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Mintaro

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Posts posted by Mintaro

  1. Nekros has been an alright frame both on paper and in practice. Soul punch offering quick cc along with able to reload your guns, Desecrate being the best farming ability and good for runs where you need ammo/health, Terrify for hard cc and armor reducing for your enemy (Although hard to hit at times) and last but not least shadows of the dead being an alright distraction but it isn't quite tickling the "I'm a Necromancer" feeling as your shadows die and not offer much damage.
    I think i got an idea of some tweaks that can really benefit Nekros

    Soul punch on Shadows:
    Nekros punches his shadow which will instantly kill them and give him some health while also using the body to explode. The explosion can be used in many ways such as melee units becoming walking bombs or even a scorpion/ancient pulling a target to them to explode.

    Terrify on Shadows:
    Nekros will use this ability to buff up his shadows to do more Dps as they will hurt more and move faster but at the price of them bleeding a fair amount. This will be good to command your Shadows rush your enemies of course this buff has a duration on the Shadows.

    Shadow of the dead:
    Only possibly tweak that could be nice though i can understand if this one can be too much is to make the shadows last forever until death which could be from you or enemies. though this will have about the same limit of how many shadows so you can't keep using to spawn a ridiculous amount but this will allow you pick who lives and who dies.

    I think this will make the shadows incredibly strong as you have options to do with the shadows.

    Thank you for reading and tell me your thoughts?

  2. I'm a veteran player and i don't care for these items coming out to the newer players in fact gives me a chance to get ones i missed and so far for exclusives you still get badges and skins from the such events for bragging rights. We veterans should be more going "Back in our days we only had fire, cold and lightning, Only the Mire had poison" than I want to feel special.

    Also no one ever complain about Vandal prova or Wraith vipers coming back.

  3. In other words lets add Ash to the trash

    Ash is really stuck to his ultimate because why throw shurikens when you can ult, why use smokebomb to get away when you can ult, why use teleport when you can ult? His ult is way too good compared to his other abilities.

  4. Introduction
    With each and every frame getting a rework over time i have been thinking of what would happen with what frames. I thought about Ash and how he can be reworked to be a better ninja and less blade stormer.

    Ash's Passive

    All melee attacks against Ash will have a 25% chance of being countered

    Reason: Originally i was thinking more of a pourkour buff but Mirage already has taken that passive so i think this counter will suit Ash as Ash would have high reflexes that hitting a true ninja should be almost impossible.

    Ash's Shurikens
    His Shurikens can toggle through a different variety of shurikens all serving a different task. All these shurikens go by the old rule of only hitting three enemies and dealing intial slash damage.

     

    Explosive Shuriken
    Targets will have a flashing light that beeps for 3 seconds then explodes. Note: this can hurt you.
    Blinding Shuriken
    Targets will be blinded for 10 seconds (Affected by duration)

    Magnetic Shuriken
    Causes target to be inflicted by a magnetic proc so this is ideal for shields.
    Death Mark Shuriken
    This places a "Death Mark" on the target this can be a symbol on top of it's head meaning that this target killed by ash will take bonus finisher damage and will give Ash energy depending on the type of enemy (Normal soliders give very little but eximus units give the most).

    Reason:
    Taking this from Ivara's book it allows Ash to be the ideal solo-ist with having a shuriken for each ideal situation. do you need to blind certain targets or blow up a clump of enemies?

    Ash's Smokebomb
    Ash's smokebomb will do the same as before but create a smokefield that will make targets have a hard time finding anything in the area but they can still hear you. (I am more leaning for this to be an augment).

    Reason:
    Generally to add some extra flair to the smokebomb as it would be useful in groups for players to move in the smoke for better position.

    Ash's Teleport
    Does the same effects but will have the same effect as Atlas's counter thus creating a miniture bladestorm. If you don't know what i mean by Atlas's counter i mean that the teleport will become cheaper each time with cheaper energy cost and higher damage within this counter duration shown on the screen.

    Reason:

    creates a small blade storm ability that is honestly more interactable.

    Ash's Bladestorm(May need new name)
    Ash summons his two clones entering a this "Awesome Ninja Assasination mode". Much like draining abilites this will drain energy over time with the intial cost 25 or 50. You will be able to combo with your blades as well as your two clones side by side. These clones can draw some fire and will copy your combos and your abillities this means if you do shurikens they will throw shurikens, if you teleport they will teleport to other targets and do finishers.

    Reasons:
    This one is honestly hard and don't think is a perfect idea honestly it is hard to say on what to do on this ability without completely ruining it so this i am more hoping for people discuss on how you think it should be.

    Thank you for reading please share your opinions on this idea.

  5. Hall of Mirrors with Buzlok

     

    So I was testing out what good combinations of weapons used with Mirage's Hall of mirrors. I decided to try the buzlok hoping that if you tag the target and then summon your clones that all shots will go straight to that target but that didn't work. When i tried with Hall of mirrors the clones did the tag which i expected and the bullets went to thier own tags which made sense if anyone was ever curious of that part. In this thread i wanted to see if the DE would like to implement this idea of allowing the buzloks from the clones to have thier shots lock on to your tag.

     

    I want to hear from thers too d you think that be a really awesome combination or too overpowered?

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