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Ascythian

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Posts posted by Ascythian

  1. 3 minutes ago, Koldraxon-732 said:

    My idea for Hydroid's passive does not turn Tidal Surge into his rollbut into his slide. He can still roll, but sliding has a wider knockover radius, and slides longer if he begins from Crouch (Undertow). Do not confuse slide and roll please.

    Id personally rather keep default moves as they are for ALL Warframes, without making them special cases for different WF's. Turning bullet jump from Inaro's into a sandstorm, Frost into a snowball, its slippery slope [no pun intended...or is it?].

  2. Just now, (PS4)fullblast35 said:

    its not a bad idea, I'm just thinking pc get to customize controls on many keyboard and mouse buttons but consoles are limited to a number of buttons :(

    Could just do the click two buttons at same time combo, x+y, L Shoulder + R Shoulder or whatever it is control people use.

  3. 2 minutes ago, (PS4)fullblast35 said:

    when you down roll with limbo you get into the rift which spares you from all incoming damage. in that perspective i thought of the same mechanic for hydroid to push/drag enemies on his path, but thats just me :)

    This is true but Limbo should still be able to roll, its just laziness not to add a new button for his 'passive'.

    Rolling is cool and any future attempt to add rolling melee attacks wouldn't apply to Limbo. He should be able to do a default move.

  4. 40 minutes ago, ThiagoSampaio said:
    39 minutes ago, Koldraxon-732 said:

    If Hydroid Prime is to be worth obtaining, the way I am suggesting for his passive to be changed is something that needs to be done. It'll be worth it.

      Hide contents

     

    Passive: Hydroform.

      Reveal hidden contents

    Hydroid flows like water, allowing him to become a Tidal Surge when he slides while on a surface, and grants him - upon staying crouched for a time - a liquid state - an Undertow.
    Passive effects:

      Reveal hidden contents

    1: Tidal Surge, if you don't pair with Undertow, will have a little tide - like how short it is without any modifications in Undertow now; enemies aren't exactly flung as far or fast as before, and are grounded for the duration.
    2: Undertow acts like it always did, but the damage immunity only lasts a few seconds (increases with duration mods). Movement speed is the same as crouch/walk speeds.
    3: Passive effects can be influenced by Augment Mods as if they were their former abilities.

    The passive allows Hydroid to obtain pirate-themed powers, and Tempest Barrage would be his 3rd power, meaning it needs a buff.

     

     

    Id hate for another Warframe that cannot roll ala Limbo but maybe his puddle could BE his unique Passive but only is another button is reserved for it, I would no way endorse it if he could no longer roll with the punches. In fact I hope Limbo's 'passive' gets switched to a non-roll button.

  5. Posted this in concept forum but may as well post it in this topic, this is for a charged Undertow creating a hazard.

    Charged abilities seem like a good idea, but for Hydroid its implementation is not exactly as desired. 

    Hydroid is not currently 'fixed' but for Undertow it might be desirable for a charged Undertow to place a pool hazard on the ground, while normal quick press turns him into a puddle.

    This idea is from someone else on this forum [LOD07], but this goes into further detail.

    Means the Undertow augment could repair Hydroid while he is shooting/melee etc same as when he is the actual puddle [as long as he is on it].

    Instead of enemies sinking without trace into the puddle also, you could have them flailing around on the surface, ready to be headshotted etc before sinking when they die but still being able to be desecrated by Nekros [ending the ability expels their bodies/body parts ready for slashing etc]. Greater range and movement from the puddle as well as incorporating Tidal Surge into it would also seem to be an improvement overall.

  6. Charged abilities seem like a good idea, but for Hydroid its implementation is not exactly as desired. 

    Hydroid is not currently 'fixed' but for Undertow it might be desirable for a charged Undertow to place a pool hazard on the ground, while normal quick press turns him into a puddle.

    This idea is from someone else on this forum [LOD07], but this goes into further detail.

    Means the Undertow augment could repair Hydroid while he is shooting/melee etc same as when he is the actual puddle [as long as he is on it].

    Instead of enemies sinking without trace into the puddle also, you could have them flailing around on the surface, ready to be headshotted etc before sinking when they die but still being able to be desecrated by Nekros [ending the ability expels their bodies/body parts ready for slashing etc]. Greater range and movement from the puddle as well as incorporating Tidal Surge into it would also seem to be an improvement overall.

  7. Warframe's controls for the most part are fine and dandy. Doing backflips in mid-air while fighting Zanuka is a perfectly accomplishable thing. It is generally good.

    Yet there are a few things that don't seem overly difficult to change and yet continue to plague folk looking for a decent control set-up.

    1. Archwing controls

    Why doesn't Archwing have a separate section for its controls like Lunaro, why is it rammed in with default Warframe controls and why is there no way to change the Afterburner from the Spacebar?

     

    2. Redundant controls.

    What is Sprint/Roll and what purpose does it have when there is a perfectly good Roll command for the most part [onto this later]?

    Surely it should not exist in the first place. I don't think Toggle Crouch should exist, this isn't really Stealth Warframe, maybe it should?

     

    3. Limbo

    Why on Earth cannot Limbo roll?? Surely it isn't that hard to assign a separate control for his special ability? Ninja's should be able to roll

    even ones that can go into the Rift and wear a top hat.

     

    4. No block or channelling while dual wielding a melee weapon with a gun

    If we can dual wield with glaive weapons and possibly other meel in future, being able to block and channel while dual wielding would be good too.

     

     

  8. There usually a lot of talk on the next Prime warframes but not as much on the next Prime weapons.

    If its Hydroid, then Nami and Skyla Prime is a distinct possibility as well as Nami Solo Prime. Destreza Prime might be a good idea too.

    As to weapons that I feel need a prime by now, Kunai Prime, Kogake Prime, Furis Prime, Bolto Prime, Gram Prime, Strun Prime, Kestrel Prime, Attica Prime, Ballistica Prime, Magnus Prime, Magistar Prime. Id also like to see a Lacera Prime personally.

     

    Maybe DE should add some more unvaultable [so far] weapon primes like the Braton Prime, Akbronco Prime and so forth?

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