Jump to content

(XBOX)ChantingSheep

Xbox Member
  • Posts

    235
  • Joined

  • Last visited

Posts posted by (XBOX)ChantingSheep

  1. Personally, I'd prefer passive-aggressive/sarcastic lotus.

    "Life supports getting low, but don't worry, just keep killing things."

    "This mission probably isn't that important anyway. Just, you know, galactic balance and all that."

    "By all means, do what you like. I'm just the only person who has access to all the intel, what do I know?"

    "Well, Tenno, as long as you're having fun, I guess."

  2. I'm not sure about the system requirements, but I had a lot of fun with Alpha Protocol. Lots of stealthy secret agent stuff with decent rpg elements to boot.

    But if I were you, I'd definitely try the first two Thief games. Both are fantastic.

  3. This is a very cool idea. +1

    Just spitballing here, but it would be fun if random side objectives could pop up on levels. Kinda like nightmare mode. Like, occasionally you'll get to a floor where Lotus will be like, "there's an imprisoned AI somewhere on this level," and you can opt to pull off a rescue or just push through to the next level (extra rewards for doing the side mission, of course.) Or perhaps one level is open to the outside, necessitating survival style refueling of air or whatever, but just for that level. It would be fun, never knowing what you're going to get on each floor.

  4. For one, having in-game currency simplifies things for games, as they don't have to be the ones to take care of everyone's payment information. Can you imagine having your bank card stored with every game you play, as opposed to using paypal or PSN/Microsoft or whatever? Also, converting your real money to "play money" to make you a little looser with it is a technique waaaaay older than video games.

    Secondly, the value of the currency and game assets is subjective. What you may see as a waste of money might not be to someone else. If there's a mod or part that takes, lets say, 20 hours of game time to aquire, the guy or gal that can only play for 6-7 hours a week may find great value in buying it outright instead of spending what little time they have farming for it.

    A universal game currency would never be accepted, because, WHY would any game ever agree to it? It would mean less money for them and give more power and control to the consumers. Video games are a luxury, nobody HAS to play them, just like nobody HAS to buy the currency to play. The player make those choices, and consequently sets the market prices. If you don't like it, don't buy it. Or don't play. It definitely isn't right to try to force video game companies to bend to the consumers so they can get a better deal. If players start deciding that it's not worth it, game companies will move on to something else or lose money as a result.

    Also, video game currency and assets are becoming more and more protectable by law all the time. Remember that this type of gaming is relatively new, cases have to be made and precedents have to be set, which will eventually happen (I believe there have already been a few big cases in China or Japan).

  5. At first I wanted to disagree with you, but when I thought about it, I realized that some of the most fun and intense moments I've had with Warframe the last few days have been running missions with a friend and being pinned down by huge spread out mobs of Corpus or Grineer (I can't remember which planets/nodes we were on, we were just messing around leveling up new weapons and frames). The other posters make really good points about why more would be bad, but I can't deny how much fun it was to have to carefully and tactically dismantle a whole batallion of badguys.

  6. I haven't been playing for a super-long time (just a few months), but I know the game pretty well and would be willing to mentor for XB1. I've already been doing this a little bit on my own and have helped a few new players get a handle on the game. If you'll have me, I'm in California (UTC-08:00) and am on every day (I vary between mornings and evenings, depending on work). I had a couple super-cool guys help me out with advice when I first started, so I want to pay it forward.

  7. Rhino is a great tank for early-mid level, and easy to get. The best part about him, though, is that he's great for learning the game with for 2 reasons: 1-He's slower, which I feel makes it easier to see everything thats going on, traps, enemy behavior, etc. And 2-With his decent armor, Iron Skin, and CC ability (Stomp), he's very forgiving if you make mistakes, like getting caught in the open or getting knocked over by an enemy, etc.

  8. I wasn't sure if this was a bug or not, so I wanted to ask here before I reported it.

    On two seperate occasions today, both in Excavation missions, my gun suddenly stopped hitting targets. It made the sound, expended ammo, muzzle flash, the whole deal...but no impact on targets. It didn't do damage to enemies (as if I had missed), and the bullets made no impact marks on the ground or walls. One of the times I noticed there was sort of a green color effect coming from the barrel, but this could because I had it modded for corrosive damage. Both times, the problem went away after a short period of time.

    So is this a glitch, or some sort of enemy/environmental effect I'm not aware of?

  9. Like everyone else, I wish the Bombards would have some kind of auditory warning when firing rockets. I also wish they were a little more visually distinquishable from other Grineer units. The homing abilities of the rockets go without saying- that seems more like a glitch than a balance issue, it's so ridiculous.

    The other topics I'm kind of ambivalent about.

  10. I agree with others that they should be harder. Mostly because they seem so reluctant to chase you outside of the tile they spawn on. Every time I've encountered one, I just kite them into a bottleneck/doorway and take them out pretty much at leisure. The Ospreys are really the only ones that have ever given me any problems. Alternatively, Amprex through Volt's shield reduces them to smoking ash in just a few seconds without taking a scratch.

  11. It applies the damage bonus over the course of the weapon's "overheat" time and reduces the damage over the course of the weapon's "cooldown" time. So a weapon with a short overheat time will reach the maximum damage bonus quicker, and a long cooldown means it retains that bonus damage longer.

    To answer your question, yes, it works on sweeper, but sweeper's cooldown is 7 seconds (according to wiki), meaning the damage bonus will go away quicker.

  12. As Soldier said, it's fairly average as damage goes, but what sticks out for me with the Tiberon is how it handles. I like burst-fire weapons and this one just feels...good. Very accurate and doesn't waste ammo. You'll probably move on to something better eventually, but if you like the feel, Tiberon can serve you well for a while.

×
×
  • Create New...