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Temragon

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Posts posted by Temragon

  1. On 2023-12-17 at 11:02 AM, (PSN)creativedsign said:

    6 years later ... still no option to "always sprint"

    The game is truly earning a Beta title.

    The situation is.. better, but at this point I believe sprinting should be the default movement mode for warframes/operators (Vs vehicle movement, where stamina, boosting, and alternate control modes are involved). Holding a button to walk, or turning sprint default off is fine to have as an option.

    • Like 1
  2. Having just switched to Linux as my daily driver after wanting to for many years, I really appreciate that Warframe works so well on it! I think I remember several publicly noted changes over the years and I am sure several more have happened internally, especially with the Deck!

     

    Thank you for working on it, whoever is! It's really appreciated. :thumbup:

  3. 1 hour ago, Koldraxon-732 said:

    I personally am against the idea of throwing new players who have no idea how the game works in the deepest end possible like this. Especially without a specialised quest to catch them up and drill in each gameplay element they will be unlocking. I like the idea on the grounds that people who played on one platform can use this to get to speed on this platform, but unlocking all the rewards? I don't think that far is necessary for what you want to do - which is get newer people faster access to the content they yearn to experience.

    Here is my proposal: Drifter's Path.

    Proposal's baseline:
    Teshin's Cave + random gear + rental assets to act as a 'Drifter Path'.
    This would skip having to force-unlock quests linked to getting to Whispers by providing a literal backdoor to entering any quest.

    Tempestarii, or a Void-addled Railjack, would include an out-of-place fully-suited Drifter as a temporary crewmate to repair any damage acrrued.
    The Archwing would be an unmodded default one, along with related weapons.
    Snake, the unmoddable mech from Heart of Deimos, will stand in for the lack of your own.

    These will serve in lieu of any un-owned requisites.

    This route will be free, but require you to complete Duviri Paradox, which last I checked was available after Vor's Prize.

    This would allow you to go into any quest with randomised gear from Teshin's Cave, Transfer out into Drifter with the Lotus Hand, and use their Sirocco.
    You'd obtain the Quest's intended rewards. Secondary completion via the other Path will result in a large stockpile of resources as loot, rather than just a Riven.

    Some quest elements may benefit from additional Drifter dialogue to smooth this feature over, or be locked behind other quests you can access via this alternative route:

    Second Dream, Heart of Deimos, New War.
    Completing Second Dream would be required for Operator customisation. Heart of Deimos to acquaint yourself with the Entrati. New War for obvious reasons.
    These three are all you'd need to do in the Drifter Path to get to Whispers. Of course, there's one small drawback of this route:
    Drifter Path starts you in Teshin's Cave, meaning your gear is randomised, and the provided Mech and Railjack are unmoddable.
     You'd also be Drifter with Sirocco.

     

    This is the best solution I've seen so far.

    I'm for the skip in general, but I can respect the concerns about lack of investment/JSH argument

  4. Title accuracy aside..

     

    Celebrating the anniversary of a game that has prided itself on avoiding and removing dark patterns with a large time-limited pack feels bad.

    Stuffing it with unrelated stuff to hit a high price point feels bad.

    We pushed back on deluxes being time-limited when they came out. I feel like the update supporter packs largely slipped back in under the radar, especially since creators (like me) get them for free.

    Not something that makes me proud of the game, which is unfortunate after a great Tennocon.

    • Like 7
  5. 33 minutes ago, (PSN)EntityPendragon said:

    Came in here to agree with you on buffs, but not to remove function. You can't possibly expect me to agree to such a solution when many others already exist.

     

    Since you wish for me to answer these questions, I will. 

    Yes it does add to gameplay, radiation's confuse effect will reduce the amount of damage you are taking by damaging enemies with radiation procs and turn them against each other. This also mean you use less energy on will o wisp to protect yourself since radiation cc's even eximus units. The grouping issue can be fixed by grouping enemies with subsumes (or magus anomaly) or slowing them with a primer (As stated many times before). I have been retesting this since wisp prime drop as I too did not believe in the ability despite how long I have used normal wisp previously. I used new builds, fixed the energy problem, gave it good survivability, good damage, and stumbled upon the same problem you had. Which then was instantly fixed by cold procing with epitaph and grouping with anomaly (With the added bonus of viral stacks) which turned the ability from a lackluster laser pointer to the blast from the sun as it was intended.

    Thematically, Sol gate is a portal to the nearest star which means radiation damage to the max (as well as heat). Radiation's status affect confuses enemies, which could be compared to the rotting of radiation sickness that leads to many impairment symptoms that COULD result into a violent personality whether they are capable of such violence physically.

    Radiation is a damn good cc when you need it, literally works on eximus which means that even limbo can become viable in steel path again with a radiation primer. It is also a mechanic in a video game, of course we are intended to play around with it.


    There, answered your questions. But you can also completely ignore this and we could agree to disagree which would be fine by me, since it is clear that we won't agree on this topic.

    Well, I can't complain about you doing exactly what I asked in a snarky post with barely a snark in response.

    Fair enough.

    • Like 2
  6. 5 hours ago, (PSN)EntityPendragon said:

    Thank you. 


    As much as I understand why you want the confuse effect from radiation to not effect the enemies, as I have said before it is not needed. There are plenty of ways to make it much easier to hit enemies and getting rid of confuse on ult is only taking away from her kit. Get a epitaph and quick prime with the forced cold procs and you will see what I mean, it really is that much easier with cold which is why I profusely believe that confuse should stay. I would preferably like the ult to apply more than 2 status's at once. When you have the motes it does bog down it's damage potential slightly since it will only apply 2 and not 3.

    Ask ye not why don't I deal with it

     

    Ask ye why we should deal with it at all

     

    Does it add to gameplay? Does it make sense thematically? Is it something we are intended to play around?

     

    If you can't answer yes to any of these questions, then you will be answering "We shouldn't deal with it, Temragon. You're right, Temragon. I just came into this thread to naysay you, Temragon"

     

    Which works fine for me.

  7. 1 hour ago, (PSN)EntityPendragon said:

    Slightly off topic, where did you get that glyph?

    https://www.warframe.com/promocode?code=ikedo

    I think you're right, radiation is a great damage type for wisp's ult! I don't want that to change!

    The radiation  status effect , specifically, is not. Simply setting the radiation component to 0% status is all I suggest and is a very simple tweak. Heat procs make sense.

  8. 4 hours ago, (PSN)EntityPendragon said:

    Instead I suggest we just get a massive increase in the rate that enemies get vulnerable to sol gate along with the hitbox increase. There are plenty of ways that you can group enemies (Subsumes, magus anomaly, even cold to hold them in place easier with something like epitaph.) to make it easier. 

    What do you mean make it work with nourish? Do you mean the viral procs?

    Edit: Sol gate in it's current is not nearly as bad as people say it is. Pairing it with chaos breach and a primer, it is quite surprising at how quick it vaporizes enemies in steel path. Rage or hunter adrenaline fixes energy issues so that ain't much a problem.

    Increasing vulnerability would be fine.

    Working with nourish is nourish working as stated: Enemies take extra viral damage when attacking or when otherwise damaged.

    Re Edit: My post was very specific about the main issue I was raising (Rad procs spreading out enemies) and the simple change to that (no longer applying the radiation status effect).

  9. 5 minutes ago, GPrime96 said:

    Since Sol Gate is suppose to be like a portal to the sun and the sun’s radioactive, Radiation is a part of it’s theme but i would agree, it’s not doing any help for it’s DPS.I would love to see increased heat proc rate though.

    Yes, on the surface (of the sun) Radiation makes sense. From a gameplay perspective radiation damage is nice as well, so I'm not suggesting the damage type change.

    The actual status effect doesn't match up, though. Heat's effect and Magnetic's effect both match up with high intensity radiation

  10. I was tinkering around in SP Conjunction for a bit and finally realized something really keeping Sol Gate back as a DPS ability:

    Rad procs spread enemies out. They stop in doorways almost a tile away shooting at rad procced enemies.

     

    So I suggest a very simple change:

    0% radiation status on Sol Gate.

     

    Bonus changes that would be nice:

    • Increased heat proc rate
    • Magnetic procs instead of rad procs
    • Make it work with Nourish.
    • Hitbox increase

    Other's suggestions:

  11. For example, I would like a Sol Gate build and a non-Sol Gate build Wisp, both with Roar. (I would use Nourish, which while useful, does not apply to Sol Gate as it theoretically should)

    In the Sol Gate build, I would like to use roar instead of Will-O-Wisp, but on the normal build I would like to replace Sol Gate with roar instead.

    Currently, I can only remove the existing one, and re-apply it to a different slot.

    It doesn't seem to make sense as a sensible gameplay/backend limitation since I can apply a *different* ability to a different slot on another config.

    • Like 11
  12. Last update was the another time that the structure of the drop table structure has been inadvertently changed and then fixed, breaking parsing of this version of the resource for many tools.

    Please provide a machine-readable/json version of this file.

    • Like 2
  13. I agree that there's a lot of good (or eventually good) changes.

    Missions feedback:

     

    As everyone is saying, friendship-gating the on-foot segments feels bad.

    Suggestion: Overhaul friendship gates. (oh boy this is a common one)

    A normal friendship gate should just be a hack in singleplayer. In multiplayer, both terminals should have to be hacked - but if a second player interacts with the other terminal, just open the door.

    This slows down fast players a bit but allows railjack+warframe gameplay to function separately.

    * Bonus: If the "mission overlay" mockup from the initial Railjack mockup was implemented, the RJ player(s) could open these gates.

     

    Missions that require you to exit ("Recall is being blocked") feel really awkward when everyone is in the exit room and then we have to interact to exit. Just blow us out the airlock!

    Or better yet, don't block the recall. I would really rather this.

     

    Requiring everyone go into the onfoot mission entrance at once before it can start feels pretty bad too, but I understand the purpose until more "hybrid" modes or objectives (see below) are introduced.

    If we have to do that, please implement something like an interact for the pilot that will launch everyone in the railjack via the slingshot into the mission directly. The slingshot is cool, and with the big cannon existing it's barely used for crewships!

     

    The additional objectives with the new mission are great! They're a bit unclear and superfluous at lower levels, but thank you!

    The side objectives/derelicts are also cool, and the tilesets look great. I don't think they necessarily need full "vaults", but a little more variety than hack a terminal would go a long ways.

     

    Cleanly separating Railjack from Warframe missions brings back some Warframe, but sucks for people who like Railjack! This means there's lots of room to improve with "Phase 2 (3)".

    Here's some ideas for hybrid/shared objectives that are a little simpler than the back-and-forth ones in the Grineer railjack missions:

    • For Exterminate, allow ship kills to count (And more enemies, please!)
    • For the new mode, allow some action with the ship to reduce the time remaining
    • For Orphyx, spawn some sentient fighters to progress the mission (Add points, something)
    • For Defense, spawn some crew transports that fly to the big ship. Blow them up with Railjack to reduce # of enemies to kill in defense
    • Etc...

     

    Faces in most enemy comms dialogue feel very stiff and un-imersive. Head movements or different eye focus, or any kind of animation can make the "amateur" lines sound "authentic" instead!

    • Like 6
  14. I think part of the problem, aside from the alt-fire potentially being broken, is the audio cues for remaining shots and recharging are almost impossible to hear and missing, respectively. The almost instant recharge is great but it feels really bad to hit the full reload (Unless you want to, and then only on the primary fire! But that's good when you're using it), and there's no "recharged" sound.

    Feedback here:

     

  15. It's a fun gun to use but it's hard to take advantage of the fast recharge delay in combat without clear audio cues.

    At first I thought it didn't have magazine pitch shifting, but it does, it's just really hard to hear and impractical to rely on in combat.

    The alt-fire seems to be missing a reload, and the magazine doesn't seem to have any recharge/battery charge effects.

     

    • Like 1
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