Yetman
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Posts
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Posts posted by Yetman
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3 minutes ago, LWinter1 said:
It will ALWAYS be this exact fight, regardless of Rfit level, base mission type, mission level, mission planet... Always, always, always Excavation with infinitely spawning heavy enemies in extremely close proximity.
Haven't finished my download yet, but if it indeed is like this... oh boy
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Reallly like Mogamu's channel, thumbs up for more stuff like this.
twitch: Ye7man
IGN: Yetman
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While I don't really find anything to dislike about the reveal, I do wish their design would've been a bit bolder given the rest of the game's characters/creatures, but that's just personal preference.
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After seeing the quest cutscene I can suggest some honest crafting requirements for Broken War:
-War
-Your foot
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Hey, I'm all for fun gameplay and playing for that alone, independently from rewards and achievements.
But the game sets itself to these kind of play styles. Repetition is the only thing Warframe has after a player has experienced the combat system and seen all available tilesets and modes (with variation coming from frame skills and weapons) , though some players are introduced to the game or are faster to "give up" to these shortcuts by veteran players.
But I agree that to some point imo it demeans the work put into it and the potential to just have fun.
On its core design however, given how the loot system works and randomly generated rewards have their chances weighted against players, efficient use of time is the only thing they can do to roll the dices faster.
And after standing at a roulette table and failing 50 times in a row, sitting in a comfortable chair at a slot machine is a far more enticing way to gamble.
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In the mean time Alad V gets infested, then killed, then non infested, then helps you out, then gets infested again and killed, and non infested again. LORE!
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Affinity towards focus XP needs a serious look at. Using lenses on a very large portion of our weapon and support frame arsenal is a straight up objective bad idea right now and it really shouldn't.
One can play as Trinity keeping the entire team alive and stocked with energy to use all skills they want and in the end get 200 points while the rest of the team spammed 4 on their keyboards and got away with 2000% more xp? Is anything being done to fix this glaring issue with the new system or is this its final version and I should be playing with murder AoE frames from now on? It is broken as it can be and personally I'd like to actually use it since its one of the most interesting things this patch brought.
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Rework the Orokin Derelict mission rewards.
Yeah, that's not a question. Do it. -
I just finished a 3 hour non stop juggernaut massacre with a 4 man team and away we log off empty handed.
Just when you think the Oculyst BS couldn't get worse... here comes DE. At least we could chill doing actual missions until it spawned, now we have to purposely repeat the same mission over and over and over, for a chance to see an enemy, that has a chance to drop a blueprint, that eventually takes EIGHT hours of afk to even start the quest... I have no words. I feel disgusted right now. -
I'd like an invite if you guys are still taking people
IGN: Yetman -
Thanks. Would be cool if it listed them in the crafting menu too.
Agree, don't understand why they aren't there, and specially for previewing the polarity slots on gear when you have no idea what you're crafting.
Update: Specters of the Rail
in PC Update Notes
Posted · Edited by Yetman
update
Just tested this and while void fissure closing is most DEFINITELY faster than previous void farming, this 3 minute excavation/survival mode with eximus units materializing in your face is going to get old real fast.
edit- also after 4 fissure missions and 4 host crashes, my relics are gone, no traces andno rewards. I'm trying this thing again in a month.