ability

    4.The reason why I said 3 seconds is because I think this version of Nyx is already pretty strong and 5 seconds of god mode would just make her a better support than some supports themselves. Ability strength increases the power of the armor buff and duration increases the duration of the buff.

    I like pretty much all the augments that you set for each ability, but I think 100% damage reduction on 4 is a bit too much. Maybe 65-75% would be a bit more balanced. Or even the augment gives 100% damage reduction for 1 seconds after every 200 damage or something, and you will not get less energy.

    Thank you for replying! 

    Well, about passive, i took the idea from Vauban who has armor increased by number of allies, soo that's why i thought this would be a great idea.

    3 sec of godmode = nothing if we consider it uses energy, that's why i said 5 seconds, also, just look at loki... His Safeguard Switch with 300% duration can last for 18 seconds, making it better than a Harrow ultimate xD.

    About 100% damage reduction: You say it would be strong, but consider the fact that it's actually a much more energy consuming current Nyx ultimate if we think about it. for example, if you would get 0.25/0.5/0.75/1 energy for each hit, then it would go to 4/3/2/1 energy for each hit when augment equipped, just imagine someone with laser and others shooting at you, it will deplete immediately. +Nullifiers +Eximuses

  12. I like the idea, BUT:

    Passive wouldn't be too good on a few abilitie parts, because those are channeling, change it to this: Nyx gains Efficiency of 20% for each ally within affinity aura.

    1st ability: what you said is a bit... flat... What if she sent out the old physic bolts, but instead of disarming/hitting enemies, it would shoot only 2 bolts and enemies hit by those bolts would be Charmed and move towards eachother.

    2nd ability: Affected by power strength if lower than 100%(mention it) unless NOT. else, it's a good idea.

    3rd ability: it's okay, doesn't seem like it has a problem.

    4th ability: I guess it's okay, and i think it would be quite good for the ally, but it should be affected by power duration and it should be like 2/3/4/5 seconds duration.

    Augments in rework:

    1st ability part goes to 3rd ability part, so you can use 15x damage of the controlled unit(300% power strength), i wouldn't take it as a negative stuff :D

    2nd ability goes to 1st ability and instead of making confusion effect, they will use the old ability1, the duration is 30/40/50/60 seconds. can affect max 2 people at once.

    3rd ability augment goes into the 4th ability, causing enemies who survived the blast to shoot eachother for 3/6/9/12 seconds.

    4th ability's augment goes to the 2nd ability augment, but instead of allowing to move, it will increase damage reduction to 100%, but it will take 100/75/50/25% of the energy you would get into energy lost when an enemy shoots you.(Efficiency affects it)

  13. 1 minute ago, butka1998 said:

    I don´t think that goes well with impact because impact is something hitting something with huge power right? I think they should change impact that´s for sure. But it´s status effect could be related to body part that it hits.

    If you hit headshot and enemy isn´t killed the proc could cause confusion or some sort of stun. Just like when you have concussion.

    If you hit torso proc could cause short stagger or even fall of the enemy in the opposite way from where they have been shot from.

    If you hit hands the enemy could drop his weapon and thus be unarmed or use its secondary or melee weapon.

    And if you hit legs the nemy could kneel down and thus loose mobility until he stands up. (quite usefull for capture eh? )

    Yes i know that confusion is already caused by radiation which is a little bit weird if you ask me but i was thinking of confusion like wandering around for second or two withou being able to do anything. Of course it would make the status weapons a little bit OP in terms of crowd control but that´s why i used word could because even if you proc the status effect it should be just a chance (don´t know by what the chance should be affected) to do the effect that i suggest.

    I like this idea very much :D

  14. 1 minute ago, (XB1)TriXhunt said:

    On xbox1,

    1st: rb+a

    2nd: rb+x

    3rd: rb+b

    4th: rb+y

    Transferance rb+lb

    Michael bay: b

    Laser: rt

    Void mod: lb

    Dash: lb+a

    And i don't remember how to do the super laser (the power you have after second dream)

    And as soon as you push rb you return to your frame

    So maybe with a button combination

    Yeah, i guess a button combination could help alot, because as i see rb + lb needed to transference into the operator, and only rb needed to turn into warframe?(If i see it well)

    I guess they should just make rb + lb into turn back too and then it could work quite well.

  15. Impact proc now: 

    Impact b Impact Damage is one of the three physical damage types. Impact b Impact damage is effective at quickly draining IconCorpusBCorpus shields, but it does comparatively less to Corpus and IconGrineerBGrineer bodies.

    Impact b Impact damage's status effect is Knockback, causing enemies to flinch and recoil backwards.

    Enemies killed by an Impact b Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.

    http://warframe.wikia.com/wiki/Impact

    What i thought of:

    Impact Damage is one of the Three physical damage types. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies.

    Impact damage's status effect is Compression, causing enemies armor to break temporarily, and when you shoot an enemy at that part again, they will take 20% of other damage sources as Finisher Damage. lasts for 5 seconds.

    What's your idea? Share it there!

  16. 6 minutes ago, (XB1)TriXhunt said:

    The 4 new abilities for the operator are impossible to add in game (there are no button left on xbox and ps4 controller)

    The 4th is waaaaaaaayyyy too op, and the mans in the wall too.

    Maybe you can play as the man in the wall just for some parts of the quest but not in other missions.

    Except that, you have a good imagination

    Hmm, yeah, i didn't think about XB1 players, but actually, how do you activate your 1st, 2nd, 3rd and 4th ability on warframe then? I meant to occupy those buttons as the operator, because those buttons aren't doing anything in operator form. And yeah i think it might've been overpowered, but with a good balancing team like this DE, they could make it useful and still very useful but very punishing, if you fail.

  17. Let's remake his name and title to this and we are good:

    Options, The quality of graphics

     

    Sorry to tell you, but this idea is just simply terrible, when i first took a look at this i thought at least there will be an ability like "Sees through walls" etc. but not even those.

    passive: None

    1. ability: play equinox with augment, or just buy specters with max skin. (Or play mirage)

    2.Monsters made of light ---> play atlas with augment or without augment.(Or again play mirage)

    3. Mirage/Octavia

    4. Kind of unique, but i have to say, we still have Mirage for this.

  18. Erthalyst is the largest possible eidolon, to summon him, you have to get to him through bounty after completing the "Diving in the void" quest.

    Needed quests: Chains of Harrow and The war within.

    Diving in the void:

    The story goes as once you see the man in the wall,(Needs chains of harrow completed) you are able to interact with him by pressing X. When you interact with him, he will say this(or something like that: "Hey kiddo, you are nothing without me, however, this time, i need your help". Then the quest actiavtes. Lotus will try to communicate with you, but you refuse to tell her what you are planning.

    He tells that he needs the help of the tenno, because Captain Vor is terrorizin the void, and sooner or later it will be too late to stop him, so this time he has to make sure, not to kill him, but to capture captain vor.

    First the operator fails(story fail), because Vor uses a special new ability which stops the warframe while capturing, then Vor stands up, and grabs the warframe at it's neck. Vor says: "Haha, you didn't think about that, but... i know it's not you who i need... i need him to be the strongest, so give him to me!" then drops you at the floor.

    Later you are in a cell of the grineer(very similar to the zanuka effects), however this time, you can't control your warframe. Vor Disabled your void's flowing with a special device on your neck, like a collar. You can only run, crouch, jump and slide.

    As you walk to your execution(they sentenced you to it, on Vor's command), The man in the wall appears again. "Use this, this will help!" *gives you a small ancient rock*. You are under your executing device and the grineer executioner raises his weapon. "Any last wishes?". Then you look at the ancient stone, and you try to focus your very small Void energy to it. Then the Man in the wall takes control of you. He pushes all grineer units away with his force and executes all of them, at last he would kill an innocent building grineer unit, but *choice effect* you have to make a decision wheter you Kill the builder/Hit the builder and walk away/Leave him there to do his job in peace. After that action, the man in the wall replies with either I knew, you are like this/That wasn't the best you could do/You are weak. As a last reply, he tells you that the ancient stone you took, allows you to use your hidden operator powers, which didn't get revealed by even the war within. Gives you the possibility to use ability1 ability2 ability3 ability4, when in operator form. The abilities are determined by DEV team(except 4th one, it's story related). As you walk through the grineer base to take off the collar from your warframe and be able to control it again you discover your new abilities in order. At last, at a very dangerous creature stops you from getting back to your warframe, at this time, your ability4 becomes active.

    [As you use your 4th ability, the operator will do an animation similar to nekros's 4th ability, and then removes the creature from existence. This ability exhausts the operator very much making him/her impossible to transfer back to warframe, use void mode and other abilities for 10 seconds. This ability costs all operator energy it can, but it's effect in a normal situation is that it removes an enemy from existence(doesn'T kill it, removes it) If the operator have removed 6 enemies from existence and uses that ability again, the man in the wall will take control of him, and every single hit with void blast, void dash and void beam will kill all enemies(except bosses). The man in the wall however is not invulnerable in even void mode, he loses continously 1.66% health of his own(needed to 60 second duration) and can be damaged by weapons and other things, however he has a scaling for armor by ] 

    After you use your 4th ability, (unlike in a normal situation where 6 kills are needed) you play as the man in the wall. You can use void mode, void dash and void beam(replaces your amp temporarly) as normal, but each hit with these abilities kills a normal enemy instantly. Void mode can last endlessly, void dash can be used endless times. The man in the wall can stay only for 60 seconds or until you activate transference. As the man in the wall, you have enough strength to destroy the barrier, however, the man in the wall continously loses strength, to maintain his strength he needs stronger enemies to be sacrificed. As you return to your ship, he commands you to go to the void's most hidden place and consume the strongest enemies.

    As you are in the void mission, it's a 6 member exterminate at first, and after you exterminate your 6 enemies with your operator's 4th ability, Vor comes in. However, you are playing as your warframe still. After a fight, you defeat Vor, but he says "Is that's all you got?!" and transforms into Ultimate Vor(Made of pure void energy) When he becomes Ultimate Vor, he says "Now, prepare for your death!" and shoots void beam at you, while he is immortal to warframe damage. At this time, you have to transfer to your operator and use your 4th ability to be "The man in the wall". As "The man in the wall" you can damage Ultimate Vor, and at last when you defeat him, you will return to be the operator you are and you use your 4th ability on Vor, removing him from existence.(by quest).

    At the end of the quest, "The man in the wall" Thanks you for helping him and says ",But don't forget that... You are nothing without me kiddo... Take that stone as a gift..." *gives you a stone, which leads you to your operator room* You can put that stone in your little seat, and unlock the Ancient Way, on the focus tree.

    Ancient way strengthens the operator ability1 ability2 ability3 ability 4 of the operator and unlike other focus ways, this is in the middle and always activate.

    As the last part of the quest however you are sent to Onkko on earth. At there, Onkko says "Something is wrong with you" and then looks at your chest. "Yes, you are infected with something what shouldn't be there, however, you seem to be okay with it. I think it's time for me to tell you the truth about this planet. This planet is full of different types of hidden eidolons not just the ones you see in the plains. If you pay close attention, you can see more than that." 

    You have to go to the bounties and do a Erthalyst hunt. After that, you completed your quest.

    Quest rewards:

    -Possibility to use other operator abilities.

    -Possibility to turn into the man in the wall with 4th ability.

    -Capture Erthalyst, Hydrolyst, Gauntlyst and Teralyst without Lure, however it requires you to use your 4th ability with 6 charges.(if you aim at the eidolon, you won't change to "The man in the wall", but you will capture the eidolon)

    Erthalyst:

    To summon: Go to the big lake with all squad members and shoot the big battalyst like stone statue under yourselves, to summon the eidolon.

    Size: 4x the Hydrolyst in height.

    Bodyparts to be shot: Unlike other eidolons, he can be directly damaged after removing his invulnerability with "The man in the wall".

    At first, to damage it you have to play as "The man in the wall" to remove the invulnerability of the eidolon.

    At Seconds, you have to remove it's shield as a operator.

    At 3rd, you have to shoot the eidolon and kill/capture it.(Needs either lures or ability4 charged to capture.)

    The eidolons abilities however, are very strong for you.

    ability1: The eidolon summons Healing vombalysts, which ones restore it's shields.

    ability2: The eidolon Uses a reflection shield, which will damage the absorbed damage back to the people regardless of armor and distance, but it's only in 30 meters.

    ability3: The eidolon Uses a passive shield which blocks all shots from outside, but these shields can be destroyed with operator amp shots.

    ability4: Magnetizes 1 random warframe always.

    ability5: Passive: While the eidolon has Shield, the eidolon restores health.

    ability6: DE ability

    Rewards: 4 Radiant Eidolon Shard(Nothing else, no mod, no arcane)

     

    Note:

    You can only level Ancient way parts with Radiant eidolon shards, each part needs 1/2/4/8 Radiant eidolon shards at once.

  19. Secret Ways are hidden ways between unairu, madurai, vazarin, naramon and zenurik.

    Secret Ways have only 1 Way bound way, and each Normal/non-hidden way(Zenurik, madurai, etc.) Will give 1 Hidden Secret Way(random) when everything in them are maxed.(giving veterans advantage, and also making new players to know the consequences of their choice)

    There are 4 Hidden ways:

    Timed Void:

    Void Time - Your operator will be able to control the time in void mode using his knowledge. When the operator is in void mode, and touches an enemy, they will move back in time 1/2/3/4/5/6/6 seconds after ending void mode. These enemies aren't invulnerable for that time they move back, but if they get hit, they stop moving back in time. Their alarm level is resetted to that level they are moving to, same with statuses and their stand type, everything.

    Void connections:

    Call of void - When you hit another warframe with your void blast and press x, you gain the copy of their weapons for operator for 3/6/9/12/12 seconds, and all damage of the weapon is converted into void damage.(very useful for eidolon hunting, it only gives you the weapon if you don't dash through that warframe, be careful penta and explosive weapon users ;) )

    Void Charge:

    Void Battery - When you use void blast, and dash through an ally warframe, the ally warframe will gain 50/75/100/125/125% of the energy spent on dashing as extra energy. Works in nightmares too. It works as an overshield but for energy. allows warframes to have more energy than they should get, however doesn't stack.

    Void witch:

    Void Hole - When you hold void dash after performing it, instead of landing, you will fly with archwing speed for the duration you hold the button or your energy gets used up. consumes 10/8/6/4/4 energy/second. You can't change direction thought :(.

    FINAL VOID WAY(Will be hidden in middle, only unlocks after all ways got unlocked along with other hidden ways.)

    Void Finale:

    Void puppet - When you enter the operator mode, your warframe will act like a Specter, will shoot, but won't use abilities. The warframe will deal 50/75/100/125% damage you would, if you hit someone with operator, they will automatically target where you shot.(only affects primary shots)

    Just a concept, what would you do if hidden ways existed and affects operators?

×
×
  • Create New...