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(PSN)dst123daniel

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Posts posted by (PSN)dst123daniel

  1. I know many experienced players who all find hacks to be trivial and tedious. After a certain level, they are all the same, and once you are competent, grineer is just muscle memory and corpus hacks are easily solved by just lining up the plates with 3 lines on the outside

    So what if there were super hard hack puzzles for those high level hacks?

     

    I was thinking of a dodecahedron, with each of its 12 faces being like the corpus hack plates as they are now (but Pentagon's instead of hexagons)

    The player would have to rotate the dodecahedron in order to link the lines of each of the Pentagons making up the dodecahedron. 

    Obviously more time might be necessary ;)

  2. OK, my 2 cents.

    I started playing Warframe around 3 years ago, and have almost 3000 hours game time, and am about 10 days away from prime shred.

    The log in system is there to reward players for returning, day after day, which I usually do.

    At this point in the game I have just about every mod (except prime chamber, oddly enough) and have used every item I wanted to use (am Mr 21, because some weapons I look at and can't see the point of using, and some frames I had the prime variant before the non prime, so saw no point in building the non prime)

    The log in rewards are nice, it's great that DE like to reward loyalty. But linking it to hours played COULD (not would) be detrimental to player lifespan (not real life span 😉) after all the time I have played, I often feel a little burned out. I try out new content when it's available, help others in my clan, and work on maximising my builds often, but once most of those are done, and I grow tired endurance runs in new missions, or farming out the nice new mods, what am I supposed to do? If the log in rewards were tied to actual in game mission time, my rate of progression would stagnate very fast. 

    Although very loyal to this game which I adore, sometimes I log on just to check on my arsenals building.

    Let's say there is a new infested weapon, and it requires 10 mutagen mass, I can log on each day, building those masses and collect my log in rewards as I go, but don't feel punished for not doing anything in game, as its completely pointless for me. I have simply done it all. The only thing I need to do is wait for this mutagen mass to be built so I can use the nice new weapon. If the log in reward was tied to actual hours, I would feel obliged to play, and then would become more and more tired of the game, and may even give up entirely whilst waiting for new content.

    Whilst we are on the subject of elitism, some of you may call me a snowflake, or something, but there are many items in Warframe that required a lot of effort to get which are now regularly available to anyone. Event weapons are a good example. I was there when the original operations or tactical alerts were running for things like strun wraith, wraith twin vipers, quanta vandal, and many many others. I worked hard, in many missions that were so much harder than just a few invasion missions for the parts like now.

    I farmed elytron the hard way, running archwing interceptions over and over and over again to get the wings to drop before it was added to the dojo.

    My clan worked very hard to ensure we got the ignis wraith blue print available in our dojo.

    But much of this feels like a wasted effort as many of these rewards are available through baro, or invasions, or can simply be traded. 

    Why did I work so hard for these operations/tactical alerts/grinds when others will gain these items without any where near the same amount of effort?

    There are plenty of items I was unable to get as I simply wasn't playing Warframe at the time, and I never understand the people who complain they would never be able to get it (obviously this complaint has mostly disappeared now that the rewards are available from invasions etc) I DID THE REAL ORIGINAL HARD WORK!! 

    OK, so there are people who feel it's unfair they hadn't discovered Warframe back then. So what. Somewhere in the future, I will put Warframe down, and likely never look back. When new players join and complete events after I have left, I won't be complaining they had access to something I never had!

     

    Lastly I want to point out that a huge part of my joy in playing Warframe comes from the reward mechanic. Getting the rare prime part to drop. Completing the tactical alerto pop 

    Getting on the operation leader boardsp plop p pop 

    Getting the gold trophy for the dojo.

    Every year, these rewards seem more diminished as players complain about the difficulty acquiring them. They love having the latest newest gear, and want them how ever they can get them, but won't get the satisfaction and excitement of getting that super rare item, because their constant complaints of elitism make DE decided to make it easier to get.

    When I started playing, it was hard to get most prime Warframes, taking many many runs for most of the parts. It could take weeks, even months to get certain things. Now you could probably farm all the prime stuff in a few months! Once that's done, how long you gonna play after?

     

     

  3. I am on ps4 

    Have only just got round to trying the reworked buzlok, and I seem to be seeing a problem.

    I have seen no change in damage or crit potential when from using the alt fire to tag an enemy.

    I have a riven that gives over 200% crit chance and when combined with point strike, my crit chance is 70.2% 

    When I tried the buzlok in mission, I was seeing consistent crit numbers on the normal fire mode, and when I tagged an enemy I continued to see the same crit frequency, but none came up as red crits.

    According to the patch noted the recent buff to buzlok includes shots against tagged targets having a bonus 50% additive crit chance. If I understand this right, even if the additive bonus is added after the existing multiplicative crit modifiers, shouldn't this give me a crit chance of 120.2%, so roughly every 5th shot should be a red crit? 

    I decided to investigate further, and went to the simulacarum, and spawned 5 level 135 bombards, and noticed the damage was exactly the same whether the enemy was tagged or not tagged. The crit bonus on enemies tagged by the buzloks alt fire isn't happening. I was hitting consistent yellow crits of around 5k with the enemies tagged and not tagged.

     

    Maybe I am confused by when this +50% crit chance is applied, if so could you please explain it to me. 

    Buy I don't think I am, I am pretty sure it just isn't happening

     

  4. I have seen this a couple of times, most recently in the ambulus reborn event (was painfully to have to quit, losing 200+ animo beacons, but oh well)

    The squad load out for that was slow nova, max range bastille Vauban, irradiating disarm loki and hysteria built valkyr. I was the loki and host.

    I could see the enemy (a moa) no one else could, I was able to scan it and it showed as where I could see it. 

    None of us could cause any damage (no damage numbers, like there was no hit box)

    It was on outer terminus, Pluto.

    I was using an acid shells sobek, vulkan blitz jat kittag and aksomati (with a riven, can't remember stats though)

    Enemy appeared during wave 38 or 39

     

    Another time I can remember finding it was same tilesets as xini eris (but was a corpus mission) again, it was a moa, and It may have been as far back as last year. But I think the whole squad could see it.

     

    I think everytime I have encountered this problem, it has been a moa, and it is known to many members of my clan as the immortal chicken Walker. 

    I think I have screen shots of it in the event, but not sure these would show anything extra.

     

     

  5. The slide attack on the Telos boltace has (currently on ps4) an automatic slash proc on every enemy hit! As far as I know only the destresa also has an automatic slash proc effect, but it doesn't have the same AoE attack.

    Even with relentless combination, other weapons will take a bit longer to build up the combo (even with high status, the chance is divided amongst the other damage types available)

  6. On 24/03/2017 at 11:14 PM, Rakawan said:

    The old mechanic release a wave that could proc bleed damage. 

    Which was also odd for a weapon with puncture.

    I have no self-provided evidence because I did not use that build. I used Telos Boltace as a Kronen and relied on combos, not stacking bleed.

    However I know enough about mechanics to understand that blood rush causes combo to effect critical chance and relentless combination causes increase in counter.

    Regardless the weapons main strength was in stacking bleed procs. For a puncture weapon the current mechanic is still odd, but at least encourages doing other things, isntead of spamming spin attacks.

    The real power of the Telos boltace for me was the auto slash proc on that slide, when using relentless combination and body count/drifting contact, I could build a x3 combo multiplier in seconds (1 slide hitting 10 enemies = 90 hits in about 8 seconds) I can see why there is a need to nerf that, but for me simply removing the automatic slash proc would have solved the problem, and saved a very interesting mechanic.

    Constantly spamming spin attacks will still be a thing too, with primed reach, maiming strike, body count/drifting contact and bloodrush combined on long reach weapons like orthos or many whips, players will still squeal with joy seeing endless red crits, and many will still complain about others doing it.

    Take out the auto slash proc, and the Telos boltace is only slightly better than those

    (just to be clear, I am on ps4, so not seen the new mechanic yet)

  7. All the new stuff we have like fissure missions, titania, endo, etc, is the content from the war within update. There has been so much done for the whole of u19 that DE have had to break it down into several updates as they already stated (first it was gonna be a 3 part update, then 4)

    Everything since lunaro is the content from the war within update

  8. I have to agree with the power creep point of view on this. Currently we have to choose how we want a build to work, and that involves compromise which leads to many different builds for the same item, which is great for diversity.

    But a possible compromise for this would be maybe to have a dedicated Warframe mod slot for augments only, which can be unlocked like the exilus slot (via a bit equipment that can be farmed for or bought with plat)

    It would still make it for very strong builds though.

    An exilus slot for weapons could also work, but would need to be very restricted mods that could go in it (not damage or punch through mods forexample)

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