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mogamu

Hunter
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Posts posted by mogamu

  1. imho trading in any kind means, we'll see chat spamming from farmers - even the clan only exchange ("hey can i join your clan for trading *cough* exchanging stuff i need?")

     

     

    I agree.

    Please DIGITAL EXTREMES go play any game that has trading or selling.  All that WTS, WTT stuff in chat breaks the game.  I would be more ok if they just put resources for sale for platinum before letting players trade.  UGH!

  2. Great Idea, I was thinking the same thing.

    Its really annoying when I have my HEK half loaded and then I walk off a ramp, do a accidental forward roll and have to restart the whole thing LOL!

    *thumbsup

  3. And another thing, most lvl 30 frames only have a energy pool of about 200.  Even if you equiped all 4 actives you couldnt even use them all in a single energy pool.  25+50+75+100=250.  It doesn't even really make sense to carry around all 4 skills at all times.

  4. No one's asking for unlimited slots or energy.  They're just asking for separate slot categories for active and passive mods. The more active mods you drop in exchange for passives, the closer your Warframe becomes to everyone else, and the more generic the game as a whole becomes. If each Warframe has a baseline number of actives, however, then you get to see more variety.

     

    I understand that, but think about this.

    Lets say Excalibur has 4 active slots and 4 passive slots (example only).  If I wanted to only use Slashdash then other players using all 4 skills have a 3 slot advantage over me.  Take Ember for instance, I basically just use her to farm Xini and she is really good at that.  So, I equip one skill (fire blast) and then I load up the other slots on Defence and Energy usage mods.  Take this for example

     

    1) FireBlast

    2) Continuity

    3) Range

    4) Streamline

    5) Shield

    6) Shield Recharge

    7) Damage Increase

    8) Stamina

     

    Now for me personally, being able to replace all those useless-at-the-moment active skills for much more useful passives is a lifesaver and gets me to those higher waves.

     

    Ok, so lets say DE adds more slots so that you could equip nearly every skill you wanted.  Well, if that were the case why even have a "mod card" system.  It would be like every other skill based game like Torchlight for instance where you just stat available points into slots.  Every other game is doing that, WF mod system is unique and forces you to build something special and ufseful.  If I could just do whatever I wanted I personally would become bored with it.  Just my opinion though, but the mod system "as is" is what makes Warframe special.

  5. "Are You a Wandering Generality or a Meaningful Specific?" ~Zig Zigler

     

    Limited slots for Powers, Abilities and Utilities force players to think of unique builds.  If you had 20 slots and no regard for energy use every Excalibur would be like every other Excalibur   I like the system the way it is now and I enjoy the fact that 2 very different versions of the same Warframe can be in the same match.  It's refreshing.

  6. Any decent weapon with medium damage mod, fire mod and aiming for the thigh will kill them in a single clip. A real challenge is getting a bunch of disrupters and toxics off the cryopod while picking up you squishy buddies before they die with 0 energy left and you didnt equip your gorgon's reload mod.

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