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Voltage

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  1. I really like this squeeze, but telling players to use Impact Damage in the fashion presented is sort of misleading. For a status rework to feel impactful, I do think you guys need to look at Viral and Toxin. For Blast, I think letting it dissolve corpses for stealth would be a nice bonus. Also, please don't forget about Predasites and Vulpaphylas for resistances!
  2. Hot Take: Orokin Eye and Golden Instinct spoiled players from actually searching the map for collectibles/rares. I honestly wish we never got these. The bugfix on Orokin Eye was long overdue to be quite honest. It's still good as it is.
  3. Came here to find this comment. Void Sling isn't bad, but if you have high mobility and parkour skills, it feels sluggish just using transference, not even mentioning slinging. I find myself ignoring Void Sling most of the time now. Void Dash felt like it complimented the pace of Warframe. Void Sling just feels like an "update" to appease the iPhone/Android version of Warframe. I just find it crazy that DE had to neuter one of the aspects this game has as a key selling point: movement. Void Dash was not Itzal's Blink or Razorwing Blitz. It was a responsive move set that complimented many Warframes and allowed slower Warframes to make up ground.
  4. I only do runs that either reached Rank 5 or 10 in 1 go. "Short Runs" mean lower level enemies, so an even easier time. The entire mode overpowers the player to levels not seen throughout the rest of the game. AoE is better for sure, but making it out to be that single target weapons are hard to get working is not the case at all. You build around their shortcoming (modded fire rate) or just shoot more? What's your point here? I'd be encouraged to get more gear, and I'd be getting more runs in rather than typing on a Forum post about my lack of gear. I'll go back to Circuit retirement unless DE adds new one-time rewards.
  5. You're rewarded more for your completion by having an easier time. I can't relate to this feedback because I just have everything ready to use at all times. It feels great that Mastery and completionism give the player a more rewarding experience for their progression. You have Close Contagion and a myriad of other decrees that add immense amounts of fire rate, status types, instantaneous reload, GunCO/CO, AoE, etc. Like I stated previously, not having a meta loadout adds a very small amount of extra times because of all those reasons I stated prior.
  6. It's criminal that we still don't have an Incarnon or Nemesis sniper like Lanka/Vulkar/Snipetron/etc.
  7. *Unfortunately, some people who run the game while they go to work or sleep without repercussions ruined it for others. FTFY Because you can't AFK farm it. It's really easy to see why Steel Essence was capped if you've ever checked Steel Path Mot leaderboards and did about 2 seconds of investigating.
  8. I hope they are snipers. Tenet Lanka and Kuva Vulkar would be dope.
  9. The intelligent, faster way of the Circuit is having a strong enough arsenal and variety of gameplay to where you remove the need to reroll equipment. This gives you more of an opportunity to get more runs in compared to someone who has only a handful of strong items to choose from that they need to have in rotation to function. Implying that single target weapons are unhelpful is just untrue. Is this really how some players consider gear these days? You're putting way too much emphasis on efficiency for The Circuit. The mode's progress points cap out at Stage 5 for the rest of the mission, which is a small fraction of the total points you're going to need for the higher Tiers. Between several objectives having a timer and the existence of Decrees, there is much less importance put on your loadout if you understand what to build for within the mode. If you're really chasing efficiency for this mode, you should bolster your arsenal to reduce the need to reroll equipment, or form squads to carry you because you don't feel like doing the former. To put it bluntly, it's on you to increase your efficiency with this mode. The difference between a perfect set of choices for the arsenal and one that "gets by" for Tier 10 in one mission is about 5 (maybe 10) minutes of your time. Trust me, as someone who's rarely rerolled Circuit gear and just finished 100% of all weapon variants in all weapon families last week.
  10. We're all losing as a collective whole though. This is why I really don't understand this thread, my thread about the Supporter Pack skins being reintroduced, the 100+ pages on Heirlooms, the Regal Aya feedback, or all these other examples over the years. The entire point here is that we're all on the same team, whether we agree or disagree on points of the topic. Reading the same moderator (who's very obviously pro-DE because otherwise they wouldn't hold their position) give a take that absolutely misses the mark on the nuances of this discussion is distasteful, especially towards players like @PublikDomain, myself, and many others. I've seen several names come up more than once throughout these topics with long, articulated, critical, and well-communicated comments that explain both the issue and its inherent treatment towards customers (whether you buy or don't buy into it). From when I started in 2015 to 2021, I have been a huge supporter of DE's transparency with monetization, and even though I knew they've employed exclusionary items before, they were well communicated with an inherent honor to their language, even if sometimes it stung when you missed something. I've always been a massive supporter of both Founders, their risk, and how that same respect has been extended to future players. That is now sadly all gone. Good will a currency, and DE has cashed out now. Between Regal Aya, Supporter Packs, Prime Gaming, and even the small change in Gauss Prime Access language (to hint towards an exclusion that isn't actually any different than older Prime cosmetics), their actions have become hollow. I won't be surprised when Heirlooms and TennoCon cosmetics are next on the menu. With all that said, I do feel that discussing this topic and how it relates to Founders is very important. Somehow DE is lucky with a healthy percentage of vocal players defending a level of respect only given to initial customers. Current customers are not respected, as seen by countless well-worded threads and comments by various players. DE has chosen on their own accord to make the very word they've leaned on for respecting their Founders as meaningless, hollow, and deceptive. Whether you want to accept that or not is up to how much Copium you want to inhale. That's just how it is. If this is how it is, I'd just like to buy the Founders gear, let everyone have access to everything (Heirlooms too), and put this era of deceptive vocabulary and disingenuous marketing behind us. Warframe would have had a much stronger 10th year anniversary if they re-released the Founders package with a commitment to ending the predatory and deceptive usage of the word "exclusive" to sell items, and given everyone the permanent ability to purchase all the previously "exclusive" bundles (including Heirlooms) with the 10 year supporter badge being given to anyone who's bought anything for real money from the game ever (which is a stat I know they track by the way). I'd like to stop this charade of "respecting" Founders with the current way customers are treated with the modern monetization of the game. Founders are not the people keeping the game going, it's the players like you and me who make purchases right now. I'm sorry, but the historical value of Founders is no longer significant if the current population of paying customers is treated in a worse fashion. Like I said, I've always supported keeping Founders gear exclusive, because in the past, I felt that they had set a historical precedence that was holding true with future purchases, and it made me feel like DE had a backbone to monetization transparency set by that initial backing. They've cashed out on the good will of that situation after years of pushing the envelope, so I've switched sides. I much rather benefit the rest of the playerbase and upset a couple Founders, because DE has quite literally done it with no problem to everybody else. DE is not respecting Founders as players just because they only respect the Founders program. Founders are just another player at the end of the day, and their treatment has become equal to everyone around them. Their one exception of a purchase is not protecting them from how DE would treat them right now with a similar purchase.
  11. You conveniently ignored their well-communicated exclusivity much like Founders items: Q: Will these Heirloom Collections return after 2023? The Mag and Frost Heirloom Collections are only available now until December 31, 2023, at 11:59 p.m ET. This is your only chance to get these exclusive new Customizations! You can absolutely just rerelease these, but you'll then have to understand that Founders items are absolutely on the menu, as you've altered the deal of exclusivity with the Mag and Frost Heirloom Collections which have the same language as Founders. The only reason this decision is "hard" is because both solutions further tarnish DE's good will. This is a manufactured problem. It's very clearly more beneficiary for everyone with your option 1, it just opens the doors to making all exclusivity (past and future) have a hollow meaning and the implication of a later rug-pull.
  12. I see it the other way. Incarnon weapons are cool, but they disqualify a massive portion of the arsenal from being competitive choices, especially the weapons that double dip weapon classes like Torid, Angstrum, Lex, etc.
  13. This would be a cool concept. Eh, I find Incarnons more to be the "how do we introduce something that exceeds rank 40 nemesis weapons?" class of gear. Maybe it's a few years away, but Infested, Tenno/Orokin, and Sentient/Narmer nemeses with a fully fledged out Railjack Proxima map could be a fantastic conclusion to the original concept of "kingpins". I really wish they became clan targets like the original idea behind them.
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