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Voltage

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  1. The entire point of modding a weapon is to kill something. Niche utility gimmicks are used to assist in killing something. Modding a Kuva Karak is not like modding Frost Prime where there are 50+ different potential personal considerations to be made in regards to what mission you're playing with and who you're playing with as teammates. The modding system absolutely needs speedbumps and tradeoffs to be worthwhile to use. Faction Damage Mods function as one of many. Polarities, mod capacity, mod drain, conditional bonuses, and other mechanics are other hurdles. etc.
  2. Their power is more balanced with the fact you need to own one copy for each faction. An auto-swapping version of this mod is either Roar or Damage Blessings. If that's not convenient enough, then simply join the crowd not using them. There need to be some hurdles in the modding system to encourage curated power choices that aren't just universal cheese.
  3. Well yeah. Earned only stuff would certainly give additional indirect value for players, but selling something is just so easy and readily available. This game's community also thinks it's quite taboo to have items only certain players can obtain, which translates to anything rare being random drops for accessibility, but then that's despised for a different reason and becomes watered down too. I always wished Focus had some kind of logarithmic scaling bonuses that a player can sink excess Affinity into for eternity with just less and less being squeezed out as time goes on. We can only dream I guess. I certainly agree with you though. I wish we had more things that were achievement-based or just kept to earning exclusively through missions.
  4. Well like anything, they realized they could monetize them more. "Earned only" cosmetics are nice for players, but really offer no monetary benefit to the game's monetization. Look no further than Signas.
  5. It's by design and known as the "just short" or "just shy" method of selling something. This tactic encourages a consumer to overspend for something as they will be stuck with left-overs after one purchase and feels coerced into overspending to not "waste" part of their previous purchase. This is compounded as a virtual currency that removes your ability to accurately gauge how much real money you're spending and obfuscates the transaction. It's pretty sad that DE couldn't have just attached a dollar amount to each item individually and then create bundles at a slight discount with Platinum to encourage those purchases. There's no need for this type of greedy monetization to be added if the entire point of Regal Aya was supposed to be "freedom of choice". I'm really shocked so many people praise Regal Aya.
  6. I agree with the OP, but I think such an item should be added to Chipper's Wares in Kahl's Garrison for reaching Rank 5 (Home). It would be thematically fitting since he sells Skaut, and that store could use some additions with the removal of Archon Shards.
  7. I'm unsure what your suggestion accomplishes or how it would function, because roll and crouch/slide are completely different move sets that you can chain together in either order (that's also ignoring bullet jumping and aim gliding). That said, I am all for more customization with controls. There's not really a downside to the addition of more options.
  8. It would be cool if every Warframe had a signature weapon that compliments their base kit/playstyle, but the flip-side with that is how they force Prime Access weapons. The reason I mostly dislike Prime Access nowadays is that they are too predictable. Very rarely do we see a Prime Access like Nidus Prime where the weapons are completely up in the air and we wait in anticipation for DE to throw a curve-ball. Likewise, most Prime gimmicks reside within signatures, so interesting mechanics like Pyrana Prime's "ephemeral akimbo" mode are long gone from the scope of new variants, which is quite unfortunate. I don't see anything wrong with signatures as a concept, but their dictation what Primes come with for gear does make it pretty boring, especially when so many of these weapons are underwhelming to begin with, or their "signature bonus" is weak. The only way for new gear to really shine is having a never-before-seen gimmick mechanic. Otherwise it's just another gun in the sea of oversaturated options.
  9. Yeah, Warframe definitely has this concern now and it's a catch 22. Like sure it's cool to get even more customizations, but between Signas, Ephemeras, massive wings, and the more "outlandish" Syandanas/Armor sets, some combinations just completely clutter the screen.
  10. They used to be more frequent a long time ago. I have no idea how it is this days.
  11. I am not a fan of the Kaithe or K-Drive, but saying it disrespects your time is just untrue, and I think you know that but don't really want to admit it, hence the "you're wrong" comments with no elaboration. Warframe rewards you for playing a slice of everything. You're free to ignore Kaithe races, but that requires more effort and specific conditions as opposed to just finishing them. If you feel that a mechanic disrespects your time merely because you don't want to engage with it, then maybe you shouldn't be in a live service game always pumping new features and experimental mechanics. I am all for supporting the voice of players who feel that their progression has been undermined, but this isn't one of those cases.
  12. It's still little today, right now. My account is 9 years old this year. So what? The UI still wastes a load of screen real estate in unnecessary dioramas, vertical/horizontal scrolling, and the lack of filters. They could certainly improve the foundry by streamlining keystrokes using better filters and efficiencies in screen usage. This would remove some of the poor design choices they've kept in place for such a long time now.
  13. A man can dream. It would be nice though if all these enemies that do spawn with no codex entry could be given one so that players could spawn them in the Simulacrum to test with.
  14. My macro comment went completely over your head. I also don't use them. I'm just aware of how players approach PT at the high end. You understand that you can circumvent these changes by just bringing a teammate with Total Eclipse Mirage or taking Mirage herself right? Undermining the identity of Warframe's innate characteristics is more damaging than losing a fundamentally unbalanced mechanic. People spoke up when Helminth was a dev workshop 4 years ago that Roar and Eclipse were a mistake to be in Helminth. This outcry is exactly why. You're waffling towards me as if all of the things you said are things I didn't take into account. I know Roar is more effective than the proposed Eclipse in most cases. I know there's tons of players that are now brought up in the game with the expectation of solo steamrolling with these buffs. I don't care that I'm rolling against the tide. I still think I'm right. The functionality lost by this reduction in effectiveness is good for the game. They didn't remove the effectiveness, they made sure only Mirage has that. This could be Null Star where Nova's functionality was nerfed because of Limbo, Harrow, and Titania nuking a map. What I feel you are arguing for is to preserve the brainless employment of the ability. I just can't agree with it.
  15. People tend to be very knee-jerk when something comes up, but we all just adapt. I remember when people thought Eidolons would suck because Itzal was nerfed. I think the current option is already quite generous, especially for Nourish.
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