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Brynslustafir

Grand Master
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Posts posted by Brynslustafir

  1. Deep Archimedea is overly weighted towards deliberately stifling and anti-fun design. Having a very high enemy level is fine, having randomized loadout is annoying, but I can deal with it (Though I'd very much prefer not to), but I can't see the justification for mission and personal modifiers that fundamentally change how the game works, and, in many cases, hadn't even been balanced before release. 

    It's built to be difficult, and you're meant to use a squad, but warframe's chat system is awful for finding parties, and there's no sort of party finder. That's a basic and necessary feature for raids in pretty much any MMO. If you want players to willingly partake of new high-difficulty content, you need to build some basic infrastructure to facilitate it at the very least. 

    All this just makes the reward structure look even worse. There is *nothing* in the reward table of Deep Archimedea or Elite Archimedea that's actually worth the hassle and extra time spent on finding a party, optimizing your loadouts, and sitting down for three needlessly obtuse missions in a row when I could just smash out all 5 netracells in an hour, using any one of my two dozen actually enjoyable loadouts.

    • Like 3
  2. I can't even joke about this anymore. Items that I used to love the look of now looks like it's being rendered on a PS3. It feels like the texture resolution has been cut down by at least 50% and I'm seeing an increased number of texture artefacts that, in my opinion, look like these compressions were done by an inadequate AI and/or not sufficiently checked before deployment. Serious offenders include the Saryn Orphid skin, the Volt Zener skin, the Volt Arrester helmet, and the Izvara Syandana. 

  3. When playing as Harrow in the circuit with Thurible active, the energy that I am supposed to gain per kill or headshot kill is not going into my reservoir. Once this bug occurs, there is no way to resolve it for the rest of the run. I can earn hundreds or thousands of points of energy at a time and receive none of it even though my own reserves are nearly depleted. 

  4. This is an older syandana, obviously. I don't expect it to look like an asset introduced in 2023. That said, it looks very wrong in a few areas.

    Starting with the "lights" on the cape's mount or arch. They look like uneven, sloppy splotches of paint, like the first time I painted a miniature. They don't even emit light. The texture of the primary fabric also appears very pixelated and compressed. In the same way, the embossed script looks just as jagged, and it doesn't look like an artistic decision. 
    20230916222348-1.jpg

    Upon using a light color for the script on a darker primary fabric, I have found several cases of what legitimately looks like a texture mistake. Not a deliberate blemish. It really looks like a user error in each case. 

    20230916222356-1.jpg20230916222402-1.jpg20230916222407-1.jpg

  5. For me the usual setup is Nekros for desecrate, Tigris Prime with blast/corrosive, Sicarus Prime with radiation, and whatever your most consistently powerful melee is. I have a good riven for Gram, so I usually run Gram Prime. 

    Although I also have a riven on my Sicarus, so maybe a rattleguts kitgun with really good crit stats instead. 

  6. It launched in a state that could be charitably called "lacking" compared to the the base game, and even though it's seen improvements it still feels janky. There isn't really much practical incentive to use it besides mastery fodder, rapid movement in open-worlds and occasionally in Railjack missions. 

    Since it was never really fleshed out or incentivized enough people kinda just ignore it until it's necessary. 

    • Like 1
  7. 16 minutes ago, Rixuel said:

    Kuva Survival needs to give better amount of Kuva.

    200 is plain awful and not worth doing. I would suggest 250 or 300 at least for the beginning or make the kuva reward scalable with the time spent in survival. (Kuva survival with relics is still horrible)

    I'm an advocate for scaling rewards, every successful siphon raises the gain by 10. Actually give people a reason to stick around. 

    • Like 8
  8. 2 minutes ago, Jarriaga said:

    Why even have a hard mode to begin with if it's not to challenge the power fantasy concept? Are you expecting for hard mode to intentionally made to be a breeze so it can keep the power fantasy feel by you not being challenged in hard mode? Do you also expect to stay hydrated without drinking water as well?

    There's been a miscommunication here, I'm OK with balance changes being made within hard mode. Just don't disrupt the flow of the base game. 

    • Like 2
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