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ScorpDK

Grand Master
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Posts posted by ScorpDK

  1. Did you upg a mod idk what name it was but it gives more chanse that the sentinel back fire more and it wont act slowly

     

    if you mean Warrior/Revenge, yeah. I got those to Rank 4 atm, attacks from 4-5 meter distance, but ceases to shoot once it kills 1 (or rarely, 2) target(s).

  2. *Bug: Mind-Controlling Shield-Ospreys will not stop them from granting Corpus troops their energy shields. Controlling them should rather make them hover near the Tenno that MC'd them, and grant bonus shields to nearby allies (Frames and Sentinels)

     

    *Bug: Leech Ospreys will target Hostages and Sentinels, who both are unable to shake them off.

     

    *Bug: Sentinels will more often than not cease to attack if their current target dies, even if there's a dozen more around you. It won't resume attacking until you move a few meters.

     

    *AI will place too much priority on your sentinel compared to you. Especially Grineers. You can mow them down with all you have to hope raising your "aggro", but they simply won't stop aiming for the little sentinel.

    Aside from lowering the priority, maybe the Sentinel could actively dodge and move around a bit, like when it acquires a target but can't quite see it, have it move a few feet away from its left-shoulder position.

     

    *Melee Weapon and Sentinel Health, Shield, Rank and Affinity info should be added to the HUD somewhere.

     

    *Grineer Latchers/Nervos/Rollers can get stuck in terrain and just remain there. Maybe consider giving them a lifetime, detonating when that time is up.

     

    *Suppress the urge to run towards a control console to trigger a lockdown if it means running right towards the player. It's funny how you can slaughter dozens of guys just because they all must touch the console a few feet away from you.

     

    *Confused Watchdogs: AI sometimes tends to "stand guard"  outside of rooms (lurking around a corner inside) when said room is empty and has no other exits they could expect a player to come from. You can approach them from outside without them even noticing you until you bump into them or attack.

     

    *Infested will not come for you unless your feet touch the ground. Tested this with Enemy Radar inside the Spaceship Reactor Core. As long as you stand on something (Reactor Top) they will leave you alone. The moment you jump down and your feet touch the ground, you can see them charging from the other rooms towards you.

     

    *It's possible to be unlucky enough to have an entire squad or two of elite units (Grineer Heavy Gunner, Toxic or Disruptor-type Ancients, etc) out at the same time, To make it a bit more fair, you could possibly cap the amount of heavies that can be out at any given time based on how many players are in the game.

     

    *Disable the ESC button triggering the Online session quitting prompt when on the star system maps. It disables the main map, forcing players to go from planet to planet via the "links" rather than just clicking on the planets from the main screen.

     

    Staggering with diminishing returns could be a possible thing to look up, to avoid a player getting stunlocked by the enemy pummeling them from all sides either via melee or special abilities. In case of Grineer Commanders, disallow them to use the teleport ability on the same player that was just teleported by another Commander.

  3. 5: Well I think they could keep the expansion of warframe slots limited to platinum users but I think it would be better if the basic warframe inventory could hold 3 warframes and then you get 1 more warframe slot for each level up.

    Ahhh, levels. I forgot about them. Yeah, that seems to be another possibility. "Want more Warframes? Level up! ...or take the easy route and give me a dollar."

  4. So I've been playing this game for a while now, even got a friend to play it with to deal with some of the tougher missions until my gear is high enough to give me a survival chance, even tho it's half-across-the-globe with sizable ping.

     

    I generally like the game, it's fluidity and style is great, but there's also a few things I did not really like all that much, and I want to put them all together here rather than making several threads about them in their respective sections.

     

    1. Wall Runs / Wall Climbs / Wall Flips

    could need some improvements in regards of whether or not the Warframe climbs up or does a backflip off the wall. In the first Survival Mission against the Corpus, as example, there are arches over the target that can be run up, but 4 out of 5 times, the character will flip off the pillar instead of just grabbing on and pulling him/herself up.

     

    2. Railings blocking jumps.

    One of the things you notice as soon as you start the game is that when you stand right against a wall that has a bit of railing on it, your jump is blocked, you will only hop for a few centimeter before falling down. That colission seems rather awkward and breaks combat flow if you decide to quickly jump up to get out of the line of fire or chase down an enemy.

     

    3. Cowardly Survival Mobs.

    This happened so far every time me and my friend played one of the defense missions. The last few mobs will hide in some remote location while you and your team have to look through every nook and cranny to find these guys and finally finish the wave.

     

    4. Having to take mods out in order to upgrade them.

    Minor, but it is still rather awkward and unintuitive. Should just lock them out of fusion-materials with a "currently equipped" message and maybe a different color; and when you try to upgrade them past your suit's limits, it warns you of that.

     

    5. Inventory Capacity: Warframes and Weapons

    This is one thing my friend talked to me about, which is something I do not really appreciate. Limiting people to 2 Warframes unless they expand their inventory space via platinum, having to dispose of their leveled frames when they want to try something new. No, please don't go this way. Limiting the space for warframes is not an inconvenience. It's a harnstring. Cash Shops are supposed to be about vanity and convenience (XP / credit boosters, faster access to gear, etc.), that's fine. Weapon limit is higher, but still kinda "eh" in my book. If you allowed inventory expansions to be bought for ingame credits (or having no limit for the Warframes, at least), that would obviously be way cooler of you. This is especially true since currently it is a MESS trying to buy platinum or get a founder pack.

     

    6. Payment Options.

    Big impact for me since I want to try the other warframes out but I'm simply unable because I made my account prior to the game being added to Steam, and your payment service provider is the biggest PoS i've seen in years. Even making an account gives you a big, fat "System Error" message. And even after jumping through some hoops and finishing to set the bloody thing up, I still get "Payment Rejected" from your side. I only have Paypal to pay you with, and each time it immediately rejects the payment. That REALLY needs to be fixed.

    I COULD try to make a new account via Steam, but I still would have liked to have my progress and items with me. Doubt the devs do house visits to transfer our stuff from a borked account to a working one.

     

    Even with those things in consideration, I still think the game is great fun and totally would recommend it to all my friends once it goes out of beta.

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